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# Pyrogram - Telegram MTProto API Client Library for Python
# Copyright (C) 2017-present Dan <https://github.com/delivrance>
#
# This file is part of Pyrogram.
#
# Pyrogram is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published
# by the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Pyrogram is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with Pyrogram. If not, see <http://www.gnu.org/licenses/>.
import pyrogram
from pyrogram import raw
from pyrogram import types
from ..object import Object
class Game(Object):
"""A game.
Use BotFather to create and edit games, their short names will act as unique identifiers.
Parameters:
id (``int``):
Unique identifier of the game.
title (``str``):
Title of the game.
short_name (``str``):
Unique short name of the game.
description (``str``):
Description of the game.
photo (:obj:`~pyrogram.types.Photo`):
Photo that will be displayed in the game message in chats.
animation (:obj:`~pyrogram.types.Animation`, *optional*):
Animation that will be displayed in the game message in chats.
Upload via BotFather.
"""
def __init__(
self,
*,
client: "pyrogram.Client" = None,
id: int,
title: str,
short_name: str,
description: str,
photo: "types.Photo",
animation: "types.Animation" = None
):
super().__init__(client)
self.id = id
self.title = title
self.short_name = short_name
self.description = description
self.photo = photo
self.animation = animation
@staticmethod
def _parse(client, message: "raw.types.Message") -> "Game":
game: "raw.types.Game" = message.media.game
animation = None
if game.document:
attributes = {type(i): i for i in game.document.attributes}
file_name = getattr(
attributes.get(
raw.types.DocumentAttributeFilename, None
), "file_name", None
)
animation = types.Animation._parse(
client,
game.document,
attributes.get(raw.types.DocumentAttributeVideo, None),
file_name
)
return Game(
id=game.id,
title=game.title,
short_name=game.short_name,
description=game.description,
photo=types.Photo._parse(client, game.photo),
animation=animation,
client=client
)