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Copy pathInstrInput.cs
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307 lines (288 loc) · 9.08 KB
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityActionAnalysis;
namespace UnityActionAnalysis
{
public class InstrInput
{
private static MonoBehaviour simContext; // null if pass-through
private static InputManagerSettings inputManagerSettings;
private static ISet<KeyCode> newKeysDown;
private static ISet<KeyCode> newKeysUp;
private static ISet<KeyCode> keysHeld;
private static Dictionary<KeyCode, Coroutine> removeNewCoroutines;
private static bool IsPassthrough { get => simContext == null; }
public static void SetInputManagerSettings(InputManagerSettings inputManagerSettings)
{
InstrInput.inputManagerSettings = inputManagerSettings;
}
public static void StartSimulation(MonoBehaviour context)
{
if (inputManagerSettings == null)
{
throw new Exception("set the InputManagerSettings before calling StartSimulation");
}
if (simContext != null)
{
throw new Exception("simulation already active");
}
simContext = context;
newKeysDown = new HashSet<KeyCode>();
newKeysUp = new HashSet<KeyCode>();
keysHeld = new HashSet<KeyCode>();
removeNewCoroutines = new Dictionary<KeyCode, Coroutine>();
}
public static void StopSimulation()
{
if (simContext == null)
{
return;
}
foreach (Coroutine coro in removeNewCoroutines.Values)
{
simContext.StopCoroutine(coro);
}
newKeysDown = null;
newKeysUp = null;
keysHeld = null;
removeNewCoroutines = null;
simContext = null;
}
private static IEnumerator RemoveNew(KeyCode keyCode)
{
yield return new WaitForEndOfFrame();
yield return new WaitForEndOfFrame();
newKeysDown.Remove(keyCode);
newKeysUp.Remove(keyCode);
}
public static void SimulateKeyDown(KeyCode keyCode)
{
if (!keysHeld.Contains(keyCode))
{
if (removeNewCoroutines.ContainsKey(keyCode))
{
simContext.StopCoroutine(removeNewCoroutines[keyCode]);
removeNewCoroutines.Remove(keyCode);
newKeysDown.Remove(keyCode);
newKeysUp.Remove(keyCode);
}
if (!keysHeld.Contains(keyCode))
{
keysHeld.Add(keyCode);
}
if (!newKeysDown.Contains(keyCode))
{
newKeysDown.Add(keyCode);
}
removeNewCoroutines.Add(keyCode, simContext.StartCoroutine(RemoveNew(keyCode)));
}
}
public static void SimulateKeyUp(KeyCode keyCode)
{
if (keysHeld.Contains(keyCode))
{
if (removeNewCoroutines.ContainsKey(keyCode))
{
simContext.StopCoroutine(removeNewCoroutines[keyCode]);
removeNewCoroutines.Remove(keyCode);
newKeysDown.Remove(keyCode);
newKeysUp.Remove(keyCode);
}
keysHeld.Remove(keyCode);
if (!newKeysUp.Contains(keyCode))
{
newKeysUp.Add(keyCode);
}
removeNewCoroutines.Add(keyCode, simContext.StartCoroutine(RemoveNew(keyCode)));
}
}
public static bool GetKey(string name)
{
if (IsPassthrough)
{
return Input.GetKey(name);
}
else
{
KeyCode? keyCode = InputManagerSettings.KeyNameToCode(name);
if (keyCode.HasValue)
{
return keysHeld.Contains(keyCode.Value);
}
else
{
Debug.LogWarning("unrecognized key name '" + name + "'");
return false;
}
}
}
public static bool GetKey(KeyCode key)
{
if (IsPassthrough)
{
return Input.GetKey(key);
}
else
{
return keysHeld.Contains(key);
}
}
public static bool GetKeyDown(string name)
{
if (IsPassthrough)
{
return Input.GetKeyDown(name);
}
else
{
KeyCode? keyCode = InputManagerSettings.KeyNameToCode(name);
if (keyCode.HasValue)
{
return newKeysDown.Contains(keyCode.Value);
}
else
{
Debug.LogWarning("unrecognized key name '" + name + "'");
return false;
}
}
}
public static bool GetKeyDown(KeyCode key)
{
if (IsPassthrough)
{
return Input.GetKeyDown(key);
}
else
{
return newKeysDown.Contains(key);
}
}
public static bool GetKeyUp(string name)
{
if (IsPassthrough)
{
return Input.GetKeyUp(name);
}
else
{
KeyCode? keyCode = InputManagerSettings.KeyNameToCode(name);
if (keyCode.HasValue)
{
return newKeysUp.Contains(keyCode.Value);
}
else
{
Debug.LogWarning("unrecognized key name '" + name + "'");
return false;
}
}
}
public static bool GetKeyUp(KeyCode key)
{
if (IsPassthrough)
{
return Input.GetKeyUp(key);
}
else
{
return newKeysUp.Contains(key);
}
}
public static bool GetButton(string buttonName)
{
if (IsPassthrough)
{
return Input.GetButton(buttonName);
}
else
{
KeyCode? keyCode = inputManagerSettings.GetPositiveKey(buttonName);
if (keyCode.HasValue)
{
return keysHeld.Contains(keyCode.Value);
}
else
{
Debug.LogWarning("unrecognized button: '" + buttonName + "'");
return false;
}
}
}
public static bool GetButtonDown(string buttonName)
{
if (IsPassthrough)
{
return Input.GetButtonDown(buttonName);
}
else
{
KeyCode? keyCode = inputManagerSettings.GetPositiveKey(buttonName);
if (keyCode.HasValue)
{
return newKeysDown.Contains(keyCode.Value);
}
else
{
Debug.LogWarning("unrecognized button: '" + buttonName + "'");
return false;
}
}
}
public static bool GetButtonUp(string buttonName)
{
if (IsPassthrough)
{
return Input.GetButtonUp(buttonName);
}
else
{
KeyCode? keyCode = inputManagerSettings.GetPositiveKey(buttonName);
if (keyCode.HasValue)
{
return newKeysUp.Contains(keyCode.Value);
}
else
{
Debug.LogWarning("unrecognized button: '" + buttonName + "'");
return false;
}
}
}
public static float GetAxis(string axisName)
{
if (IsPassthrough)
{
return Input.GetAxis(axisName);
}
else
{
KeyCode? posKeyCode = inputManagerSettings.GetPositiveKey(axisName);
KeyCode? negKeyCode = inputManagerSettings.GetNegativeKey(axisName);
float value = 0.0f;
if (posKeyCode.HasValue && keysHeld.Contains(posKeyCode.Value))
{
value += 1.0f;
}
if (negKeyCode.HasValue && keysHeld.Contains(negKeyCode.Value))
{
value -= 1.0f;
}
return value;
}
}
public static float GetAxisRaw(string axisName)
{
if (IsPassthrough)
{
return Input.GetAxisRaw(axisName);
}
else
{
return GetAxis(axisName);
}
}
}
}