Core/Garrisons: Allow players to have multiple garrisons (one per type)#31636
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Golrag wants to merge 4 commits intoTrinityCore:masterfrom
Open
Core/Garrisons: Allow players to have multiple garrisons (one per type)#31636Golrag wants to merge 4 commits intoTrinityCore:masterfrom
Golrag wants to merge 4 commits intoTrinityCore:masterfrom
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Shauren
reviewed
Feb 2, 2026
| #include "Player.h" | ||
| #include "VehicleDefines.h" | ||
| #include "advstd.h" | ||
| #include <ranges> |
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Why did you decide to make |
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I wanted to have an class that would handle and/or delegate to the correct garrison. So that player->GetGarrison()->AddFollower would work without needing to know to which garrison said follower exists (at least not in the place calling this). Whether or not this was a good idea given the usecases in CriteriaHandler is something im not sure about I had thoughts about either introducing a new class in between them, or moving the followers, buildings etc to the |
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