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CollisionModifyComponent.h
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93 lines (70 loc) · 3.06 KB
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/*
* Copyright (c) 2014, Stanislav Vorobiov
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _COLLISIONMODIFYCOMPONENT_H_
#define _COLLISIONMODIFYCOMPONENT_H_
#include "CollisionComponent.h"
#include "SceneObjectManager.h"
#include <boost/enable_shared_from_this.hpp>
namespace af
{
class CollisionModifyComponent : public boost::enable_shared_from_this<CollisionModifyComponent>,
public CollisionComponent
{
public:
CollisionModifyComponent();
~CollisionModifyComponent();
virtual ComponentPtr sharedThis() { return shared_from_this(); }
virtual void accept(ComponentVisitor& visitor);
virtual void preSolve(SInt32 cookie, b2Contact* contact);
virtual void beginCollision(const Collision& collision);
virtual void updateCollision(const CollisionUpdate& collisionUpdate);
virtual void endCollision(SInt32 cookie);
virtual void update(float dt);
inline void setFilter(const SceneObjectTypes& value) { typeFilter_ = value; }
void addCookieFilter(SInt32 cookie);
void script_addObjectFilter(const SceneObjectPtr& obj);
inline void modifyFriction(float value)
{
modifyFriction_ = true;
friction_ = value;
}
inline void modifyRestitution(float value)
{
modifyRestitution_ = true;
restitution_ = value;
}
private:
virtual void onRegister();
virtual void onUnregister();
SceneObjectTypes typeFilter_;
std::set<SInt32> cookieFilter_;
bool modifyFriction_;
float friction_;
bool modifyRestitution_;
float restitution_;
};
typedef boost::shared_ptr<CollisionModifyComponent> CollisionModifyComponentPtr;
}
#endif