When retrieving a player's raw_steamid in CS:GO, I get the following error:
Boost.Python.ArgumentError: Python argument types in
_EngineServer.get_client_steamid(_EngineServer, Edict)
did not match C++ signature:
get_client_steamid(class IVEngineServer {lvalue}, struct edict_t const *, bool client)
I found that CS:GO (and, from what I can tell, only CS:GO) has another parameter for IVEngineServer::GetClientSteamID:
virtual const CSteamID *GetClientSteamID( const edict_t *pPlayerEdict, bool bValidatedIDOnly = false ) = 0;
When retrieving a player's raw_steamid in CS:GO, I get the following error:
Boost.Python.ArgumentError: Python argument types in _EngineServer.get_client_steamid(_EngineServer, Edict) did not match C++ signature: get_client_steamid(class IVEngineServer {lvalue}, struct edict_t const *, bool client)I found that CS:GO (and, from what I can tell, only CS:GO) has another parameter for IVEngineServer::GetClientSteamID: