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11111111 * by not checking for errors while running. Undo with hint(ENABLE_OPENGL_ERROR_REPORT).
11121112 * <br/> <br/>
11131113 * hint(ENABLE_DEPTH_READING) - Depth and stencil buffers in P2D/P3D will be
1114- * downsampled to make PGL#getDepthValue, PGL#getStencilValue and PGL#readPixels
1115- * work with multisampling. Enabling this introduces some overhead, so if you
1116- * experience bad performance, disable multisampling with noSmooth() instead.
1117- * This hint is not intended to be enabled and disabled repeatedely, so call this
1118- * once in setup() or after creating your PGraphics2D/3D. You can restore the
1119- * default with hint(DISABLE_DEPTH_READING) if you don't plan to read depth from
1114+ * downsampled to make PGL#readPixels work with multisampling. Enabling this
1115+ * introduces some overhead, so if you experience bad performance, disable
1116+ * multisampling with noSmooth() instead. This hint is not intended to be
1117+ * enabled and disabled repeatedely, so call this once in setup() or after
1118+ * creating your PGraphics2D/3D. You can restore the default with
1119+ * hint(DISABLE_DEPTH_READING) if you don't plan to read depth from
11201120 * this PGraphics anymore.
11211121 * <br/> <br/>
11221122 * As of release 0149, unhint() has been removed in favor of adding
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