Proxima-Tech
- 3 followers
- United States of America
- https://www.proxima.gg/
- company/proximagg
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ParrelSync
ParrelSync PublicForked from VeriorPies/ParrelSync
(Unity3D) Test multiplayer without building
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com.unity.netcode.gameobjects
com.unity.netcode.gameobjects PublicForked from Unity-Technologies/com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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Save-System-for-Unity
Save-System-for-Unity PublicForked from IntoTheDev/Save-System-for-Unity
Save System for Unity with AOT (IL2CPP) and assets references support.
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MessagePack-CSharp
MessagePack-CSharp PublicForked from MessagePack-CSharp/MessagePack-CSharp
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
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URPVolumetricLighting
URPVolumetricLighting PublicForked from nixonyh/URPVolumetricLighting
Volumetric Lighting in URP
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Repositories
- technical-test Public
Proxima-Tech/technical-test’s past year of commit activity - MessagePack-CSharp Public Forked from MessagePack-CSharp/MessagePack-CSharp
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
Proxima-Tech/MessagePack-CSharp’s past year of commit activity - com.unity.netcode.gameobjects Public Forked from Unity-Technologies/com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Proxima-Tech/com.unity.netcode.gameobjects’s past year of commit activity - Save-System-for-Unity Public Forked from IntoTheDev/Save-System-for-Unity
Save System for Unity with AOT (IL2CPP) and assets references support.
Proxima-Tech/Save-System-for-Unity’s past year of commit activity
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