HDR Bloom and Eye Adaptation (Automatic Exposure).
Based on Unity Post Processing Stack.
Compact code prepared for better understanding algorithm.
Set Options: Rendering Path: Deferred, Allow HDR = True, Linear Color Space
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HDR Bloom and Eye Adaptation (Automatic Exposure).
Based on Unity Post Processing Stack.
Compact code prepared for better understanding algorithm.
Set Options: Rendering Path: Deferred, Allow HDR = True, Linear Color Space