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use current time instead of '1' for timeLeft formula.
make timeLeft a double, timepoint seemed unecessary since it was always casting back to double anyway. fixed comments Squashed commits
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src/timeman.cpp

Lines changed: 7 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -82,12 +82,12 @@ void TimeManagement::init(Search::LimitsType& limits,
8282
limits.npmsec = npmsec;
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}
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85-
// Maximum move horizon of 50 moves
85+
// Maximum and default move horizon of 50 moves
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int mtg = limits.movestogo ? std::min(limits.movestogo, 50) : 50;
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88-
// Make sure timeLeft is > 0 since we may use it as a divisor
89-
TimePoint timeLeft = std::max(TimePoint(1), limits.time[us] + limits.inc[us] * (mtg - 1)
90-
- moveOverhead * (2 + mtg));
88+
// Make sure timeLeft is > 0 since we use it as a divisor
89+
double timeLeft =
90+
std::max(limits.time[us], limits.time[us] + limits.inc[us] * (mtg - 1) - moveOverhead * mtg);
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9292
// Use extra time with larger increments
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double optExtra = std::clamp(1.0 + 12.5 * limits.inc[us] / limits.time[us], 1.0, 1.11);
@@ -97,20 +97,20 @@ void TimeManagement::init(Search::LimitsType& limits,
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double maxConstant = std::max(3.4 + 3.0 * std::log10(limits.time[us] / 1000.0), 2.76);
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9999
// x basetime (+ z increment)
100-
// If there is a healthy increment, timeLeft can exceed actual available
100+
// If there is a healthy increment and low mtg, timeLeft can exceed actual available
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// game time for the current move, so also cap to 20% of available game time.
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if (limits.movestogo == 0)
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{
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optScale = std::min(0.0120 + std::pow(ply + 3.1, 0.44) * optConstant,
105-
0.21 * limits.time[us] / double(timeLeft))
105+
0.21 * limits.time[us] / timeLeft)
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* optExtra;
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maxScale = std::min(6.9, maxConstant + ply / 12.2);
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}
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// x moves in y seconds (+ z increment)
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else
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{
113-
optScale = std::min((0.88 + ply / 116.4) / mtg, 0.88 * limits.time[us] / double(timeLeft));
113+
optScale = std::min((0.88 + ply / 116.4) / mtg, 0.88 * limits.time[us] / timeLeft);
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maxScale = std::min(6.3, 1.5 + 0.11 * mtg);
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}
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