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spell_druid.cpp
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380 lines (318 loc) · 13.5 KB
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/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Scripts for spells with SPELLFAMILY_DRUID and SPELLFAMILY_GENERIC spells used by druid players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_dru_".
*/
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
enum DruidSpells
{
DRUID_INCREASED_MOONFIRE_DURATION = 38414,
DRUID_NATURES_SPLENDOR = 57865
};
// 54846 Glyph of Starfire
class spell_dru_glyph_of_starfire : public SpellScriptLoader
{
public:
spell_dru_glyph_of_starfire() : SpellScriptLoader("spell_dru_glyph_of_starfire") { }
class spell_dru_glyph_of_starfire_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dru_glyph_of_starfire_SpellScript);
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(DRUID_INCREASED_MOONFIRE_DURATION) || !sSpellMgr->GetSpellInfo(DRUID_NATURES_SPLENDOR))
return false;
return true;
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* unitTarget = GetHitUnit())
if (AuraEffect const* aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00000002, 0, 0, caster->GetGUID()))
{
Aura* aura = aurEff->GetBase();
uint32 countMin = aura->GetMaxDuration();
uint32 countMax = aura->GetSpellInfo()->GetMaxDuration() + 9000;
if (caster->HasAura(DRUID_INCREASED_MOONFIRE_DURATION))
countMax += 3000;
if (caster->HasAura(DRUID_NATURES_SPLENDOR))
countMax += 3000;
if (countMin < countMax)
{
aura->SetDuration(uint32(aura->GetDuration() + 3000));
aura->SetMaxDuration(countMin + 3000);
}
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_dru_glyph_of_starfire_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dru_glyph_of_starfire_SpellScript();
}
};
// 69366 - Moonkin Form passive
class spell_dru_moonkin_form_passive : public SpellScriptLoader
{
public:
spell_dru_moonkin_form_passive() : SpellScriptLoader("spell_dru_moonkin_form_passive") { }
class spell_dru_moonkin_form_passive_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dru_moonkin_form_passive_AuraScript);
uint32 absorbPct;
bool Load()
{
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// reduces all damage taken while Stunned in Moonkin Form
if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN))
absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dru_moonkin_form_passive_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dru_moonkin_form_passive_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dru_moonkin_form_passive_AuraScript();
}
};
// 33851 - Primal Tenacity
class spell_dru_primal_tenacity : public SpellScriptLoader
{
public:
spell_dru_primal_tenacity() : SpellScriptLoader("spell_dru_primal_tenacity") { }
class spell_dru_primal_tenacity_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dru_primal_tenacity_AuraScript);
uint32 absorbPct;
bool Load()
{
absorbPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(GetCaster());
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// reduces all damage taken while Stunned in Cat Form
if (GetTarget()->GetShapeshiftForm() == FORM_CAT && GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN))
absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dru_primal_tenacity_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dru_primal_tenacity_AuraScript::Absorb, EFFECT_1);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dru_primal_tenacity_AuraScript();
}
};
// 62606 - Savage Defense
class spell_dru_savage_defense : public SpellScriptLoader
{
public:
spell_dru_savage_defense() : SpellScriptLoader("spell_dru_savage_defense") { }
class spell_dru_savage_defense_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dru_savage_defense_AuraScript);
uint32 absorbPct;
bool Load()
{
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect* aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
{
absorbAmount = uint32(CalculatePctN(GetTarget()->GetTotalAttackPowerValue(BASE_ATTACK), absorbPct));
aurEff->SetAmount(0);
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dru_savage_defense_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dru_savage_defense_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dru_savage_defense_AuraScript();
}
};
class spell_dru_t10_restoration_4p_bonus : public SpellScriptLoader
{
public:
spell_dru_t10_restoration_4p_bonus() : SpellScriptLoader("spell_dru_t10_restoration_4p_bonus") { }
class spell_dru_t10_restoration_4p_bonus_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dru_t10_restoration_4p_bonus_SpellScript);
bool Load()
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
void FilterTargets(std::list<Unit*>& unitList)
{
if (!GetCaster()->ToPlayer()->GetGroup())
{
unitList.clear();
unitList.push_back(GetCaster());
}
else
{
unitList.remove(GetTargetUnit());
std::list<Unit*> tempTargets;
for (std::list<Unit*>::const_iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
if ((*itr)->GetTypeId() == TYPEID_PLAYER && GetCaster()->IsInRaidWith(*itr))
tempTargets.push_back(*itr);
if (tempTargets.empty())
{
unitList.clear();
FinishCast(SPELL_FAILED_DONT_REPORT);
return;
}
Unit* target = SelectRandomContainerElement(tempTargets);
unitList.clear();
unitList.push_back(target);
}
}
void Register()
{
OnUnitTargetSelect += SpellUnitTargetFn(spell_dru_t10_restoration_4p_bonus_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ALLY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dru_t10_restoration_4p_bonus_SpellScript();
}
};
class spell_dru_starfall_aoe : public SpellScriptLoader
{
public:
spell_dru_starfall_aoe() : SpellScriptLoader("spell_dru_starfall_aoe") { }
class spell_dru_starfall_aoe_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dru_starfall_aoe_SpellScript);
void FilterTargets(std::list<Unit*>& unitList)
{
unitList.remove(GetTargetUnit());
}
void Register()
{
OnUnitTargetSelect += SpellUnitTargetFn(spell_dru_starfall_aoe_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENEMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dru_starfall_aoe_SpellScript();
}
};
// 40121 - Swift Flight Form (Passive)
class spell_dru_swift_flight_passive : public SpellScriptLoader
{
public:
spell_dru_swift_flight_passive() : SpellScriptLoader("spell_dru_swift_flight_passive") { }
class spell_dru_swift_flight_passive_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dru_swift_flight_passive_AuraScript);
bool Load()
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
if (Player* caster = GetCaster()->ToPlayer())
if (caster->Has310Flyer(false))
amount = 310;
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dru_swift_flight_passive_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED);
}
};
AuraScript* GetAuraScript() const
{
return new spell_dru_swift_flight_passive_AuraScript();
}
};
class spell_dru_starfall_dummy : public SpellScriptLoader
{
public:
spell_dru_starfall_dummy() : SpellScriptLoader("spell_dru_starfall_dummy") { }
class spell_dru_starfall_dummy_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dru_starfall_dummy_SpellScript);
void HandleDummy(SpellEffIndex /* effIndex */)
{
Unit* caster = GetCaster();
// Shapeshifting into an animal form or mounting cancels the effect
if (caster->GetCreatureType() == CREATURE_TYPE_BEAST || caster->IsMounted())
{
if (SpellInfo const* spellInfo = GetTriggeringSpell())
caster->RemoveAurasDueToSpell(spellInfo->Id);
return;
}
//Any effect which causes you to lose control of your character will supress the starfall effect.
if (caster->HasUnitState(UNIT_STATE_CONTROLLED))
return;
caster->CastSpell(GetHitUnit(), GetEffectValue(), true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_dru_starfall_dummy_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dru_starfall_dummy_SpellScript();
}
};
void AddSC_druid_spell_scripts()
{
new spell_dru_glyph_of_starfire();
new spell_dru_moonkin_form_passive();
new spell_dru_primal_tenacity();
new spell_dru_savage_defense();
new spell_dru_t10_restoration_4p_bonus();
new spell_dru_starfall_aoe();
new spell_dru_swift_flight_passive();
new spell_dru_starfall_dummy();
}