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using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
public class MainMenuManager : MonoBehaviour
{
private static readonly Color[] _playerColors = new Color[]
{
Color.red,
Color.blue,
Color.yellow,
Color.green,
Color.cyan,
Color.magenta,
Color.white,
Color.gray,
};
[Header("Prefabs")]
public GameObject menuScenePickPrefab;
public GameObject playerPickerPrefab;
[Header("UI")]
public Transform newGameScrollview;
public Image newGameDetailMapCapture;
public Text newGameDetailInfoText;
public Transform newGamePlayersList;
public Button startGameButton;
public Transform loadGameScrollview;
public Image loadGameDetailMapCapture;
public Text loadGameDetailInfoText;
public Button loadGameButton;
private MapData[] _maps;
private MapData _selectedMap;
private List<bool> _activePlayers;
private Dictionary<int, PlayerData> _playersData;
private List<Color> _availableColors;
private string _selectedLoadGameUid;
private void Start()
{
_maps = Resources.LoadAll<MapData>("ScriptableObjects/Maps");
_PopulateMapsList();
_PopulateLoadsList();
EventManager.TriggerEvent("LoadedScene");
}
#region New Game
private void _PopulateMapsList()
{
Transform t; Sprite s;
foreach (MapData map in _maps)
{
GameObject g = Instantiate(menuScenePickPrefab, newGameScrollview);
t = g.transform;
s = Resources.Load<Sprite>($"MapCaptures/{map.sceneName}");
t.Find("MapCapture").GetComponent<Image>().sprite = s;
t.Find("Data/Name").GetComponent<Text>().text = map.mapName;
t.Find("Data/Desc").GetComponent<Text>().text =
$"{map.GetMapSizeType()} map, max {map.maxPlayers} players";
_AddScenePickListener(g.GetComponent<Button>(), map, s);
}
}
private void _SelectMap(MapData map, Sprite mapSprite)
{
_selectedMap = map;
startGameButton.interactable = true;
_availableColors = new List<Color>(_playerColors);
foreach (Transform child in newGamePlayersList)
Destroy(child.gameObject);
newGameDetailMapCapture.sprite = mapSprite;
newGameDetailInfoText.text = $"{map.mapName} <size=20>({map.mapSize}x{map.mapSize})</size>";
_activePlayers = new List<bool>(map.maxPlayers);
_playersData = new Dictionary<int, PlayerData>(map.maxPlayers);
string name;
for (int i = 0; i < map.maxPlayers; i++)
{
name = i == 0 ? "Player" : $"Enemy {i}";
_activePlayers.Add(false);
_playersData[i] = new PlayerData(name, _playerColors[i]);
Transform player = Instantiate(playerPickerPrefab, newGamePlayersList).transform;
player.Find("Name/InputField").GetComponent<InputField>().text = name;
Image colorSprite = player.Find("Color/Content").GetComponent<Image>();
colorSprite.color = _playersData[i].color;
Transform colorsPicker = player.Find("Color/ColorsPicker");
Transform picker;
player.Find("Color/Content").GetComponent<Button>().onClick.AddListener(() =>
{
for (int j = 0; j < _playerColors.Length; j++)
{
picker = colorsPicker.Find("Background").GetChild(j);
picker.GetComponent<Button>().interactable =
_availableColors.Contains(_playerColors[j]);
}
colorsPicker.gameObject.SetActive(true);
});
for (int j = 0; j < _playerColors.Length; j++)
{
picker = colorsPicker.Find("Background").GetChild(j);
picker.GetComponent<Image>().color = _playerColors[j];
_AddScenePickPlayerColorListener(
colorsPicker, colorSprite,
picker.GetComponent<Button>(),
i, j);
}
_AddScenePickPlayerInputListener(
player.Find("Name/InputField").GetComponent<InputField>(),
i);
if (i <= 1)
{
player.Find("Toggle").GetComponent<Button>().interactable = false;
_TogglePlayer(player, i);
}
else
{
_AddScenePickPlayerToggleListener(
player.Find("Toggle").GetComponent<Button>(),
player,
i);
}
}
}
private void _SetPlayerColor(
Color color, int i, Image colorSprite, bool autoAdd = true)
{
if (autoAdd && _playersData[i].color != null)
_availableColors.Add(_playersData[i].color);
_availableColors.Remove(color);
_playersData[i].color = color;
colorSprite.color = color;
}
private void _SetPlayerName(string value, int i)
{
_playersData[i].name = value;
}
private void _TogglePlayer(Transform t, int i)
{
bool active = !_activePlayers[i];
_activePlayers[i] = active;
float from = active ? 42 : 0;
float to = active ? 0 : 42;
t.Find("Toggle/Checkmark").gameObject.SetActive(active);
StartCoroutine(_TogglingPlayer(t.Find("Color/Block")
.GetComponent<RectTransform>(), from, to, 42));
StartCoroutine(_TogglingPlayer(t.Find("Name/Block")
.GetComponent<RectTransform>(), from, to, 274));
// check for player colors duplicates
Color c = _playersData[i].color;
if (active)
{
if (_availableColors.Contains(c))
_availableColors.Remove(c);
else
_SetPlayerColor(
_availableColors[0], i,
t.Find("Color/Content").GetComponent<Image>(),
false);
}
else
{
if (!_availableColors.Contains(c))
_availableColors.Add(c);
}
// check there are at least 2 players active
startGameButton.interactable =
_activePlayers.Where(a => a).Count() >= 2;
}
private IEnumerator _TogglingPlayer(RectTransform rt, float from, float to, float width)
{
rt.sizeDelta = new Vector2(to, from);
float t = 0f;
while (t < 0.5f)
{
rt.sizeDelta = new Vector2(Mathf.Lerp(from, to, t * 2f), width);
t += Time.deltaTime;
yield return null;
}
rt.sizeDelta = new Vector2(to, width);
}
private void _AddScenePickListener(Button b, MapData map, Sprite mapSprite)
{
b.onClick.AddListener(() => _SelectMap(map, mapSprite));
}
private void _AddScenePickPlayerColorListener(Transform colorsPicker, Image colorSprite, Button b, int i, int c)
{
b.onClick.AddListener(() => {
_SetPlayerColor(_playerColors[c], i, colorSprite);
colorsPicker.gameObject.SetActive(false);
});
}
private void _AddScenePickPlayerInputListener(InputField f, int i)
{
f.onValueChanged.AddListener((string value) => _SetPlayerName(value, i));
}
private void _AddScenePickPlayerToggleListener(Button b, Transform t, int i)
{
b.onClick.AddListener(() => _TogglePlayer(t, i));
}
public void StartNewGame()
{
CoreDataHandler.instance.SetGameUID(_selectedMap);
// save player parameters for this map
// from the menu setup
GamePlayersParameters p = ScriptableObject.CreateInstance<GamePlayersParameters>();
p.players = _playersData
.Where((KeyValuePair<int, PlayerData> p) => _activePlayers[p.Key])
.Select((KeyValuePair<int, PlayerData> p) => p.Value)
.ToArray();
p.myPlayerId = 0;
p.SaveToFile($"Games/{CoreDataHandler.instance.GameUID}/PlayerParameters", true);
CoreBooter.instance.LoadMap(_selectedMap.sceneName);
}
#endregion
#region Load Game
private void _PopulateLoadsList()
{
Dictionary<string, MapData> mapsByScene = new Dictionary<string, MapData>();
foreach (MapData m in _maps) mapsByScene[m.sceneName] = m;
// get list of available saves
List<(string, System.DateTime)> availableGames = DataHandler.GetGamesList();
if (availableGames == null)
return;
Transform t; Sprite s; MapData map;
string gameUid, sceneName;
foreach ((string gamePath, System.DateTime lastModification) in availableGames)
{
gameUid = System.IO.Path.GetFileName(gamePath);
sceneName = gameUid.Split(
new string[] { "__" }, System.StringSplitOptions.None)[0];
map = mapsByScene[sceneName];
GameObject g = Instantiate(menuScenePickPrefab, loadGameScrollview);
t = g.transform;
s = Utils.LoadSpriteFromFile(
System.IO.Path.Combine(gamePath, "minimap.jpg"));
t.Find("MapCapture").GetComponent<Image>().sprite = s;
t.Find("Data/Name").GetComponent<Text>().text = map.mapName;
t.Find("Data/Desc").GetComponent<Text>().text =
$"Last modification: {lastModification.ToShortDateString()}, " +
$"{lastModification.ToShortTimeString()}";
_AddSceneLoadListener(g.GetComponent<Button>(), gameUid, map, s);
}
}
private void _SelectLoad(string gameUid, MapData map, Sprite mapSprite)
{
_selectedLoadGameUid = gameUid;
loadGameButton.interactable = true;
loadGameDetailMapCapture.sprite = mapSprite;
loadGameDetailInfoText.text =
$"{map.mapName} <size=20>({map.mapSize}x{map.mapSize})</size>";
}
private void _AddSceneLoadListener(Button b, string gameUid, MapData map, Sprite mapSprite)
{
b.onClick.AddListener(() => _SelectLoad(gameUid, map, mapSprite));
}
public void LoadGame()
{
if (_selectedLoadGameUid == "") return;
CoreDataHandler.instance.SetGameUID(_selectedLoadGameUid);
string sceneName = _selectedLoadGameUid.Split(
new string[] { "__" },
System.StringSplitOptions.None)[0];
CoreBooter.instance.LoadMap(sceneName);
}
#endregion
}