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Copy file name to clipboardExpand all lines: docs/windows/toolbar-editor.md
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ms.workload: ["cplusplus", "uwp"]
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---
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# Toolbar Editor
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The Toolbar editor enables you to create toolbar resources and convert bitmaps into toolbar resources. The Toolbar editor uses a graphical display to show a toolbar and buttons that closely resemble how they will look in a finished application.
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The **Toolbar** editor enables you to create toolbar resources and convert bitmaps into toolbar resources. The **Toolbar** editor uses a graphical display to show a toolbar and buttons that closely resemble how they will look in a finished application.
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With the Toolbar editor, you can:
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With the **Toolbar** editor, you can:
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-[Create new toolbars and buttons](../windows/creating-new-toolbars.md)
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The Toolbar editor window shows two views of a button image, the same as the Image editor window. A split bar separates the two panes. You can drag the split bar from side to side to change the relative sizes of the panes. The active pane displays a selection border. Above the two views of the image is the subject toolbar.
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The **Toolbar** editor window shows two views of a button image, the same as the Image editor window. A split bar separates the two panes. You can drag the split bar from side to side to change the relative sizes of the panes. The active pane displays a selection border. Above the two views of the image is the subject toolbar.
The Toolbar editor is similar to the Image editor in functionality. The menu items, graphic tools, and bitmap grid are the same as those in the Image editor. There is a menu command on the Image menu to allow you to switch between the Toolbar editor and the Image editor. For more information on using the Graphics toolbar, Colors palette, or Image menu, see [Image Editor](../windows/image-editor-for-icons.md).
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The **Toolbar** editor is similar to the **Image** editor in functionality. The menu items, graphic tools, and bitmap grid are the same as those in the **Image** editor. There is a menu command on the **Image** menu to allow you to switch between the **Toolbar** editor and the **Image** editor. For more information on using the **Graphics** toolbar, **Colors** palette, or **Image** menu, see [Image Editor](../windows/image-editor-for-icons.md).
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For information on adding resources to managed projects, please see [Resources in Desktop Apps](/dotnet/framework/resources/index) in the *.NET Framework Developer's Guide*. For information on manually adding resource files to managed projects, accessing resources, displaying static resources, and assigning resource strings to properties, see [Creating Resource Files for Desktop Apps](/dotnet/framework/resources/creating-resource-files-for-desktop-apps). For information on globalization and localization of resources in managed apps, see [Globalizing and Localizing .NET Framework Applications](/dotnet/standard/globalization-localization/index).
Copy file name to clipboardExpand all lines: docs/windows/tracking-reference-operator-cpp-component-extensions.md
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## Windows Runtime
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A tracking reference behaves like a standard C++ reference, except that a % is reference-counted. The following snippet shows how to convert between % and ^ types:
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```
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```cpp
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Foo^ spFoo = ref new Foo();
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Foo% srFoo = *spFoo;
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Foo^ spFoo2 = %srFoo;
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```
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The following example shows how to pass a ^ to a function that takes a %.
Copy file name to clipboardExpand all lines: docs/windows/troubleshooting-the-dialog-editor.md
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ms.workload: ["cplusplus", "uwp"]
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# Troubleshooting the Dialog Editor
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Below are a few issues of which you should be aware when working in the Dialog editor.
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Below are a few issues of which you should be aware when working in the **Dialog** editor.
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-[Adding Controls to a Dialog Causes the Dialog to No Longer Function](../windows/adding-controls-to-a-dialog-causes-the-dialog-to-no-longer-function.md)
Copy file name to clipboardExpand all lines: docs/windows/universal-windows-apps-cpp.md
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The Windows Runtime C++ Template Library provides the low-level COM interfaces by which ISO C++ code can access the Windows Runtime in an exception-free environment. In most cases, we recommend that you use C++/WinRT or C++/CX instead of the Windows Runtime C++ Template Library for UWP app development. For information about the Windows Runtime C++ Template Library, see [Windows Runtime C++ Template Library (WRL)](../windows/windows-runtime-cpp-template-library-wrl.md).
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