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Then, in Visual Studio on the host machine, update the `launch.vs.json` file to match. For example, if you choose **No Authentication** on the remote debugger, update the `launch.vs.json` file in your project by adding **"windowsAuthenticationType": "Remote Windows with No authentication"** to the `configurations` section `launch.vs.json`. Otherwise, `"windowsAuthenticationType"` defaults to `"Remote Windows authentication"` and doesn't need to be explicitly stated. This example shows a `launch.vs.json` file configured for no authentication:
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Then, in Visual Studio on the host machine, update the `launch.vs.json` file to match. For example, if you choose **No Authentication** on the remote debugger, update the `launch.vs.json` file in your project by adding **"authenticationType": "none"** to the `configurations` section `launch.vs.json`. Otherwise, `"authenticationType"` defaults to `"windows"` and doesn't need to be explicitly stated. This example shows a `launch.vs.json` file configured for no authentication:
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```XAML
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{
@@ -120,7 +120,7 @@ Then, in Visual Studio on the host machine, update the `launch.vs.json` file to
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"configurations": [
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{
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"type": "remoteWindows",
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"windowsAuthenticationType": "Remote Windows with No authentication"
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"authenticationType": "none"
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"name": "CMakeLists.txt",
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"project": "CMakeLists.txt",
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"projectTarget": "CMakeProject3.exe",
@@ -158,7 +158,7 @@ If it doesn't start, ensure that the following are set correctly in the `launch.
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-`"name"` should match the selection in the Visual Studio startup item dropdown.
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-`"projectTarget"` should match the name of the CMake target you want to debug.
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-`"type"` should be `"remoteWindows"`
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- If the authentication type on the remote debugger is set to **No Authentication**, you should have `"windowsAuthenticationType": "Remote Windows with No authentication"` set in the `launch.vs.json` file.
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- If the authentication type on the remote debugger is set to **No Authentication**, you should have `"authenticationType": "none"` set in the `launch.vs.json` file.
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- If you are using Windows authentication, sign in when prompted using an account recognized by the remote machine.
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After the project builds, the app should appear on the remote ARM64 Windows machine:
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