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spell_rogue.cpp
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397 lines (332 loc) · 14.6 KB
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/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Scripts for spells with SPELLFAMILY_ROGUE and SPELLFAMILY_GENERIC spells used by rogue players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_rog_".
*/
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
enum RogueSpells
{
ROGUE_SPELL_SHIV_TRIGGERED = 5940,
ROGUE_SPELL_GLYPH_OF_PREPARATION = 56819,
ROGUE_SPELL_PREY_ON_THE_WEAK = 58670,
ROGUE_SPELL_CHEAT_DEATH_COOLDOWN = 31231,
};
// Cheat Death
class spell_rog_cheat_death : public SpellScriptLoader
{
public:
spell_rog_cheat_death() : SpellScriptLoader("spell_rog_cheat_death") { }
class spell_rog_cheat_death_AuraScript : public AuraScript
{
PrepareAuraScript(spell_rog_cheat_death_AuraScript);
uint32 absorbChance;
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(ROGUE_SPELL_CHEAT_DEATH_COOLDOWN))
return false;
return true;
}
bool Load()
{
absorbChance = GetSpellInfo()->Effects[EFFECT_0].CalcValue();
return GetUnitOwner()->ToPlayer();
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
Player* target = GetTarget()->ToPlayer();
if (dmgInfo.GetDamage() < target->GetHealth() || target->HasSpellCooldown(ROGUE_SPELL_CHEAT_DEATH_COOLDOWN) || !roll_chance_i(absorbChance))
return;
target->CastSpell(target, ROGUE_SPELL_CHEAT_DEATH_COOLDOWN, true);
target->AddSpellCooldown(ROGUE_SPELL_CHEAT_DEATH_COOLDOWN, 0, time(NULL) + 60);
uint32 health10 = target->CountPctFromMaxHealth(10);
// hp > 10% - absorb hp till 10%
if (target->GetHealth() > health10)
absorbAmount = dmgInfo.GetDamage() - target->GetHealth() + health10;
// hp lower than 10% - absorb everything
else
absorbAmount = dmgInfo.GetDamage();
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_rog_cheat_death_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_rog_cheat_death_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const
{
return new spell_rog_cheat_death_AuraScript();
}
};
// 31130 - Nerves of Steel
class spell_rog_nerves_of_steel : public SpellScriptLoader
{
public:
spell_rog_nerves_of_steel() : SpellScriptLoader("spell_rog_nerves_of_steel") { }
class spell_rog_nerves_of_steel_AuraScript : public AuraScript
{
PrepareAuraScript(spell_rog_nerves_of_steel_AuraScript);
uint32 absorbPct;
bool Load()
{
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// reduces all damage taken while stun or fear
if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN)))
absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_rog_nerves_of_steel_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_rog_nerves_of_steel_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const
{
return new spell_rog_nerves_of_steel_AuraScript();
}
};
class spell_rog_preparation : public SpellScriptLoader
{
public:
spell_rog_preparation() : SpellScriptLoader("spell_rog_preparation") { }
class spell_rog_preparation_SpellScript : public SpellScript
{
PrepareSpellScript(spell_rog_preparation_SpellScript);
bool Load()
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(ROGUE_SPELL_GLYPH_OF_PREPARATION))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Player* caster = GetCaster()->ToPlayer();
//immediately finishes the cooldown on certain Rogue abilities
const SpellCooldowns& cm = caster->GetSpellCooldownMap();
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE)
{
if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_COLDB_SHADOWSTEP || // Cold Blood, Shadowstep
spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VAN_EVAS_SPRINT) // Vanish, Evasion, Sprint
caster->RemoveSpellCooldown((itr++)->first, true);
else if (caster->HasAura(ROGUE_SPELL_GLYPH_OF_PREPARATION))
{
if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_DISMANTLE || // Dismantle
spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_KICK || // Kick
(spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_BLADE_FLURRY && // Blade Flurry
spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_BLADE_FLURRY))
caster->RemoveSpellCooldown((itr++)->first, true);
else
++itr;
}
else
++itr;
}
else
++itr;
}
}
void Register()
{
// add dummy effect spell handler to Preparation
OnEffectHitTarget += SpellEffectFn(spell_rog_preparation_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_rog_preparation_SpellScript();
}
};
// 51685-51689 Prey on the Weak
class spell_rog_prey_on_the_weak : public SpellScriptLoader
{
public:
spell_rog_prey_on_the_weak() : SpellScriptLoader("spell_rog_prey_on_the_weak") { }
class spell_rog_prey_on_the_weak_AuraScript : public AuraScript
{
PrepareAuraScript(spell_rog_prey_on_the_weak_AuraScript);
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(ROGUE_SPELL_PREY_ON_THE_WEAK))
return false;
return true;
}
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
{
Unit* target = GetTarget();
Unit* victim = target->getVictim();
if (victim && (target->GetHealthPct() > victim->GetHealthPct()))
{
if (!target->HasAura(ROGUE_SPELL_PREY_ON_THE_WEAK))
{
int32 bp = GetSpellInfo()->Effects[EFFECT_0].CalcValue();
target->CastCustomSpell(target, ROGUE_SPELL_PREY_ON_THE_WEAK, &bp, 0, 0, true);
}
}
else
target->RemoveAurasDueToSpell(ROGUE_SPELL_PREY_ON_THE_WEAK);
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_rog_prey_on_the_weak_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
AuraScript* GetAuraScript() const
{
return new spell_rog_prey_on_the_weak_AuraScript();
}
};
class spell_rog_shiv : public SpellScriptLoader
{
public:
spell_rog_shiv() : SpellScriptLoader("spell_rog_shiv") { }
class spell_rog_shiv_SpellScript : public SpellScript
{
PrepareSpellScript(spell_rog_shiv_SpellScript);
bool Load()
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(ROGUE_SPELL_SHIV_TRIGGERED))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* unitTarget = GetHitUnit())
caster->CastSpell(unitTarget, ROGUE_SPELL_SHIV_TRIGGERED, true);
}
void Register()
{
// add dummy effect spell handler to Shiv
OnEffectHitTarget += SpellEffectFn(spell_rog_shiv_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_rog_shiv_SpellScript();
}
};
class spell_rog_deadly_poison : public SpellScriptLoader
{
public:
spell_rog_deadly_poison() : SpellScriptLoader("spell_rog_deadly_poison") { }
class spell_rog_deadly_poison_SpellScript : public SpellScript
{
PrepareSpellScript(spell_rog_deadly_poison_SpellScript);
bool Load()
{
_stackAmount = 0;
// at this point CastItem must already be initialized
return GetCaster()->GetTypeId() == TYPEID_PLAYER && GetCastItem();
}
void HandleBeforeHit()
{
if (Unit* target = GetHitUnit())
// Deadly Poison
if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x10000, 0x80000, 0, GetCaster()->GetGUID()))
_stackAmount = aurEff->GetBase()->GetStackAmount();
}
void HandleAfterHit()
{
if (_stackAmount < 5)
return;
Player* player = GetCaster()->ToPlayer();
if (Unit* target = GetHitUnit())
{
Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
if (item == GetCastItem())
item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if (!item)
return;
// item combat enchantments
for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
{
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(item->GetEnchantmentId(EnchantmentSlot(slot)));
if (!enchant)
continue;
for (uint8 s = 0; s < 3; ++s)
{
if (enchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
continue;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(enchant->spellid[s]);
if (!spellInfo)
{
sLog->outError("Player::CastItemCombatSpell Enchant %i, player (Name: %s, GUID: %u) cast unknown spell %i", enchant->ID, player->GetName(), player->GetGUIDLow(), enchant->spellid[s]);
continue;
}
// Proc only rogue poisons
if (spellInfo->SpellFamilyName != SPELLFAMILY_ROGUE || spellInfo->Dispel != DISPEL_POISON)
continue;
// Do not reproc deadly
if (spellInfo->SpellFamilyFlags.IsEqual(0x10000, 0x80000, 0))
continue;
if (spellInfo->IsPositive())
player->CastSpell(player, enchant->spellid[s], true, item);
else
player->CastSpell(target, enchant->spellid[s], true, item);
}
}
}
}
void Register()
{
BeforeHit += SpellHitFn(spell_rog_deadly_poison_SpellScript::HandleBeforeHit);
AfterHit += SpellHitFn(spell_rog_deadly_poison_SpellScript::HandleAfterHit);
}
uint8 _stackAmount;
};
SpellScript* GetSpellScript() const
{
return new spell_rog_deadly_poison_SpellScript();
}
};
void AddSC_rogue_spell_scripts()
{
new spell_rog_cheat_death();
new spell_rog_nerves_of_steel();
new spell_rog_preparation();
new spell_rog_prey_on_the_weak();
new spell_rog_shiv();
new spell_rog_deadly_poison();
}