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33 | 33 | #include "shared-bindings/digitalio/DigitalInOut.h" |
34 | 34 |
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35 | 35 |
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| 36 | +void pressed_pins(gamepad_obj_t *self) { |
| 37 | + static uint8_t last = 0; |
| 38 | + uint8_t current = 0; |
| 39 | + uint8_t bit = 1; |
| 40 | + for (int i = 0; i < 8; ++i) { |
| 41 | + digitalio_digitalinout_obj_t* pin = self->pins[i]; |
| 42 | + if (!pin) { |
| 43 | + break; |
| 44 | + } |
| 45 | + if (common_hal_digitalio_digitalinout_get_value(pin)) { |
| 46 | + current |= bit; |
| 47 | + } |
| 48 | + bit <<= 1; |
| 49 | + } |
| 50 | + current ^= self->pulls; |
| 51 | + self->pressed |= last & current; |
| 52 | + last = current; |
| 53 | +} |
| 54 | + |
| 55 | + |
| 56 | +void pressed_shift(gamepad_obj_t *self) { |
| 57 | + static volatile uint8_t i = 8; |
| 58 | + static volatile uint8_t clock = 0; |
| 59 | + digitalio_digitalinout_obj_t* data_pin = self->pins[0]; |
| 60 | + digitalio_digitalinout_obj_t* clock_pin = self->pins[1]; |
| 61 | + digitalio_digitalinout_obj_t* latch_pin = self->pins[2]; |
| 62 | + |
| 63 | + if (clock == 0) { |
| 64 | + common_hal_digitalio_digitalinout_set_value(clock_pin, 1); |
| 65 | + clock = 1; |
| 66 | + return; |
| 67 | + } |
| 68 | + |
| 69 | + if (i == 8) { |
| 70 | + common_hal_digitalio_digitalinout_set_value(latch_pin, 0); |
| 71 | + i = 9; |
| 72 | + } else if (i == 9) { |
| 73 | + common_hal_digitalio_digitalinout_set_value(latch_pin, 1); |
| 74 | + i = 0; |
| 75 | + } else { |
| 76 | + if (common_hal_digitalio_digitalinout_get_value(data_pin)) { |
| 77 | + self->pressed |= (1 << i); |
| 78 | + } |
| 79 | + i += 1; |
| 80 | + } |
| 81 | + common_hal_digitalio_digitalinout_set_value(clock_pin, 0); |
| 82 | + clock = 0; |
| 83 | +} |
| 84 | + |
| 85 | + |
36 | 86 | void gamepad_tick(void) { |
37 | 87 | gamepad_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton); |
38 | 88 | if (!gamepad_singleton) { |
39 | 89 | return; |
40 | 90 | } |
41 | | - uint8_t gamepad_current = 0; |
42 | | - uint8_t bit = 1; |
43 | 91 | switch (gamepad_singleton->kind) { |
44 | 92 | case GAMEPAD_KIND_PINS: |
45 | | - for (int i = 0; i < 8; ++i) { |
46 | | - digitalio_digitalinout_obj_t* pin = gamepad_singleton->pins[i]; |
47 | | - if (!pin) { |
48 | | - break; |
49 | | - } |
50 | | - if (common_hal_digitalio_digitalinout_get_value(pin)) { |
51 | | - gamepad_current |= bit; |
52 | | - } |
53 | | - bit <<= 1; |
54 | | - } |
55 | | - gamepad_current ^= gamepad_singleton->pulls; |
| 93 | + pressed_pins(gamepad_singleton); |
56 | 94 | break; |
57 | 95 | case GAMEPAD_KIND_SHIFT: |
58 | | - bit = 1; |
59 | | - digitalio_digitalinout_obj_t* data_pin = gamepad_singleton->pins[0]; |
60 | | - digitalio_digitalinout_obj_t* clock_pin = gamepad_singleton->pins[1]; |
61 | | - digitalio_digitalinout_obj_t* latch_pin = gamepad_singleton->pins[2]; |
62 | | - common_hal_digitalio_digitalinout_set_value(latch_pin, 0); |
63 | | - for (int i = 0; i < 8; ++i) { |
64 | | - common_hal_digitalio_digitalinout_set_value(clock_pin, 1); |
65 | | - if (common_hal_digitalio_digitalinout_get_value(data_pin)) { |
66 | | - gamepad_current |= bit; |
67 | | - } |
68 | | - bit <<= 1; |
69 | | - common_hal_digitalio_digitalinout_set_value(clock_pin, 0); |
70 | | - } |
71 | | - common_hal_digitalio_digitalinout_set_value(latch_pin, 1); |
| 96 | + pressed_shift(gamepad_singleton); |
72 | 97 | break; |
73 | 98 | } |
74 | | - gamepad_singleton->pressed |= gamepad_singleton->last & gamepad_current; |
75 | | - gamepad_singleton->last = gamepad_current; |
76 | 99 | } |
77 | 100 |
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78 | 101 | void gamepad_reset(void) { |
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