-
Notifications
You must be signed in to change notification settings - Fork 532
Expand file tree
/
Copy pathNetDebug.cs
More file actions
92 lines (82 loc) · 2.32 KB
/
NetDebug.cs
File metadata and controls
92 lines (82 loc) · 2.32 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
using System;
using System.Diagnostics;
namespace LiteNetLib
{
public class InvalidPacketException : ArgumentException
{
public InvalidPacketException(string message) : base(message)
{
}
}
public class TooBigPacketException : InvalidPacketException
{
public TooBigPacketException(string message) : base(message)
{
}
}
public enum NetLogLevel
{
Warning,
Error,
Trace,
Info
}
/// <summary>
/// Interface to implement for your own logger
/// </summary>
public interface INetLogger
{
void WriteNet(NetLogLevel level, string str, params object[] args);
}
/// <summary>
/// Static class for defining your own LiteNetLib logger instead of Console.WriteLine
/// or Debug.Log if compiled with UNITY flag
/// </summary>
public static class NetDebug
{
public static INetLogger Logger = null;
private static readonly object DebugLogLock = new object();
private static void WriteLogic(NetLogLevel logLevel, string str, params object[] args)
{
lock (DebugLogLock)
{
if (Logger == null)
{
#if UNITY_5_3_OR_NEWER
UnityEngine.Debug.Log(string.Format(str, args));
#else
Console.WriteLine(str, args);
#endif
}
else
{
Logger.WriteNet(logLevel, str, args);
}
}
}
[Conditional("DEBUG_MESSAGES")]
internal static void Write(string str)
{
WriteLogic(NetLogLevel.Trace, str);
}
[Conditional("DEBUG_MESSAGES")]
internal static void Write(NetLogLevel level, string str)
{
WriteLogic(level, str);
}
[Conditional("DEBUG_MESSAGES"), Conditional("DEBUG")]
internal static void WriteForce(string str)
{
WriteLogic(NetLogLevel.Trace, str);
}
[Conditional("DEBUG_MESSAGES"), Conditional("DEBUG")]
internal static void WriteForce(NetLogLevel level, string str)
{
WriteLogic(level, str);
}
internal static void WriteError(string str)
{
WriteLogic(NetLogLevel.Error, str);
}
}
}