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using Microsoft.VisualStudio.TestTools.UnitTesting;
using SimpleStateMachineLibrary;
using System;
using System.Collections.Generic;
namespace Tests
{
//[TestClass]
//public class TransitionTests
//{
// [TestMethod]
// [TestCategory("Transition")]
// public void AllTestsWithLogger()
// {
// ForTest.stateMachine = new StateMachine(ForTest.GetConsoleLogger());
// AllTests();
// }
// [TestMethod]
// [TestCategory("Transition")]
// public void AllTestsWithoutLogger()
// {
// AllTests();
// }
// public void AllTests()
// {
// AddTransitionTest();
// GetTransitionTest();
// DeleteTransitionTest();
// InvokeTransitionTest();
// TransitionParametersTest();
// }
// [TestMethod]
// [TestCategory("Transition")]
// public void AddTransitionTest()
// {
// StateMachine stateMachine = ForTest.stateMachine;
// string transitionName = "Transition1";
// string stateName1 = "State1";
// string stateName2 = "State2";
// bool result;
// State state1 = stateMachine.AddState(stateName1);
// State state2 = stateMachine.AddState(stateName2);
// Assert.IsFalse(stateMachine.TransitionExists(transitionName));
// //add transition from two objects
// Transition transition1 = stateMachine.AddTransition(transitionName, state1, state2);
// Assert.IsNotNull(transition1);
// Assert.IsTrue(stateMachine.TransitionExists(transitionName));
// Assert.ThrowsException<ArgumentException>(() =>
// {
// transition1 = stateMachine.AddTransition(transitionName, state1, state2);
// });
// stateMachine.DeleteTransition(transitionName);
// //add transition from name and object
// transition1 = stateMachine.AddTransition(transitionName, stateName1, state2);
// Assert.IsNotNull(transition1);
// Assert.IsTrue(stateMachine.TransitionExists(transitionName));
// Assert.ThrowsException<ArgumentException>(() =>
// {
// transition1 = stateMachine.AddTransition(transitionName, stateName1, state2);
// });
// stateMachine.DeleteTransition(transitionName);
// //add transition from object and name
// transition1 = stateMachine.AddTransition(transitionName, state1, stateName2);
// Assert.IsNotNull(transition1);
// Assert.IsTrue(stateMachine.TransitionExists(transitionName));
// Assert.ThrowsException<ArgumentException>(() =>
// {
// transition1 = stateMachine.AddTransition(transitionName, state1, stateName2);
// });
// stateMachine.DeleteTransition(transitionName);
// //add transition from two names
// transition1 = stateMachine.AddTransition(transitionName, stateName1, stateName2);
// Assert.IsNotNull(transition1);
// Assert.IsTrue(stateMachine.TransitionExists(transitionName));
// Assert.ThrowsException<ArgumentException>(() =>
// {
// transition1 = stateMachine.AddTransition(transitionName, stateName1, stateName2);
// });
// stateMachine.DeleteTransition(transitionName);
// //try add transition from two objects
// transition1 = stateMachine.TryAddTransition(out result, transitionName, state1, state2);
// Assert.IsNotNull(transition1);
// Assert.IsTrue(result);
// Assert.IsTrue(stateMachine.TransitionExists(transitionName));
// transition1 = stateMachine.TryAddTransition(out result, transitionName, state1, state2);
// Assert.IsNull(transition1);
// Assert.IsFalse(result);
// Assert.IsTrue(stateMachine.TransitionExists(transitionName));
// stateMachine.DeleteTransition(transitionName);
// //try add transition from name and object
// transition1 = stateMachine.TryAddTransition(out result, transitionName, stateName1, state2);
// Assert.IsNotNull(transition1);
// Assert.IsTrue(result);
// Assert.IsTrue(stateMachine.TransitionExists(transitionName));
// transition1 = stateMachine.TryAddTransition(out result, transitionName, stateName1, state2);
// Assert.IsNull(transition1);
// Assert.IsFalse(result);
// Assert.IsTrue(stateMachine.TransitionExists(transitionName));
// stateMachine.DeleteTransition(transitionName);
// //try add transition from object and name
// transition1 = stateMachine.TryAddTransition(out result, transitionName, state1, stateName2);
// Assert.IsNotNull(transition1);
// Assert.IsTrue(result);
// Assert.IsTrue(stateMachine.TransitionExists(transitionName));
// transition1 = stateMachine.TryAddTransition(out result, transitionName, state1, stateName2);
// Assert.IsNull(transition1);
// Assert.IsFalse(result);
// Assert.IsTrue(stateMachine.TransitionExists(transitionName));
// stateMachine.DeleteTransition(transitionName);
// //try add transition from two names
// transition1 = stateMachine.TryAddTransition(out result, transitionName, stateName1, stateName2);
// Assert.IsNotNull(transition1);
// Assert.IsTrue(result);
// Assert.IsTrue(stateMachine.TransitionExists(transitionName));
// transition1 = stateMachine.TryAddTransition(out result, transitionName, stateName1, stateName2);
// Assert.IsNull(transition1);
// Assert.IsFalse(result);
// Assert.IsTrue(stateMachine.TransitionExists(transitionName));
// stateMachine.DeleteTransition(transitionName);
// //add transition from this state and object
// transition1 = state1.AddTransitionFromThis(transitionName, state2);
// Assert.IsNotNull(transition1);
// Assert.IsTrue(stateMachine.TransitionExists(transitionName));
// Assert.ThrowsException<ArgumentException>(() =>
// {
// transition1 = state1.AddTransitionFromThis(transitionName, state2);
// });
// stateMachine.DeleteTransition(transitionName);
// //add transition from this state and name
// transition1 = state1.AddTransitionFromThis(transitionName, stateName2);
// Assert.IsNotNull(transition1);
// Assert.IsTrue(stateMachine.TransitionExists(transitionName));
// Assert.ThrowsException<ArgumentException>(() =>
// {
// transition1 = state1.AddTransitionFromThis(transitionName, stateName2);
// });
// stateMachine.DeleteTransition(transitionName);
// //try add transition from this state and object
// transition1 = state1.TryAddTransitionFromThis(out result, transitionName, state2);
// Assert.IsNotNull(transition1);
// Assert.IsTrue(result);
// Assert.IsTrue(stateMachine.TransitionExists(transitionName));
// transition1 = state1.TryAddTransitionFromThis(out result, transitionName, state2);
// Assert.IsNull(transition1);
// Assert.IsFalse(result);
// Assert.IsTrue(stateMachine.TransitionExists(transitionName));
// stateMachine.DeleteTransition(transitionName);
// //try add transition from this state and name
// transition1 = state1.TryAddTransitionFromThis(out result, transitionName, stateName2);
// Assert.IsNotNull(transition1);
// Assert.IsTrue(result);
// Assert.IsTrue(stateMachine.TransitionExists(transitionName));
// transition1 = state1.TryAddTransitionFromThis(out result, transitionName, stateName2);
// Assert.IsNull(transition1);
// Assert.IsFalse(result);
// Assert.IsTrue(stateMachine.TransitionExists(transitionName));
// stateMachine.DeleteTransition(transitionName);
// //add transition to this state and object
// transition1 = state2.AddTransitionToThis(transitionName, state1);
// Assert.IsNotNull(transition1);
// Assert.IsTrue(stateMachine.TransitionExists(transitionName));
// Assert.ThrowsException<ArgumentException>(() =>
// {
// transition1 = state1.AddTransitionFromThis(transitionName, state1);
// });
// stateMachine.DeleteTransition(transitionName);
// //add transition to this state and name
// transition1 = state2.AddTransitionToThis(transitionName, stateName1);
// Assert.IsNotNull(transition1);
// Assert.IsTrue(stateMachine.TransitionExists(transitionName));
// Assert.ThrowsException<ArgumentException>(() =>
// {
// transition1 = state1.AddTransitionFromThis(transitionName, stateName1);
// });
// stateMachine.DeleteTransition(transitionName);
// //try add transition to this state and object
// transition1 = state2.TryAddTransitionToThis(out result, transitionName, state1);
// Assert.IsNotNull(transition1);
// Assert.IsTrue(result);
// Assert.IsTrue(stateMachine.TransitionExists(transitionName));
// transition1 = state2.TryAddTransitionToThis(out result, transitionName, state1);
// Assert.IsNull(transition1);
// Assert.IsFalse(result);
// Assert.IsTrue(stateMachine.TransitionExists(transitionName));
// stateMachine.DeleteTransition(transitionName);
// //try add transition to this state and name
// transition1 = state2.TryAddTransitionToThis(out result, transitionName, stateName1);
// Assert.IsNotNull(transition1);
// Assert.IsTrue(result);
// Assert.IsTrue(stateMachine.TransitionExists(transitionName));
// transition1 = state2.TryAddTransitionToThis(out result, transitionName, stateName1);
// Assert.IsNull(transition1);
// Assert.IsFalse(result);
// Assert.IsTrue(stateMachine.TransitionExists(transitionName));
// stateMachine.DeleteTransition(transitionName);
// stateMachine.DeleteState(stateName1);
// stateMachine.DeleteState(stateName2);
// }
// [TestMethod]
// [TestCategory("Transition")]
// public void GetTransitionTest()
// {
// StateMachine stateMachine = ForTest.stateMachine;
// string transitionName1 = "Transition1";
// string transitionName2 = "Transition2";
// string stateName1 = "State1";
// string stateName2 = "State2";
// bool result;
// Transition transition1;
// Transition transition2;
// Dictionary<string, Transition> transitions;
// State state1 = stateMachine.AddState(stateName1);
// State state2 = stateMachine.AddState(stateName2);
// Assert.IsFalse(stateMachine.TransitionExists(transitionName1));
// //get transition
// transition1 = stateMachine.AddTransition(transitionName1, state1, state2);
// transition1 = stateMachine.GetTransition(transitionName1);
// Assert.IsNotNull(transition1);
// Assert.IsTrue(stateMachine.TransitionExists(transitionName1));
// stateMachine.DeleteTransition(transitionName1);
// Assert.ThrowsException<KeyNotFoundException>(() =>
// {
// transition1 = stateMachine.GetTransition(transitionName1);
// });
// //try get transition
// transition1 = stateMachine.AddTransition(transitionName1, state1, state2);
// transition1 = stateMachine.TryGetTransition(transitionName1, out result);
// Assert.IsNotNull(transition1);
// Assert.IsTrue(result);
// Assert.IsTrue(stateMachine.TransitionExists(transitionName1));
// stateMachine.DeleteTransition(transitionName1);
// transition1 = stateMachine.TryGetTransition(transitionName1, out result);
// Assert.IsNull(transition1);
// Assert.IsFalse(result);
// //get all transitions from state by object
// transition1 = stateMachine.AddTransition(transitionName1, state1, state2);
// transition2 = stateMachine.AddTransition(transitionName2, state1, state2);
// transitions = stateMachine.GetTransitionsFromState(state1);
// Assert.IsNotNull(transitions);
// Assert.AreEqual(transitions.Count, 2);
// stateMachine.DeleteTransition(transitionName1);
// stateMachine.DeleteTransition(transitionName2);
// Assert.ThrowsException<KeyNotFoundException>(() =>
// {
// transitions = stateMachine.GetTransitionsFromState(state1);
// });
// //get all transitions from state by name
// transition1 = stateMachine.AddTransition(transitionName1, state1, state2);
// transition2 = stateMachine.AddTransition(transitionName2, state1, state2);
// transitions = stateMachine.GetTransitionsFromState(stateName1);
// Assert.IsNotNull(transitions);
// Assert.AreEqual(transitions.Count, 2);
// stateMachine.DeleteTransition(transitionName1);
// stateMachine.DeleteTransition(transitionName2);
// Assert.ThrowsException<KeyNotFoundException>(() =>
// {
// transitions = stateMachine.GetTransitionsFromState(stateName1);
// });
// //try get all transitions from state by object
// transition1 = stateMachine.AddTransition(transitionName1, state1, state2);
// transition2 = stateMachine.AddTransition(transitionName2, state1, state2);
// transitions = stateMachine.TryGetTransitionsFromState(state1, out result);
// Assert.IsNotNull(transitions);
// Assert.IsTrue(result);
// Assert.AreEqual(transitions.Count, 2);
// stateMachine.DeleteTransition(transitionName1);
// stateMachine.DeleteTransition(transitionName2);
// transitions = stateMachine.TryGetTransitionsFromState(state1, out result);
// Assert.IsNotNull(transitions);
// Assert.IsFalse(result);
// Assert.AreEqual(transitions.Count, 0);
// //try get all transitions from state by name
// transition1 = stateMachine.AddTransition(transitionName1, state1, state2);
// transition2 = stateMachine.AddTransition(transitionName2, state1, state2);
// transitions = stateMachine.TryGetTransitionsFromState(stateName1, out result);
// Assert.IsNotNull(transitions);
// Assert.IsTrue(result);
// Assert.AreEqual(transitions.Count, 2);
// stateMachine.DeleteTransition(transitionName1);
// stateMachine.DeleteTransition(transitionName2);
// transitions = stateMachine.TryGetTransitionsFromState(stateName1, out result);
// Assert.IsNotNull(transitions);
// Assert.IsFalse(result);
// Assert.AreEqual(transitions.Count, 0);
// //get all transitions from state from object
// transition1 = stateMachine.AddTransition(transitionName1, state1, state2);
// transition2 = stateMachine.AddTransition(transitionName2, state1, state2);
// transitions = state1.GetTransitionsFromThis();
// Assert.IsNotNull(transitions);
// Assert.AreEqual(transitions.Count, 2);
// stateMachine.DeleteTransition(transitionName1);
// stateMachine.DeleteTransition(transitionName2);
// Assert.ThrowsException<KeyNotFoundException>(() =>
// {
// transitions = state1.GetTransitionsFromThis();
// });
// //try get all transitions from state from object
// transition1 = stateMachine.AddTransition(transitionName1, state1, state2);
// transition2 = stateMachine.AddTransition(transitionName2, state1, state2);
// transitions = state1.TryGetTransitionsFromThis(out result);
// Assert.IsNotNull(transitions);
// Assert.IsTrue(result);
// Assert.AreEqual(transitions.Count, 2);
// stateMachine.DeleteTransition(transitionName1);
// stateMachine.DeleteTransition(transitionName2);
// transitions = state1.TryGetTransitionsFromThis(out result);
// Assert.IsNotNull(transitions);
// Assert.IsFalse(result);
// Assert.AreEqual(transitions.Count, 0);
// //get all transitions to state by object
// transition1 = stateMachine.AddTransition(transitionName1, state1, state2);
// transition2 = stateMachine.AddTransition(transitionName2, state1, state2);
// transitions = stateMachine.GetTransitionsToState(state2);
// Assert.IsNotNull(transitions);
// Assert.AreEqual(transitions.Count, 2);
// stateMachine.DeleteTransition(transitionName1);
// stateMachine.DeleteTransition(transitionName2);
// Assert.ThrowsException<KeyNotFoundException>(() =>
// {
// transitions = stateMachine.GetTransitionsToState(state2);
// });
// //get all transitions to state by name
// transition1 = stateMachine.AddTransition(transitionName1, state1, state2);
// transition2 = stateMachine.AddTransition(transitionName2, state1, state2);
// transitions = stateMachine.GetTransitionsToState(stateName2);
// Assert.IsNotNull(transitions);
// Assert.AreEqual(transitions.Count, 2);
// stateMachine.DeleteTransition(transitionName1);
// stateMachine.DeleteTransition(transitionName2);
// Assert.ThrowsException<KeyNotFoundException>(() =>
// {
// transitions = stateMachine.GetTransitionsToState(stateName2);
// });
// //try get all transitions to state by object
// transition1 = stateMachine.AddTransition(transitionName1, state1, state2);
// transition2 = stateMachine.AddTransition(transitionName2, state1, state2);
// transitions = stateMachine.TryGetTransitionsToState(state2, out result);
// Assert.IsNotNull(transitions);
// Assert.IsTrue(result);
// Assert.AreEqual(transitions.Count, 2);
// stateMachine.DeleteTransition(transitionName1);
// stateMachine.DeleteTransition(transitionName2);
// transitions = stateMachine.TryGetTransitionsToState(state2, out result);
// Assert.IsNotNull(transitions);
// Assert.IsFalse(result);
// Assert.AreEqual(transitions.Count, 0);
// //try get all transitions to state by name
// transition1 = stateMachine.AddTransition(transitionName1, state1, state2);
// transition2 = stateMachine.AddTransition(transitionName2, state1, state2);
// transitions = stateMachine.TryGetTransitionsToState(stateName2, out result);
// Assert.IsNotNull(transitions);
// Assert.IsTrue(result);
// Assert.AreEqual(transitions.Count, 2);
// stateMachine.DeleteTransition(transitionName1);
// stateMachine.DeleteTransition(transitionName2);
// transitions = stateMachine.TryGetTransitionsToState(stateName2, out result);
// Assert.IsNotNull(transitions);
// Assert.IsFalse(result);
// Assert.AreEqual(transitions.Count, 0);
// //get all transitions to state from object
// transition1 = stateMachine.AddTransition(transitionName1, state1, state2);
// transition2 = stateMachine.AddTransition(transitionName2, state1, state2);
// transitions = state2.GetTransitionsToThis();
// Assert.IsNotNull(transitions);
// Assert.AreEqual(transitions.Count, 2);
// stateMachine.DeleteTransition(transitionName1);
// stateMachine.DeleteTransition(transitionName2);
// Assert.ThrowsException<KeyNotFoundException>(() =>
// {
// transitions = state2.GetTransitionsToThis();
// });
// //try get all transitions to state from object
// transition1 = stateMachine.AddTransition(transitionName1, state1, state2);
// transition2 = stateMachine.AddTransition(transitionName2, state1, state2);
// transitions = state2.TryGetTransitionsToThis(out result);
// Assert.IsNotNull(transitions);
// Assert.IsTrue(result);
// Assert.AreEqual(transitions.Count, 2);
// stateMachine.DeleteTransition(transitionName1);
// stateMachine.DeleteTransition(transitionName2);
// transitions = state2.TryGetTransitionsToThis(out result);
// Assert.IsNotNull(transitions);
// Assert.IsFalse(result);
// Assert.AreEqual(transitions.Count, 0);
// stateMachine.DeleteState(stateName1);
// stateMachine.DeleteState(stateName2);
// }
// [TestMethod]
// [TestCategory("Transition")]
// public void DeleteTransitionTest()
// {
// StateMachine stateMachine = ForTest.stateMachine;
// string transitionName = "Transition1";
// string stateName1 = "State1";
// string stateName2 = "State2";
// bool result;
// Transition transition1;
// State state1 = stateMachine.AddState(stateName1);
// State state2 = stateMachine.AddState(stateName2);
// //delete transition by name
// transition1 = stateMachine.AddTransition(transitionName, state1, state2);
// transition1 = stateMachine.DeleteTransition(transitionName);
// Assert.IsNotNull(transition1);
// Assert.IsFalse(stateMachine.TransitionExists(transitionName));
// Assert.ThrowsException<KeyNotFoundException>(() =>
// {
// transition1 = stateMachine.DeleteTransition(transitionName);
// });
// //delete transition by object
// transition1 = stateMachine.AddTransition(transitionName, state1, state2);
// transition1 = stateMachine.DeleteTransition(transition1);
// Assert.IsNotNull(transition1);
// Assert.IsFalse(stateMachine.TransitionExists(transitionName));
// Assert.ThrowsException<KeyNotFoundException>(() =>
// {
// transition1 = stateMachine.DeleteTransition(transition1);
// });
// //try delete transition by name
// transition1 = stateMachine.AddTransition(transitionName, state1, state2);
// transition1 = stateMachine.TryDeleteTransition(transitionName, out result);
// Assert.IsNotNull(transition1);
// Assert.IsTrue(result);
// transition1 = stateMachine.TryDeleteTransition(transitionName, out result);
// Assert.IsNull(transition1);
// Assert.IsFalse(result);
// //try delete transition by object
// transition1 = stateMachine.AddTransition(transitionName, state1, state2);
// transition1 = stateMachine.TryDeleteTransition(transition1, out result);
// Assert.IsNotNull(transition1);
// Assert.IsTrue(result);
// transition1 = stateMachine.TryDeleteTransition(transition1, out result);
// Assert.IsNull(transition1);
// Assert.IsFalse(result);
// //delete transition from object
// transition1 = stateMachine.AddTransition(transitionName, state1, state2);
// transition1 = transition1.Delete();
// Assert.IsNotNull(transition1);
// Assert.IsFalse(stateMachine.TransitionExists(transitionName));
// Assert.ThrowsException<KeyNotFoundException>(() =>
// {
// transition1 = transition1.Delete();
// });
// //try delete transition from object
// transition1 = stateMachine.AddTransition(transitionName, state1, state2);
// transition1 = transition1.TryDelete(out result);
// Assert.IsNotNull(transition1);
// Assert.IsTrue(result);
// Assert.IsFalse(stateMachine.TransitionExists(transitionName));
// transition1 = transition1.TryDelete(out result);
// Assert.IsNull(transition1);
// Assert.IsFalse(result);
// stateMachine.DeleteState(stateName1);
// stateMachine.DeleteState(stateName2);
// }
// [TestMethod]
// [TestCategory("Transition")]
// public void InvokeTransitionTest()
// {
// StateMachine stateMachine = ForTest.stateMachine;
// int eventCount = 0;
// string transitionName = "Transition1";
// string stateName1 = "State1";
// string stateName2 = "State2";
// Transition transition1;
// State state1 = stateMachine.AddState(stateName1, MethodOnEntry);
// State state2 = stateMachine.AddState(stateName2);
// eventCount = 0;
// transition1 = stateMachine.AddTransition(transitionName, state1, state2);
// state1.SetAsStartState();
// stateMachine.Start();
// Assert.AreEqual(eventCount, 0);
// stateMachine.DeleteTransition(transitionName);
// eventCount = 0;
// transition1 = stateMachine.AddTransition(transitionName, state1, state2, MethodOnInvoke);
// state1.SetAsStartState();
// stateMachine.Start();
// Assert.AreEqual(eventCount, 1);
// stateMachine.DeleteTransition(transitionName);
// eventCount = 0;
// transition1 = stateMachine.AddTransition(transitionName, state1, state2).OnInvoke(MethodOnInvoke);
// state1.SetAsStartState();
// stateMachine.Start();
// Assert.AreEqual(eventCount, 1);
// stateMachine.DeleteTransition(transitionName);
// eventCount = 0;
// transition1 = stateMachine.AddTransition(transitionName, state1, state2);
// transition1.OnInvoke(MethodOnInvoke);
// state1.SetAsStartState();
// stateMachine.Start();
// Assert.AreEqual(eventCount, 1);
// stateMachine.DeleteTransition(transitionName);
// eventCount = 0;
// transition1 = stateMachine.AddTransition(transitionName, state1, state2, MethodOnInvoke).OnInvoke(MethodOnInvoke).OnInvoke(MethodOnInvoke);
// transition1.OnInvoke(MethodOnInvoke);
// transition1.OnInvoke(MethodOnInvoke);
// state1.SetAsStartState();
// stateMachine.Start();
// Assert.AreEqual(eventCount, 5);
// stateMachine.DeleteTransition(transitionName);
// stateMachine.DeleteState(stateName1);
// stateMachine.DeleteState(stateName2);
// void MethodOnInvoke(Transition transition, Dictionary<string, object> parameters)
// {
// Assert.AreEqual(transition.Name, transitionName);
// eventCount++;
// }
// void MethodOnEntry(State state, Dictionary<string, object> parameters)
// {
// state.StateMachine.InvokeTransition(transitionName);
// }
// }
// [TestMethod]
// [TestCategory("Transition")]
// public void TransitionParametersTest()
// {
// StateMachine stateMachine = ForTest.stateMachine;
// int eventCount = 0;
// string transitionName = "Transition1";
// string stateName1 = "State1";
// string stateName2 = "State2";
// string intName = "Int";
// string doubleName = "Double";
// string stringName = "String";
// string boolName = "Bool";
// Dictionary<string, object> parameters1 = new Dictionary<string, object>() { { intName, 15 }};
// Dictionary<string, object> parameters2 = new Dictionary<string, object>() { { doubleName, 15.5 } };
// Dictionary<string, object> parameters3 = new Dictionary<string, object>() { { stringName, "string" } };
// Transition transition1;
// State state1 = stateMachine.AddState(stateName1, MethodOnEntry1);
// State state2 = stateMachine.AddState(stateName2, MethodOnEntry2);
// eventCount = 0;
// transition1 = stateMachine.AddTransition(transitionName, state1, state2, MethodOnInvoke);
// state1.SetAsStartState();
// stateMachine.Start(parameters1);
// Assert.AreEqual(eventCount, 1);
// stateMachine.DeleteTransition(transitionName);
// stateMachine.DeleteState(stateName1);
// stateMachine.DeleteState(stateName2);
// void MethodOnInvoke(Transition transition, Dictionary<string, object> parameters)
// {
// Assert.AreEqual(transition.Name, transitionName);
// eventCount++;
// }
// void MethodOnEntry1(State state, Dictionary<string, object> parameters)
// {
// Assert.AreEqual(state.Name, stateName1);
// Assert.IsTrue(parameters.ContainsKey(intName));
// Assert.AreEqual(parameters.Count, 1);
// state.StateMachine.InvokeTransition(transitionName, parameters2).AddParameter(boolName, true).AddParameters(parameters3);
// }
// void MethodOnEntry2(State state, Dictionary<string, object> parameters)
// {
// Assert.IsFalse(parameters.ContainsKey(intName));
// Assert.IsTrue(parameters.ContainsKey(doubleName));
// Assert.IsTrue(parameters.ContainsKey(stringName));
// Assert.IsTrue(parameters.ContainsKey(boolName));
// Assert.AreEqual(parameters.Count, 3);
// Assert.AreEqual(state.Name, stateName2);
// }
// }
//}
}