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using System.ComponentModel;
using Newtonsoft.Json;
namespace L2dotNET.Config
{
///<summary>Clan Config.</summary>
///TODO: Create mapping for cost/level/regeneration
public class ClanConfig
{
///<summary>Number of days to wait before joining another clan.</summary>
[DefaultValue(5)]
[JsonProperty(PropertyName = "DaysBeforeJoinAClan", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int DaysBeforeJoinAClan { get; set; }
///<summary>Number of days to wait before creating a new clan.</summary>
[DefaultValue(10)]
[JsonProperty(PropertyName = "DaysBeforeCreateAClan", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int DaysBeforeCreateAClan { get; set; }
///<summary>Number of days it takes to dissolve a clan.</summary>
[DefaultValue(7)]
[JsonProperty(PropertyName = "DaysToPassToDissolveAClan", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int DaysToPassToDissolveAClan { get; set; }
///<summary>Number of days before joining a new alliance when clan voluntarily leave an alliance.</summary>
[DefaultValue(1)]
[JsonProperty(PropertyName = "DaysBeforeJoinAllyWhenLeaved", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int DaysBeforeJoinAllyWhenLeaved { get; set; }
///<summary>Number of days before joining a new alliance when clan was dismissed from an alliance.</summary>
[DefaultValue(1)]
[JsonProperty(PropertyName = "DaysBeforeJoinAllyWhenDismissed", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int DaysBeforeJoinAllyWhenDismissed { get; set; }
///<summary>Number of days before accepting a new clan for alliance when clan was dismissed from an alliance.</summary>
[DefaultValue(1)]
[JsonProperty(PropertyName = "DaysBeforeAcceptNewClanWhenDismissed", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int DaysBeforeAcceptNewClanWhenDismissed { get; set; }
///<summary>Number of days before creating a new alliance when dissolved an alliance.</summary>
[DefaultValue(10)]
[JsonProperty(PropertyName = "DaysBeforeCreateNewAllyWhenDissolved", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int DaysBeforeCreateNewAllyWhenDissolved { get; set; }
///<summary>Maximum number of clans in ally.</summary>
[DefaultValue(3)]
[JsonProperty(PropertyName = "MaxNumOfClansInAlly", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int MaxNumOfClansInAlly { get; set; }
///<summary>Number of members needed to request a clan war.</summary>
[DefaultValue(15)]
[JsonProperty(PropertyName = "ClanMembersForWar", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int ClanMembersForWar { get; set; }
///<summary>Number of days needed by a clan to war back another clan.</summary>
[DefaultValue(5)]
[JsonProperty(PropertyName = "ClanWarPenaltyWhenEnded", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int ClanWarPenaltyWhenEnded { get; set; }
///<summary>Privilege browse warehouse enables at the same time also withdraw from warehouse!.</summary>
[DefaultValue(false)]
[JsonProperty(PropertyName = "MembersCanWithdrawFromClanWH", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public bool MembersCanWithdrawFromClanWh { get; set; }
///<summary>Remove Castle circlets after a clan lose its castle or a player leaves a clan? - default true.</summary>
[DefaultValue(true)]
[JsonProperty(PropertyName = "RemoveCastleCirclets", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public bool RemoveCastleCirclets { get; set; }
///<summary>Manor Config.</summary>
public Manor Manor { get; set; }
///<summary>Clan Hall functions price.</summary>
///<summary>Price = 7 day(one day price = price/7).</summary>
public ClanHallFunctionsPrice ClanHallFunctionsPrice { get; set; }
}
///<summary>Manor Config.</summary>
public class Manor
{
///<summary>Manor Refresh Time in Military hours Default 8pm (20).</summary>
[DefaultValue(20)]
[JsonProperty(PropertyName = "RefreshTime", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int RefreshTime { get; set; }
///<summary>Manor Refresh Time for Min's, Default 00 so at the start of the hour.</summary>
[DefaultValue(0)]
[JsonProperty(PropertyName = "RefreshMin", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int RefreshMin { get; set; }
///<summary>Manor Next Period Approve Time in Military hours Default 6am.</summary>
[DefaultValue(6)]
[JsonProperty(PropertyName = "ApproveTime", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int ApproveTime { get; set; }
///<summary>Manor Next Period Approve Time for Min's, Default 00 so at the start of the hour.</summary>
[DefaultValue(0)]
[JsonProperty(PropertyName = "ApproveMin", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int ApproveMin { get; set; }
///<summary>Manor Maintenance time, Default 6 minutes.</summary>
[DefaultValue(360000)]
[JsonProperty(PropertyName = "MaintenancePeriod", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int MaintenancePeriod { get; set; }
///<summary>Manor Save Type. 1-Save data into db after every action; Default false.</summary>
[DefaultValue(false)]
[JsonProperty(PropertyName = "SaveAllActions", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public bool SaveAllActions { get; set; }
///<summary>Manor Save Period (used only if SaveAllActions=false) Default very 2 hours.</summary>
[DefaultValue(2)]
[JsonProperty(PropertyName = "SavePeriodRate", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int SavePeriodRate { get; set; }
}
///<summary>Clan Hall functions price.</summary>
///<summary>Price = 7 day(one day price = price/7).</summary>
public class ClanHallFunctionsPrice
{
///<summary>Teleport function price.</summary>
[JsonProperty(PropertyName = "Teleport", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public Teleport Teleport { get; set; }
///<summary>Support magic buff function price.</summary>
[JsonProperty(PropertyName = "Support", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public Support Support { get; set; }
///<summary>MpRegeneration function price.</summary>
[JsonProperty(PropertyName = "MpRegeneration", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public MpRegeneration MpRegeneration { get; set; }
///<summary>HpRegeneration function price.</summary>
[JsonProperty(PropertyName = "HpRegeneration", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public HpRegeneration HpRegeneration { get; set; }
///<summary>ExpRegeneration function price.</summary>
[JsonProperty(PropertyName = "ExpRegeneration", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public ExpRegeneration ExpRegeneration { get; set; }
///<summary>ItemCreation function price.</summary>
[JsonProperty(PropertyName = "ItemCreation", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public ItemCreation ItemCreation { get; set; }
///<summary>Decor curtain function price.</summary>
[JsonProperty(PropertyName = "Curtain", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public Curtain Curtain { get; set; }
///<summary>Decor front platform function price.</summary>
[JsonProperty(PropertyName = "FrontPlatform", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public FrontPlatform FrontPlatform { get; set; }
}
///<summary>Teleport function price.</summary>
public class Teleport
{
///<summary>Fee ratio of the function.</summary>
[DefaultValue(86400000)]
[JsonProperty(PropertyName = "FeeRatio", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int FeeRatio { get; set; }
///<summary>1st level.</summary>
[DefaultValue(7000)]
[JsonProperty(PropertyName = "Lvl1", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl1 { get; set; }
///<summary>2nd level.</summary>
[DefaultValue(14000)]
[JsonProperty(PropertyName = "Lvl2", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl2 { get; set; }
}
///<summary>Support magic buff function price.</summary>
public class Support
{
///<summary>Fee ratio of the function.</summary>
[DefaultValue(86400000)]
[JsonProperty(PropertyName = "FeeRatio", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int FeeRatio { get; set; }
///<summary>1st level.</summary>
[DefaultValue(17500)]
[JsonProperty(PropertyName = "Lvl1", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl1 { get; set; }
///<summary>2nd level.</summary>
[DefaultValue(35000)]
[JsonProperty(PropertyName = "Lvl2", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl2 { get; set; }
///<summary>3rd level.</summary>
[DefaultValue(49000)]
[JsonProperty(PropertyName = "Lvl3", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl3 { get; set; }
///<summary>4th level.</summary>
[DefaultValue(77000)]
[JsonProperty(PropertyName = "Lvl4", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl4 { get; set; }
///<summary>5th level.</summary>
[DefaultValue(147000)]
[JsonProperty(PropertyName = "Lvl5", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl5 { get; set; }
///<summary>6th level.</summary>
[DefaultValue(252000)]
[JsonProperty(PropertyName = "Lvl6", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl6 { get; set; }
///<summary>7th level.</summary>
[DefaultValue(259000)]
[JsonProperty(PropertyName = "Lvl7", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl7 { get; set; }
///<summary>8th level.</summary>
[DefaultValue(364000)]
[JsonProperty(PropertyName = "Lvl8", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl8 { get; set; }
}
///<summary>MpRegeneration function price.</summary>
public class MpRegeneration
{
///<summary>Fee ratio of the function.</summary>
[DefaultValue(86400000)]
[JsonProperty(PropertyName = "FeeRatio", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int FeeRatio { get; set; }
///<summary>5% MpRegeneration.</summary>
[DefaultValue(14000)]
[JsonProperty(PropertyName = "Lvl1", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl1 { get; set; }
///<summary>10% MpRegeneration.</summary>
[DefaultValue(26250)]
[JsonProperty(PropertyName = "Lvl2", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl2 { get; set; }
///<summary>15% MpRegeneration.</summary>
[DefaultValue(45500)]
[JsonProperty(PropertyName = "Lvl3", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl3 { get; set; }
///<summary>30% MpRegeneration.</summary>
[DefaultValue(96250)]
[JsonProperty(PropertyName = "Lvl4", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl4 { get; set; }
///<summary>40% MpRegeneration.</summary>
[DefaultValue(140000)]
[JsonProperty(PropertyName = "Lvl5", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl5 { get; set; }
}
///<summary>HpRegeneration function price.</summary>
public class HpRegeneration
{
///<summary>Fee ratio of the function.</summary>
[DefaultValue(86400000)]
[JsonProperty(PropertyName = "FeeRatio", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int FeeRatio { get; set; }
///<summary>20% HpRegeneration.</summary>
[DefaultValue(4900)]
[JsonProperty(PropertyName = "Lvl1", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl1 { get; set; }
///<summary>40% HpRegeneration.</summary>
[DefaultValue(5600)]
[JsonProperty(PropertyName = "Lvl2", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl2 { get; set; }
///<summary>80% HpRegeneration.</summary>
[DefaultValue(7000)]
[JsonProperty(PropertyName = "Lvl3", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl3 { get; set; }
///<summary>100% HpRegeneration.</summary>
[DefaultValue(8166)]
[JsonProperty(PropertyName = "Lvl4", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl4 { get; set; }
///<summary>120% HpRegeneration.</summary>
[DefaultValue(10500)]
[JsonProperty(PropertyName = "Lvl5", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl5 { get; set; }
///<summary>140% HpRegeneration.</summary>
[DefaultValue(12250)]
[JsonProperty(PropertyName = "Lvl6", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl6 { get; set; }
///<summary>160% HpRegeneration.</summary>
[DefaultValue(14000)]
[JsonProperty(PropertyName = "Lvl7", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl7 { get; set; }
///<summary>180% HpRegeneration.</summary>
[DefaultValue(15750)]
[JsonProperty(PropertyName = "Lvl8", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl8 { get; set; }
///<summary>200% HpRegeneration.</summary>
[DefaultValue(17500)]
[JsonProperty(PropertyName = "Lvl9", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl9 { get; set; }
///<summary>220% HpRegeneration.</summary>
[DefaultValue(22750)]
[JsonProperty(PropertyName = "Lvl10", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl10 { get; set; }
///<summary>240% HpRegeneration.</summary>
[DefaultValue(26250)]
[JsonProperty(PropertyName = "Lvl11", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl11 { get; set; }
///<summary>260% HpRegeneration.</summary>
[DefaultValue(29750)]
[JsonProperty(PropertyName = "Lvl12", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl12 { get; set; }
///<summary>300% HpRegeneration.</summary>
[DefaultValue(36166)]
[JsonProperty(PropertyName = "Lvl13", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl13 { get; set; }
}
///<summary>ExpRegeneration function price.</summary>
public class ExpRegeneration
{
///<summary>Fee ratio of the function.</summary>
[DefaultValue(86400000)]
[JsonProperty(PropertyName = "FeeRatio", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int FeeRatio { get; set; }
//<summary>5% ExpRegeneration.</summary>
[DefaultValue(21000)]
[JsonProperty(PropertyName = "Lvl1", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl1 { get; set; }
///<summary>10% ExpRegeneration.</summary>
[DefaultValue(42000)]
[JsonProperty(PropertyName = "Lvl2", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl2 { get; set; }
///<summary>15% ExpRegeneration.</summary>
[DefaultValue(63000)]
[JsonProperty(PropertyName = "Lvl3", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl3 { get; set; }
///<summary>25% ExpRegeneration.</summary>
[DefaultValue(105000)]
[JsonProperty(PropertyName = "Lvl4", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl4 { get; set; }
///<summary>35% ExpRegeneration.</summary>
[DefaultValue(147000)]
[JsonProperty(PropertyName = "Lvl5", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl5 { get; set; }
///<summary>40% ExpRegeneration.</summary>
[DefaultValue(163331)]
[JsonProperty(PropertyName = "Lvl6", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl6 { get; set; }
///<summary>50% ExpRegeneration.</summary>
[DefaultValue(210000)]
[JsonProperty(PropertyName = "Lvl7", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl7 { get; set; }
}
///<summary>Creation item function price.</summary>
public class ItemCreation
{
///<summary>Fee ratio of the function.</summary>
[DefaultValue(86400000)]
[JsonProperty(PropertyName = "FeeRatio", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int FeeRatio { get; set; }
///<summary>1st level.</summary>
[DefaultValue(210000)]
[JsonProperty(PropertyName = "Lvl1", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl1 { get; set; }
///<summary>2nd level.</summary>
[DefaultValue(490000)]
[JsonProperty(PropertyName = "Lvl2", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl2 { get; set; }
///<summary>3rd level.</summary>
[DefaultValue(980000)]
[JsonProperty(PropertyName = "Lvl3", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl3 { get; set; }
}
///<summary>Need core support, need more information on functions in different. Clan Hall in different Towns.</summary>
///<summary>Decor curtain function price.</summary>
public class Curtain
{
///<summary>Fee ratio of the function.</summary>
[DefaultValue(86400000)]
[JsonProperty(PropertyName = "FeeRatio", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int FeeRatio { get; set; }
///<summary>1st level.</summary>
[DefaultValue(2002)]
[JsonProperty(PropertyName = "Lvl1", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl1 { get; set; }
///<summary>2nd level.</summary>
[DefaultValue(2625)]
[JsonProperty(PropertyName = "Lvl2", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl2 { get; set; }
}
///<summary>Need core support, need more information on functions in different. Clan Hall in different Towns.</summary>
///<summary>Decor front platform function price.</summary>
public class FrontPlatform
{
///<summary>Fee ratio of the function.</summary>
[DefaultValue(86400000)]
[JsonProperty(PropertyName = "FeeRatio", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int FeeRatio { get; set; }
///<summary>1st level.</summary>
[DefaultValue(3031)]
[JsonProperty(PropertyName = "Lvl1", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl1 { get; set; }
///<summary>2nd level.</summary>
[DefaultValue(9331)]
[JsonProperty(PropertyName = "Lvl2", DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
public int Lvl2 { get; set; }
}
}