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Reinforcement-learning game projects

Reinforcement learning

Project Implemented components Status
1_TicTacToe Environment, random/human/minimax agents, tournament, policy-gradient and actor-critic agent packages Source-backed
2_Connect4 Environment/vectorized environment, human/search agents, tournament, DQN/Double DQN/dueling DQN packages, trainer and test entrypoint Source-backed
3_Othello Directory only Scaffold
Chess Directory only Scaffold

Connect4 Q-networks consume a multi-channel board representation and use residual blocks. Its agent implementations use replay buffers and TensorFlow gradient updates; traditional agents provide non-learning baselines. The projects do not ship trained checkpoints or match-result claims.