Clarify location to call vkCmdBindDescriptorSets - #93
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The call to vkCmdBindDescriptorSets() needs to happen before vkCmdDrawIndex() otherwise runtime errors might appear like: Validation(ERROR): msg_code: 62: Object: 0x555e4d0ebac0 (Type = 6) | VkPipeline 0xe uses set #0 but that set is not bound. Add some extra context to make this more explicit.
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Thanks, you're right that it should be clarified. |
Overv
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Mar 8, 2023
Clarify location to call vkCmdBindDescriptorSets
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The call to vkCmdBindDescriptorSets() needs to happen before vkCmdDrawIndex() otherwise runtime errors might appear like:
Validation(ERROR): msg_code: 62: Object: 0x555e4d0ebac0 (Type = 6) | VkPipeline 0xe uses set #0 but that set is not bound.
Add some extra context to make this more explicit.