You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: docs/porting/binary-compat-2015-2017.md
+1-1Lines changed: 1 addition & 1 deletion
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -17,7 +17,7 @@ There are three important restrictions on binary compatibility:
17
17
18
18
- The Redistributable your app uses has a similar binary-compatibility restriction. When you mix binaries built by different supported versions of the toolset, the Redistributable version must be at least as new as the latest toolset used by any app component.
19
19
20
-
- Static libraries or object files compiled using the `/GL` compiler switch *aren't* binary-compatible across versions. All object files and libraries compiled using `/GL` must use exactly the same toolset for the compile and the final link.
20
+
- Static libraries or object files compiled using the [/GL (Whole program optimization)](../build/reference/gl-whole-program-optimization.md) compiler switch *aren't* binary-compatible across versions. All object files and libraries compiled using `/GL` must use exactly the same toolset for the compile and the final link.
21
21
22
22
## Upgrade the Microsoft Visual C++ Redistributable from Visual Studio 2015 or 2017 to Visual Studio 2019
0 commit comments