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Hex32Node.cs
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61 lines (47 loc) · 1.53 KB
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using System;
using System.Drawing;
using ReClassNET.Controls;
using ReClassNET.Memory;
using ReClassNET.UI;
namespace ReClassNET.Nodes
{
public class Hex32Node : BaseHexCommentNode
{
public override int MemorySize => 4;
public override void GetUserInterfaceInfo(out string name, out Image icon)
{
name = "Hex32";
icon = Properties.Resources.B16x16_Button_Hex_32;
}
public override bool UseMemoryPreviewToolTip(HotSpot spot, out IntPtr address)
{
var value = ReadFromBuffer(spot.Memory, Offset);
address = value.IntPtr;
return spot.Process?.GetNamedAddress(value.IntPtr) != null;
}
public override string GetToolTipText(HotSpot spot)
{
var value = ReadFromBuffer(spot.Memory, Offset);
return $"Int32: {value.IntValue}\nUInt32: 0x{value.UIntValue:X08}\nFloat: {value.FloatValue:0.000}";
}
public override Size Draw(DrawContext context, int x, int y)
{
return Draw(context, x, y, context.Settings.ShowNodeText ? context.Memory.ReadString(context.Settings.RawDataEncoding, Offset, 4) + " " : null, 4);
}
public override void Update(HotSpot spot)
{
Update(spot, 4);
}
protected override int AddComment(DrawContext context, int x, int y)
{
x = base.AddComment(context, x, y);
var value = ReadFromBuffer(context.Memory, Offset);
x = AddComment(context, x, y, value.FloatValue, value.IntPtr, value.UIntPtr);
return x;
}
private static UInt32FloatData ReadFromBuffer(MemoryBuffer memory, int offset) => new UInt32FloatData
{
Raw = memory.ReadInt32(offset)
};
}
}