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<h1>Source code for events.hooks</h1><div class="highlight"><pre>
<span></span><span class="c1"># ../events/hooks.py</span>
<span class="sd">"""Provides event hooking functionality."""</span>
<span class="c1"># =============================================================================</span>
<span class="c1"># >> IMPORTS</span>
<span class="c1"># =============================================================================</span>
<span class="c1"># Python Imports</span>
<span class="c1"># Enum</span>
<span class="kn">from</span><span class="w"> </span><span class="nn">enum</span><span class="w"> </span><span class="kn">import</span> <span class="n">IntEnum</span>
<span class="c1"># Source.Python Imports</span>
<span class="c1"># Core</span>
<span class="kn">from</span><span class="w"> </span><span class="nn">core</span><span class="w"> </span><span class="kn">import</span> <span class="n">AutoUnload</span>
<span class="c1"># Events</span>
<span class="kn">from</span><span class="w"> </span><span class="nn">events</span><span class="w"> </span><span class="kn">import</span> <span class="n">GameEvent</span>
<span class="kn">from</span><span class="w"> </span><span class="nn">events.manager</span><span class="w"> </span><span class="kn">import</span> <span class="n">game_event_manager</span>
<span class="c1"># Hooks</span>
<span class="kn">from</span><span class="w"> </span><span class="nn">hooks.exceptions</span><span class="w"> </span><span class="kn">import</span> <span class="n">except_hooks</span>
<span class="c1"># Memory</span>
<span class="kn">from</span><span class="w"> </span><span class="nn">memory</span><span class="w"> </span><span class="kn">import</span> <span class="n">get_virtual_function</span>
<span class="kn">from</span><span class="w"> </span><span class="nn">memory</span><span class="w"> </span><span class="kn">import</span> <span class="n">make_object</span>
<span class="kn">from</span><span class="w"> </span><span class="nn">memory.hooks</span><span class="w"> </span><span class="kn">import</span> <span class="n">PreHook</span>
<span class="c1"># =============================================================================</span>
<span class="c1"># >> ALL DECLARATION</span>
<span class="c1"># =============================================================================</span>
<span class="n">__all__</span> <span class="o">=</span> <span class="p">(</span><span class="s1">'EventAction'</span><span class="p">,</span>
<span class="s1">'PreEvent'</span><span class="p">,</span>
<span class="s1">'_PreEventManager'</span><span class="p">,</span>
<span class="s1">'pre_event_manager'</span><span class="p">,</span>
<span class="p">)</span>
<span class="c1"># =============================================================================</span>
<span class="c1"># >> CLASSES</span>
<span class="c1"># =============================================================================</span>
<div class="viewcode-block" id="EventAction">
<a class="viewcode-back" href="../../developing/modules/events.hooks.html#events.hooks.EventAction">[docs]</a>
<span class="k">class</span><span class="w"> </span><span class="nc">EventAction</span><span class="p">(</span><span class="n">IntEnum</span><span class="p">):</span>
<span class="w"> </span><span class="sd">"""Enum class used to know what to do with a pre-hooked event."""</span>
<span class="n">CONTINUE</span> <span class="o">=</span> <span class="mi">0</span>
<span class="n">STOP_BROADCAST</span> <span class="o">=</span> <span class="mi">1</span>
<span class="n">BLOCK</span> <span class="o">=</span> <span class="mi">2</span></div>
<div class="viewcode-block" id="PreEvent">
<a class="viewcode-back" href="../../developing/modules/events.hooks.html#events.hooks.PreEvent">[docs]</a>
<span class="k">class</span><span class="w"> </span><span class="nc">PreEvent</span><span class="p">(</span><span class="n">AutoUnload</span><span class="p">):</span>
<span class="w"> </span><span class="sd">"""Pre-Event decorator class."""</span>
<span class="k">def</span><span class="w"> </span><span class="fm">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="o">*</span><span class="n">event_names</span><span class="p">):</span>
<span class="w"> </span><span class="sd">"""Store the event names."""</span>
<span class="bp">self</span><span class="o">.</span><span class="n">_event_names</span> <span class="o">=</span> <span class="n">event_names</span>
<span class="bp">self</span><span class="o">.</span><span class="n">callback</span> <span class="o">=</span> <span class="kc">None</span>
<span class="k">def</span><span class="w"> </span><span class="fm">__call__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">callback</span><span class="p">):</span>
<span class="w"> </span><span class="sd">"""Store the callback and register the pre-events."""</span>
<span class="c1"># Store the callback</span>
<span class="bp">self</span><span class="o">.</span><span class="n">callback</span> <span class="o">=</span> <span class="n">callback</span>
<span class="c1"># Loop through all pre-event names</span>
<span class="k">for</span> <span class="n">event_name</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">_event_names</span><span class="p">:</span>
<span class="c1"># Register the pre-event</span>
<span class="n">pre_event_manager</span><span class="o">.</span><span class="n">register_for_event</span><span class="p">(</span><span class="n">event_name</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">callback</span><span class="p">)</span>
<span class="c1"># Return the callback</span>
<span class="k">return</span> <span class="bp">self</span><span class="o">.</span><span class="n">callback</span>
<span class="k">def</span><span class="w"> </span><span class="nf">_unload_instance</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="w"> </span><span class="sd">"""Unregister the pre-events."""</span>
<span class="c1"># Loop through all pre-event names</span>
<span class="k">for</span> <span class="n">event_name</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">_event_names</span><span class="p">:</span>
<span class="c1"># Unregister the pre-event</span>
<span class="n">pre_event_manager</span><span class="o">.</span><span class="n">unregister_for_event</span><span class="p">(</span><span class="n">event_name</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">callback</span><span class="p">)</span></div>
<span class="k">class</span><span class="w"> </span><span class="nc">_PreEventManager</span><span class="p">(</span><span class="nb">dict</span><span class="p">):</span>
<span class="w"> </span><span class="sd">"""Dictionary class used to store pre-events with their callbacks."""</span>
<span class="k">def</span><span class="w"> </span><span class="fm">__missing__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">event_name</span><span class="p">):</span>
<span class="w"> </span><span class="sd">"""Add the event to the dictionary and return its instance."""</span>
<span class="c1"># Add the event to the dictionary as a new list</span>
<span class="n">value</span> <span class="o">=</span> <span class="bp">self</span><span class="p">[</span><span class="n">event_name</span><span class="p">]</span> <span class="o">=</span> <span class="n">_PreEventList</span><span class="p">(</span><span class="n">event_name</span><span class="p">)</span>
<span class="c1"># Return the instance</span>
<span class="k">return</span> <span class="n">value</span>
<span class="k">def</span><span class="w"> </span><span class="nf">register_for_event</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">event_name</span><span class="p">,</span> <span class="n">callback</span><span class="p">):</span>
<span class="w"> </span><span class="sd">"""Register the callback for the given event.</span>
<span class="sd"> :param str event_name: The name of the event to register.</span>
<span class="sd"> :param callback: The function to be called when the</span>
<span class="sd"> event is fired on the server.</span>
<span class="sd"> .. code-block:: python</span>
<span class="sd"> from events.hooks import pre_event_manager</span>
<span class="sd"> def function(game_event):</span>
<span class="sd"> # Code...</span>
<span class="sd"> pre_event_manager.register_for_event('player_death', function)</span>
<span class="sd"> .. seealso:: :doc:`../events` for a list of supported events per game.</span>
<span class="sd"> """</span>
<span class="c1"># Is the callback callable?</span>
<span class="k">if</span> <span class="ow">not</span> <span class="nb">callable</span><span class="p">(</span><span class="n">callback</span><span class="p">):</span>
<span class="c1"># Raise an error</span>
<span class="k">raise</span> <span class="ne">TypeError</span><span class="p">(</span>
<span class="s2">"'"</span> <span class="o">+</span> <span class="nb">type</span><span class="p">(</span><span class="n">callback</span><span class="p">)</span><span class="o">.</span><span class="vm">__name__</span> <span class="o">+</span> <span class="s2">"' object is not callable."</span><span class="p">)</span>
<span class="c1"># Add the callback to the pre-event's registered callback list</span>
<span class="bp">self</span><span class="p">[</span><span class="n">event_name</span><span class="p">]</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">callback</span><span class="p">)</span>
<span class="k">def</span><span class="w"> </span><span class="nf">unregister_for_event</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">event_name</span><span class="p">,</span> <span class="n">callback</span><span class="p">):</span>
<span class="w"> </span><span class="sd">"""Unregister the callback for the given event.</span>
<span class="sd"> :param str event_name: The name of the event to unregister.</span>
<span class="sd"> :param callback: The function to unregister from the event.</span>
<span class="sd"> .. code-block:: python</span>
<span class="sd"> from events.hooks import pre_event_manager</span>
<span class="sd"> def function(game_event):</span>
<span class="sd"> # Code...</span>
<span class="sd"> pre_event_manager.unregister_for_event('player_death', function)</span>
<span class="sd"> """</span>
<span class="c1"># Is the event registered?</span>
<span class="k">if</span> <span class="n">event_name</span> <span class="ow">not</span> <span class="ow">in</span> <span class="bp">self</span><span class="p">:</span>
<span class="c1"># Raise an error</span>
<span class="k">raise</span> <span class="ne">ValueError</span><span class="p">(</span>
<span class="s1">'Pre-Event "</span><span class="si">{0}</span><span class="s1">" is not registered'</span><span class="o">.</span><span class="n">format</span><span class="p">(</span><span class="n">event_name</span><span class="p">))</span>
<span class="c1"># Remove the callback from the pre-event's list</span>
<span class="bp">self</span><span class="p">[</span><span class="n">event_name</span><span class="p">]</span><span class="o">.</span><span class="n">remove</span><span class="p">(</span><span class="n">callback</span><span class="p">)</span>
<span class="c1"># Are there any callbacks remaining for the pre-event?</span>
<span class="k">if</span> <span class="ow">not</span> <span class="bp">self</span><span class="p">[</span><span class="n">event_name</span><span class="p">]:</span>
<span class="c1"># Remove the pre-event from the dictionary</span>
<span class="k">del</span> <span class="bp">self</span><span class="p">[</span><span class="n">event_name</span><span class="p">]</span>
<span class="c1"># The singleton object of the :class:`_PreEventManager` class</span>
<span class="n">pre_event_manager</span> <span class="o">=</span> <span class="n">_PreEventManager</span><span class="p">()</span>
<span class="k">class</span><span class="w"> </span><span class="nc">_PreEventList</span><span class="p">(</span><span class="nb">list</span><span class="p">):</span>
<span class="w"> </span><span class="sd">"""List class used to store callbacks for a given event."""</span>
<span class="k">def</span><span class="w"> </span><span class="fm">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">event_name</span><span class="p">):</span>
<span class="w"> </span><span class="sd">"""Initialize the list and store the event name."""</span>
<span class="c1"># Initialize the list</span>
<span class="nb">super</span><span class="p">()</span><span class="o">.</span><span class="fm">__init__</span><span class="p">()</span>
<span class="c1"># Store the event name</span>
<span class="bp">self</span><span class="o">.</span><span class="n">event_name</span> <span class="o">=</span> <span class="n">event_name</span>
<span class="k">def</span><span class="w"> </span><span class="nf">append</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">callback</span><span class="p">):</span>
<span class="w"> </span><span class="sd">"""Add the callback to the list."""</span>
<span class="c1"># Is the callback already in the list?</span>
<span class="k">if</span> <span class="n">callback</span> <span class="ow">in</span> <span class="bp">self</span><span class="p">:</span>
<span class="c1"># Raise an error</span>
<span class="k">raise</span> <span class="ne">ValueError</span><span class="p">(</span>
<span class="s1">'Pre-Event callback "</span><span class="si">{0}</span><span class="s1">" is already registered '</span>
<span class="s1">'for event "</span><span class="si">{1}</span><span class="s1">"'</span><span class="o">.</span><span class="n">format</span><span class="p">(</span><span class="n">callback</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">event_name</span><span class="p">))</span>
<span class="c1"># Add the callback to the list</span>
<span class="nb">super</span><span class="p">()</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">callback</span><span class="p">)</span>
<span class="k">def</span><span class="w"> </span><span class="nf">remove</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">callback</span><span class="p">):</span>
<span class="w"> </span><span class="sd">"""Remove the callback from the list."""</span>
<span class="c1"># Is the callback in the list?</span>
<span class="k">if</span> <span class="n">callback</span> <span class="ow">not</span> <span class="ow">in</span> <span class="bp">self</span><span class="p">:</span>
<span class="c1"># If not, raise an error</span>
<span class="k">raise</span> <span class="ne">ValueError</span><span class="p">(</span>
<span class="s1">'Pre-Event callback "</span><span class="si">{0}</span><span class="s1">" is not registered for '</span>
<span class="s1">'event "</span><span class="si">{1}</span><span class="s1">"'</span><span class="o">.</span><span class="n">format</span><span class="p">(</span><span class="n">callback</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">event_name</span><span class="p">))</span>
<span class="c1"># Remove the callback from the list</span>
<span class="nb">super</span><span class="p">()</span><span class="o">.</span><span class="n">remove</span><span class="p">(</span><span class="n">callback</span><span class="p">)</span>
<span class="c1"># =============================================================================</span>
<span class="c1"># >> PRE-HOOK FUNCTIONS</span>
<span class="c1"># =============================================================================</span>
<span class="nd">@PreHook</span><span class="p">(</span><span class="n">get_virtual_function</span><span class="p">(</span><span class="n">game_event_manager</span><span class="p">,</span> <span class="s1">'FireEvent'</span><span class="p">))</span>
<span class="k">def</span><span class="w"> </span><span class="nf">_pre_game_event</span><span class="p">(</span><span class="n">args</span><span class="p">):</span>
<span class="w"> </span><span class="sd">"""Call pre-event functions if the event is registered."""</span>
<span class="c1"># Crashfix for CS:GO:</span>
<span class="c1"># https://github.com/Source-Python-Dev-Team/Source.Python/issues/230</span>
<span class="n">game_event_ptr</span> <span class="o">=</span> <span class="n">args</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span>
<span class="k">if</span> <span class="ow">not</span> <span class="n">game_event_ptr</span><span class="p">:</span>
<span class="k">return</span> <span class="kc">False</span>
<span class="c1"># Get the GameEvent object</span>
<span class="n">game_event</span> <span class="o">=</span> <span class="n">make_object</span><span class="p">(</span><span class="n">GameEvent</span><span class="p">,</span> <span class="n">game_event_ptr</span><span class="p">)</span>
<span class="c1"># Get the name of the event</span>
<span class="n">event_name</span> <span class="o">=</span> <span class="n">game_event</span><span class="o">.</span><span class="n">name</span>
<span class="c1"># If the current event is not in the dictionary, return</span>
<span class="k">if</span> <span class="n">event_name</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">pre_event_manager</span><span class="p">:</span>
<span class="k">return</span>
<span class="c1"># Create a variable to know what to do after all pre-events are called</span>
<span class="n">event_action</span> <span class="o">=</span> <span class="n">EventAction</span><span class="o">.</span><span class="n">CONTINUE</span>
<span class="c1"># Loop through all callbacks in the pre-event's list</span>
<span class="k">for</span> <span class="n">callback</span> <span class="ow">in</span> <span class="n">pre_event_manager</span><span class="p">[</span><span class="n">event_name</span><span class="p">]:</span>
<span class="c1"># Use try/except in case an error occurs during in the callback</span>
<span class="k">try</span><span class="p">:</span>
<span class="c1"># Call the callback and get its return value</span>
<span class="n">current_action</span> <span class="o">=</span> <span class="n">callback</span><span class="p">(</span><span class="n">game_event</span><span class="p">)</span>
<span class="c1"># Is the return value invalid?</span>
<span class="k">if</span> <span class="p">(</span><span class="n">current_action</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span> <span class="ow">and</span>
<span class="ow">not</span> <span class="nb">isinstance</span><span class="p">(</span><span class="n">current_action</span><span class="p">,</span> <span class="n">EventAction</span><span class="p">)):</span>
<span class="c1"># Raise an error to exit the try</span>
<span class="k">raise</span> <span class="ne">ValueError</span><span class="p">(</span>
<span class="s1">'Invalid return value for pre-event "</span><span class="si">{0}</span><span class="s1">".'</span><span class="o">.</span><span class="n">format</span><span class="p">(</span>
<span class="n">current_action</span><span class="p">))</span>
<span class="c1"># Was an error encountered?</span>
<span class="k">except</span><span class="p">:</span>
<span class="c1"># Print the exception to the console</span>
<span class="n">except_hooks</span><span class="o">.</span><span class="n">print_exception</span><span class="p">()</span>
<span class="c1"># Was no error encountered?</span>
<span class="k">else</span><span class="p">:</span>
<span class="c1"># Does the current action have a higher priority?</span>
<span class="k">if</span> <span class="n">current_action</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span> <span class="ow">and</span> <span class="n">current_action</span> <span class="o">></span> <span class="n">event_action</span><span class="p">:</span>
<span class="c1"># Change the event action</span>
<span class="n">event_action</span> <span class="o">=</span> <span class="n">current_action</span>
<span class="c1"># Does the return value want to set the dontbroadcast value?</span>
<span class="k">if</span> <span class="n">event_action</span> <span class="ow">is</span> <span class="n">EventAction</span><span class="o">.</span><span class="n">STOP_BROADCAST</span><span class="p">:</span>
<span class="c1"># Set the dontbroadcast value</span>
<span class="n">args</span><span class="p">[</span><span class="mi">2</span><span class="p">]</span> <span class="o">=</span> <span class="kc">True</span>
<span class="c1"># Does the return value want to block the event?</span>
<span class="k">elif</span> <span class="n">event_action</span> <span class="ow">is</span> <span class="n">EventAction</span><span class="o">.</span><span class="n">BLOCK</span><span class="p">:</span>
<span class="c1"># Free the event</span>
<span class="n">game_event_manager</span><span class="o">.</span><span class="n">free_event</span><span class="p">(</span><span class="n">game_event</span><span class="p">)</span>
<span class="c1"># Block the event</span>
<span class="k">return</span> <span class="kc">False</span>
</pre></div>
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