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arfoundation-samples
arfoundation-samples PublicExample content for Unity projects based on AR Foundation
Repositories
- com.unity.netcode.gameobjects Public
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
- com.unity.usd-toolkit Public
A C# integration layer for connecting Unity to OpenUSD ecosystem. Wraps Pixar's OpenUSD 26.05 native binaries via P/Invoke so Unity can read, write, and round-trip USD stages authored for or consumed by Simulation pipelines, including live scene sync between Unity Runtime and Nvidia Isaac Sim.
- BagelGame Public
Bagel Game is a full vertical game project that is specifically made to demonstrate how UI Toolkit can be used to create UI for 3D games. It covers World Space UI, Custom Shaders, Filters, Data Bindings, StyleSheets, Themes, Input System Integration, among others - all in a realistic fully functional game project.
- opentelemetry-collector-contrib Public Forked from open-telemetry/opentelemetry-collector-contrib
Contrib repository for the OpenTelemetry Collector
- ECS-Network-Racing-Sample Public
ECS multiplayer racing sample to showcase using Unity Entities and netcode with best practices
- EntityComponentSystemSamples Public
- industry-ai-workflows Public
Experimental Claude Code plugin marketplace for industry production workflows. Separately installable MCP plugins for Unity Asset Manager, CAD preparation with Asset Transformer, and Pipeline Automation — conversational CAD/3D processing, asset publishing and cloud pipeline automation.
- uvcs-desktop-client Public
A fast, modern desktop client for Unity Version Control (Plastic SCM), built with Electron, React and TypeScript.
- ml-agents Public
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.