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683 lines (635 loc) · 24.9 KB
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// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the License for the
// specific language governing permissions and limitations
// under the License.
#include "arrow/util/async_util.h"
#include <deque>
#include <functional>
#include <list>
#include <memory>
#include <mutex>
#include <queue>
#include <thread>
#include <unordered_set>
#include <gtest/gtest.h>
#include "arrow/result.h"
#include "arrow/testing/async_test_util.h"
#include "arrow/testing/future_util.h"
#include "arrow/testing/gtest_util.h"
#include "arrow/util/async_generator.h"
#include "arrow/util/future.h"
#include "arrow/util/test_common.h"
namespace arrow {
namespace util {
constexpr std::string_view kDummyName = "unit test";
TEST(AsyncTaskScheduler, ShouldScheduleConcurrentTasks) {
// A basic test to make sure we schedule the right number of concurrent tasks
constexpr int kMaxConcurrentTasks = 2;
constexpr int kTotalNumTasks = kMaxConcurrentTasks + 1;
Future<> futures[kTotalNumTasks];
bool submitted[kTotalNumTasks];
Future<> finished = AsyncTaskScheduler::Make([&](AsyncTaskScheduler* scheduler) {
std::shared_ptr<ThrottledAsyncTaskScheduler> throttled =
ThrottledAsyncTaskScheduler::Make(scheduler, kMaxConcurrentTasks);
for (int i = 0; i < kTotalNumTasks; i++) {
futures[i] = Future<>::Make();
submitted[i] = false;
throttled->AddSimpleTask(
[&, i] {
submitted[i] = true;
return futures[i];
},
kDummyName);
}
return Status::OK();
});
AssertNotFinished(finished);
for (int i = 0; i < kTotalNumTasks; i++) {
if (i < kMaxConcurrentTasks) {
ASSERT_TRUE(submitted[i]);
} else {
ASSERT_FALSE(submitted[i]);
}
}
for (int j = 0; j < kTotalNumTasks; j++) {
futures[j].MarkFinished();
if (j + kMaxConcurrentTasks < kTotalNumTasks) {
ASSERT_TRUE(submitted[j + kMaxConcurrentTasks]);
}
}
ASSERT_FINISHES_OK(finished);
}
TEST(AsyncTaskScheduler, CancelWaitsForTasksToFinish) {
StopSource stop_source;
Future<> task = Future<>::Make();
Future<> finished = AsyncTaskScheduler::Make(
[&](AsyncTaskScheduler* scheduler) {
scheduler->AddSimpleTask([&] { return task; }, kDummyName);
return Status::OK();
},
/*abort_callback=*/[](const Status&) {}, stop_source.token());
stop_source.RequestStop();
AssertNotFinished(finished);
task.MarkFinished();
// We don't get a cancel error here which is ok because
// we did ran all the tasks.
ASSERT_FINISHES_OK(finished);
}
TEST(AsyncTaskScheduler, CancelPurgesQueuedTasks) {
StopSource stop_source;
Future<> task = Future<>::Make();
bool second_task_submitted = false;
Future<> finished = AsyncTaskScheduler::Make(
[&](AsyncTaskScheduler* scheduler) {
std::shared_ptr<ThrottledAsyncTaskScheduler> throttled =
ThrottledAsyncTaskScheduler::Make(scheduler, 1);
throttled->AddSimpleTask([&] { return task; }, kDummyName);
throttled->AddSimpleTask(
[&] {
second_task_submitted = true;
return Future<>::MakeFinished();
},
kDummyName);
return Status::OK();
},
/*abort_callback=*/[](const Status&) {}, stop_source.token());
stop_source.RequestStop();
task.MarkFinished();
ASSERT_FINISHES_AND_RAISES(Cancelled, finished);
ASSERT_FALSE(second_task_submitted);
}
TEST(AsyncTaskScheduler, CancelPreventsAdditionalTasks) {
StopSource stop_source;
Future<> task = Future<>::Make();
bool second_task_submitted = false;
Future<> finished = AsyncTaskScheduler::Make(
[&](AsyncTaskScheduler* scheduler) {
scheduler->AddSimpleTask([&] { return task; }, kDummyName);
stop_source.RequestStop();
scheduler->AddSimpleTask(
[&] {
second_task_submitted = true;
return task;
},
kDummyName);
return Status::OK();
},
/*abort_callback=*/[](const Status&) {}, stop_source.token());
task.MarkFinished();
ASSERT_FINISHES_AND_RAISES(Cancelled, finished);
ASSERT_FALSE(second_task_submitted);
}
TEST(AsyncTaskScheduler, AbortCallback) {
// `task` simulates a long running task that will not end for a while. The abort
// callback ends the task early.
Future<> task = Future<>::Make();
Future<> finished = AsyncTaskScheduler::Make(
[&](AsyncTaskScheduler* scheduler) {
scheduler->AddSimpleTask([&] { return task; }, kDummyName);
scheduler->AddSimpleTask([] { return Status::Invalid("XYZ"); }, kDummyName);
return Status::OK();
},
[&](const Status& st) {
ASSERT_TRUE(st.IsInvalid());
task.MarkFinished();
});
ASSERT_FINISHES_AND_RAISES(Invalid, finished);
}
TEST(AsyncTaskScheduler, TaskStaysAliveUntilFinished) {
bool my_task_destroyed = false;
Future<> task = Future<>::Make();
Future<> finished = AsyncTaskScheduler::Make([&](AsyncTaskScheduler* scheduler) {
struct MyTask : public AsyncTaskScheduler::Task {
MyTask(bool* my_task_destroyed_ptr, Future<> task_fut)
: my_task_destroyed_ptr(my_task_destroyed_ptr), task_fut(std::move(task_fut)) {}
~MyTask() { *my_task_destroyed_ptr = true; }
Result<Future<>> operator()() override { return task_fut; }
std::string_view name() const override { return kDummyName; }
bool* my_task_destroyed_ptr;
Future<> task_fut;
};
scheduler->AddTask(std::make_unique<MyTask>(&my_task_destroyed, task));
return Status::OK();
});
SleepABit();
ASSERT_FALSE(my_task_destroyed);
task.MarkFinished();
ASSERT_TRUE(my_task_destroyed);
ASSERT_FINISHES_OK(finished);
}
TEST(AsyncTaskScheduler, InitialTaskAddsNothing) {
Future<> finished = AsyncTaskScheduler::Make(
[&](AsyncTaskScheduler* scheduler) { return Status::OK(); });
ASSERT_FINISHES_OK(finished);
}
TEST(AsyncTaskScheduler, InitialTaskFails) {
Future<> task = Future<>::Make();
Future<> finished = AsyncTaskScheduler::Make([&](AsyncTaskScheduler* scheduler) {
EXPECT_TRUE(scheduler->AddSimpleTask([&]() { return task; }, kDummyName));
return Status::Invalid("XYZ");
});
AssertNotFinished(finished);
task.MarkFinished();
ASSERT_FINISHES_AND_RAISES(Invalid, finished);
finished = AsyncTaskScheduler::Make(
[&](AsyncTaskScheduler* scheduler) { return Status::Invalid("XYZ"); });
ASSERT_FINISHES_AND_RAISES(Invalid, finished);
}
TEST(AsyncTaskScheduler, TaskGroup) {
Future<> task = Future<>::Make();
bool finish_callback_ran = false;
Future<> finished = AsyncTaskScheduler::Make([&](AsyncTaskScheduler* scheduler) {
std::unique_ptr<AsyncTaskGroup> task_group = AsyncTaskGroup::Make(scheduler, [&] {
finish_callback_ran = true;
return Status::OK();
});
EXPECT_TRUE(task_group->AddSimpleTask([&]() { return task; }, kDummyName));
return Status::OK();
});
ASSERT_FALSE(finish_callback_ran);
AssertNotFinished(finished);
task.MarkFinished();
ASSERT_FINISHES_OK(finished);
ASSERT_TRUE(finish_callback_ran);
}
TEST(AsyncTaskScheduler, TaskGroupLifetime) {
Future<> task = Future<>::Make();
bool finish_callback_ran = false;
Future<> finished = AsyncTaskScheduler::Make([&](AsyncTaskScheduler* scheduler) {
std::unique_ptr<AsyncTaskGroup> task_group = AsyncTaskGroup::Make(scheduler, [&] {
finish_callback_ran = true;
return Status::OK();
});
EXPECT_TRUE(task_group->AddSimpleTask([&]() { return task; }, kDummyName));
// Last task in group is finished but we still have a reference to the group (and
// could still add tasks) so the finish callback does not run
task.MarkFinished();
EXPECT_FALSE(finish_callback_ran);
return Status::OK();
});
ASSERT_FINISHES_OK(finished);
ASSERT_TRUE(finish_callback_ran);
}
TEST(AsyncTaskScheduler, TaskGroupNoTasks) {
Future<> task = Future<>::Make();
bool finish_callback_ran = false;
Future<> finished = AsyncTaskScheduler::Make([&](AsyncTaskScheduler* scheduler) {
std::unique_ptr<AsyncTaskGroup> task_group = AsyncTaskGroup::Make(scheduler, [&] {
finish_callback_ran = true;
return Status::OK();
});
EXPECT_FALSE(finish_callback_ran);
return Status::OK();
});
ASSERT_FINISHES_OK(finished);
ASSERT_TRUE(finish_callback_ran);
}
TEST(AsyncTaskScheduler, TaskGroupFinishCallbackFails) {
Future<> task = Future<>::Make();
Future<> finished = AsyncTaskScheduler::Make([&](AsyncTaskScheduler* scheduler) {
std::unique_ptr<AsyncTaskGroup> task_group =
AsyncTaskGroup::Make(scheduler, [&] { return Status::Invalid("XYZ"); });
EXPECT_TRUE(task_group->AddSimpleTask([&]() { return task; }, kDummyName));
// Last task in group is finished but we still have a reference to the group (and
// could still add tasks) so the finish callback does not run
return Status::OK();
});
AssertNotFinished(finished);
task.MarkFinished();
ASSERT_FINISHES_AND_RAISES(Invalid, finished);
}
#ifndef ARROW_VALGRIND
TEST(AsyncTaskScheduler, FailingTaskStress) {
// Test many tasks failing at the same time
constexpr int kNumTasks = 256;
for (int i = 0; i < kNumTasks; i++) {
Future<> finished = AsyncTaskScheduler::Make([&](AsyncTaskScheduler* scheduler) {
EXPECT_TRUE(scheduler->AddSimpleTask([] { return SleepABitAsync(); }, kDummyName));
EXPECT_TRUE(scheduler->AddSimpleTask(
[] { return SleepABitAsync().Then([]() { return Status::Invalid("XYZ"); }); },
kDummyName));
return Status::OK();
});
ASSERT_FINISHES_AND_RAISES(Invalid, finished);
}
for (int i = 0; i < kNumTasks; i++) {
Future<> finished = AsyncTaskScheduler::Make([&](AsyncTaskScheduler* scheduler) {
std::unique_ptr<AsyncTaskGroup> task_group =
AsyncTaskGroup::Make(scheduler, [] { return Status::OK(); });
EXPECT_TRUE(task_group->AddSimpleTask([] { return SleepABitAsync(); }, kDummyName));
EXPECT_TRUE(task_group->AddSimpleTask(
[] { return SleepABitAsync().Then([]() { return Status::Invalid("XYZ"); }); },
kDummyName));
return Status::OK();
});
ASSERT_FINISHES_AND_RAISES(Invalid, finished);
}
}
#endif
TEST(AsyncTaskScheduler, AsyncGenerator) {
for (bool slow : {false, true}) {
std::vector<TestInt> values{1, 2, 3};
std::vector<TestInt> seen_values{};
ARROW_SCOPED_TRACE("Slow: ", slow);
Future<> finished = AsyncTaskScheduler::Make([&](AsyncTaskScheduler* scheduler) {
AsyncGenerator<TestInt> generator = MakeVectorGenerator<TestInt>(values);
if (slow) {
generator = util::SlowdownABit(generator);
}
std::function<Status(const TestInt&)> visitor = [&](const TestInt& val) {
seen_values.push_back(val);
return Status::OK();
};
scheduler->AddAsyncGenerator(std::move(generator), std::move(visitor), kDummyName);
return Status::OK();
});
ASSERT_FINISHES_OK(finished);
ASSERT_EQ(seen_values, values);
}
}
class CustomThrottle : public ThrottledAsyncTaskScheduler::Throttle {
public:
virtual std::optional<Future<>> TryAcquire(int amt) {
if (gate_.is_finished()) {
return std::nullopt;
} else {
return gate_;
}
}
virtual void Release(int amt) {}
void Unlock() { gate_.MarkFinished(); }
int Capacity() { return std::numeric_limits<int>::max(); }
virtual void Pause() { FAIL() << "Should not get here."; }
virtual void Resume() { FAIL() << "Should not get here."; }
private:
Future<> gate_ = Future<>::Make();
};
TEST(AsyncTaskScheduler, Throttle) {
// Queued tasks should still be executed and should block completion of the scheduler
Future<> slow_task = Future<>::Make();
bool was_run = false;
Future<> finished = AsyncTaskScheduler::Make([&](AsyncTaskScheduler* scheduler) {
std::shared_ptr<ThrottledAsyncTaskScheduler> throttled =
ThrottledAsyncTaskScheduler::Make(scheduler, 1);
EXPECT_TRUE(throttled->AddSimpleTask([slow_task] { return slow_task; }, kDummyName));
EXPECT_TRUE(throttled->AddSimpleTask(
[&was_run] {
was_run = true;
return Future<>::MakeFinished();
},
kDummyName));
EXPECT_FALSE(was_run);
return Status::OK();
});
slow_task.MarkFinished();
ASSERT_FINISHES_OK(finished);
ASSERT_TRUE(was_run);
/// Same test but block task by custom throttle
was_run = false;
auto custom_throttle = std::make_unique<CustomThrottle>();
CustomThrottle* custom_throttle_view = custom_throttle.get();
finished = AsyncTaskScheduler::Make([&](AsyncTaskScheduler* scheduler) {
std::shared_ptr<ThrottledAsyncTaskScheduler> throttled =
ThrottledAsyncTaskScheduler::MakeWithCustomThrottle(scheduler,
std::move(custom_throttle));
EXPECT_TRUE(throttled->AddSimpleTask(
[&was_run] {
was_run = true;
return Future<>::MakeFinished();
},
kDummyName));
EXPECT_FALSE(was_run);
custom_throttle_view->Unlock();
return Status::OK();
});
ASSERT_FINISHES_OK(finished);
ASSERT_TRUE(was_run);
}
TEST(AsyncTaskScheduler, TaskWithCostBiggerThanThrottle) {
// It can be difficult to know the maximum cost a task may have. In
// scanning this is the maximum size of a batch stored on disk which we
// cannot know ahead of time. So a task may have a cost greater than the
// size of the throttle. In that case we simply drop the cost to the
// capacity of the throttle.
constexpr int kThrottleCapacity = 5;
bool task_submitted = false;
Future<> blocking_task = Future<>::Make();
Future<> task = Future<>::Make();
struct ExpensiveTask : AsyncTaskScheduler::Task {
ExpensiveTask(bool* task_submitted, Future<> task)
: task_submitted(task_submitted), task(std::move(task)) {}
Result<Future<>> operator()() override {
*task_submitted = true;
return task;
}
int cost() const override { return kThrottleCapacity * 50; }
std::string_view name() const override { return kDummyName; }
bool* task_submitted;
Future<> task;
};
Future<> finished = AsyncTaskScheduler::Make([&](AsyncTaskScheduler* scheduler) {
std::shared_ptr<ThrottledAsyncTaskScheduler> throttled =
ThrottledAsyncTaskScheduler::Make(scheduler, kThrottleCapacity);
EXPECT_TRUE(throttled->AddSimpleTask([&] { return blocking_task; }, kDummyName));
EXPECT_TRUE(
throttled->AddTask(std::make_unique<ExpensiveTask>(&task_submitted, task)));
return Status::OK();
});
// Task should not be submitted initially because blocking_task (even though
// it has a cost of 1) is preventing it.
ASSERT_FALSE(task_submitted);
blocking_task.MarkFinished();
// One blocking_task is out of the way the task is free to run
ASSERT_TRUE(task_submitted);
task.MarkFinished();
ASSERT_FINISHES_OK(finished);
}
TEST(AsyncTaskScheduler, TaskFinishesAfterError) {
/// If a task fails it shouldn't impact previously submitted tasks
Future<> fut1 = Future<>::Make();
Future<> finished = AsyncTaskScheduler::Make([&](AsyncTaskScheduler* scheduler) {
EXPECT_TRUE(scheduler->AddSimpleTask([fut1] { return fut1; }, kDummyName));
EXPECT_TRUE(scheduler->AddSimpleTask(
[] { return Future<>::MakeFinished(Status::Invalid("XYZ")); }, kDummyName));
return Status::OK();
});
AssertNotFinished(finished);
fut1.MarkFinished();
ASSERT_FINISHES_AND_RAISES(Invalid, finished);
}
TEST(AsyncTaskScheduler, FailAfterAdd) {
/// If a task fails it shouldn't impact tasks that have been submitted
/// even if they were submitted later
Future<> will_fail = Future<>::Make();
Future<> added_later_and_passes = Future<>::Make();
Future<> finished = AsyncTaskScheduler::Make([&](AsyncTaskScheduler* scheduler) {
EXPECT_TRUE(scheduler->AddSimpleTask([will_fail] { return will_fail; }, kDummyName));
EXPECT_TRUE(scheduler->AddSimpleTask(
[added_later_and_passes] { return added_later_and_passes; }, kDummyName));
will_fail.MarkFinished(Status::Invalid("XYZ"));
EXPECT_FALSE(scheduler->AddSimpleTask([] { return Future<>::Make(); }, kDummyName));
return Status::OK();
});
AssertNotFinished(finished);
added_later_and_passes.MarkFinished();
ASSERT_FINISHES_AND_RAISES(Invalid, finished);
}
TEST(AsyncTaskScheduler, PurgeUnsubmitted) {
// If a task fails then unsubmitted tasks should not be executed
Future<> will_fail = Future<>::Make();
bool was_submitted = false;
Future<> finished = AsyncTaskScheduler::Make([&](AsyncTaskScheduler* scheduler) {
std::shared_ptr<ThrottledAsyncTaskScheduler> throttled =
ThrottledAsyncTaskScheduler::Make(scheduler, 1);
EXPECT_TRUE(throttled->AddSimpleTask([will_fail] { return will_fail; }, kDummyName));
EXPECT_TRUE(throttled->AddSimpleTask(
[&was_submitted] {
was_submitted = true;
return Future<>::MakeFinished();
},
kDummyName));
will_fail.MarkFinished(Status::Invalid("XYZ"));
return Status::OK();
});
ASSERT_FINISHES_AND_RAISES(Invalid, finished);
ASSERT_FALSE(was_submitted);
// Purge might still be needed when done with initial task too
will_fail = Future<>::Make();
Future<> slow_task_that_passes = Future<>::Make();
was_submitted = false;
finished = AsyncTaskScheduler::Make([&](AsyncTaskScheduler* scheduler) {
std::shared_ptr<ThrottledAsyncTaskScheduler> throttled =
ThrottledAsyncTaskScheduler::Make(scheduler, 2);
EXPECT_TRUE(throttled->AddSimpleTask([will_fail] { return will_fail; }, kDummyName));
EXPECT_TRUE(throttled->AddSimpleTask(
[slow_task_that_passes] { return slow_task_that_passes; }, kDummyName));
EXPECT_TRUE(throttled->AddSimpleTask(
[&was_submitted] {
was_submitted = true;
return Future<>::MakeFinished();
},
kDummyName));
return Status::OK();
});
will_fail.MarkFinished(Status::Invalid("XYZ"));
slow_task_that_passes.MarkFinished();
ASSERT_FINISHES_AND_RAISES(Invalid, finished);
ASSERT_FALSE(was_submitted);
}
#ifndef ARROW_VALGRIND
TEST(AsyncTaskScheduler, FifoStress) {
// Regresses an issue where adding a task, when the throttle was
// just cleared, could lead to the added task being run immediately,
// even though there were queued tasks.
constexpr int kNumIters = 100;
for (int i = 0; i < kNumIters; i++) {
std::atomic<bool> middle_task_run{false};
Future<> finished = AsyncTaskScheduler::Make([&](AsyncTaskScheduler* scheduler) {
std::shared_ptr<ThrottledAsyncTaskScheduler> throttled =
ThrottledAsyncTaskScheduler::Make(scheduler, 1);
throttled->AddSimpleTask([] { return SleepABitAsync(); }, kDummyName);
throttled->AddSimpleTask(
[&] {
middle_task_run = true;
return Future<>::MakeFinished();
},
kDummyName);
SleepABit();
throttled->AddSimpleTask(
[&] {
EXPECT_TRUE(middle_task_run);
return Future<>::MakeFinished();
},
kDummyName);
return Status::OK();
});
ASSERT_FINISHES_OK(finished);
}
}
TEST(AsyncTaskScheduler, MaxConcurrentTasksStress) {
constexpr int kNumIters = 100;
constexpr int kNumTasks = 32;
constexpr int kNumConcurrentTasks = 8;
for (int i = 0; i < kNumIters; i++) {
std::atomic<int> num_tasks_running{0};
Future<> finished = AsyncTaskScheduler::Make([&](AsyncTaskScheduler* scheduler) {
std::shared_ptr<ThrottledAsyncTaskScheduler> throttled =
ThrottledAsyncTaskScheduler::Make(scheduler, kNumConcurrentTasks);
for (int task_idx = 0; task_idx < kNumTasks; task_idx++) {
throttled->AddSimpleTask(
[&num_tasks_running, kNumConcurrentTasks] {
if (num_tasks_running.fetch_add(1) > kNumConcurrentTasks) {
ADD_FAILURE() << "More than " << kNumConcurrentTasks
<< " tasks were allowed to run concurrently";
}
return SleepABitAsync().Then(
[&num_tasks_running] { num_tasks_running.fetch_sub(1); });
},
kDummyName);
}
return Status::OK();
});
ASSERT_FINISHES_OK(finished);
}
}
TEST(AsyncTaskScheduler, ScanningStress) {
// Simulates the scanner's use of the scheduler
// The top level scheduler scans over fragments and
// for each fragment a task group is created that scans
// that fragment. The task groups all share a common throttle
constexpr int kNumIters = 16;
constexpr int kNumFragments = 16;
constexpr int kBatchesPerFragment = 8;
constexpr int kNumConcurrentTasks = 4;
constexpr int kExpectedBatchesScanned = kNumFragments * kBatchesPerFragment;
for (int i = 0; i < kNumIters; i++) {
std::atomic<int> batches_scanned{0};
auto scan_batch = [&] { batches_scanned++; };
auto submit_scan = [&]() { return SleepABitAsync().Then(scan_batch); };
Future<> finished = AsyncTaskScheduler::Make([&](AsyncTaskScheduler* scheduler) {
std::shared_ptr<ThrottledAsyncTaskScheduler> throttled =
ThrottledAsyncTaskScheduler::Make(scheduler, kNumConcurrentTasks);
auto list_fragment = [&, throttled]() {
std::unique_ptr<AsyncTaskGroup> task_group =
AsyncTaskGroup::Make(throttled.get(), [] { return Status::OK(); });
for (int i = 0; i < kBatchesPerFragment; i++) {
EXPECT_TRUE(task_group->AddSimpleTask(submit_scan, kDummyName));
}
return Status::OK();
};
auto submit_list_fragment = [&]() { return SleepABitAsync().Then(list_fragment); };
for (int frag_idx = 0; frag_idx < kNumFragments; frag_idx++) {
EXPECT_TRUE(scheduler->AddSimpleTask(submit_list_fragment, kDummyName));
}
return Status::OK();
});
ASSERT_FINISHES_OK(finished);
ASSERT_EQ(kExpectedBatchesScanned, batches_scanned.load());
}
}
#endif
class TaskWithPriority : public AsyncTaskScheduler::Task {
public:
TaskWithPriority(std::function<Result<Future<>>()> task, int priority)
: task(std::move(task)), priority(priority) {}
Result<Future<>> operator()() override { return task(); }
std::string_view name() const override { return kDummyName; }
std::function<Result<Future<>>()> task;
int priority;
};
struct TaskWithPriorityCompare {
bool operator()(TaskWithPriority* left, TaskWithPriority* right) {
return left->priority < right->priority;
}
};
// A priority queue that prefers tasks with higher priority
class PriorityQueue : public ThrottledAsyncTaskScheduler::Queue {
public:
using Task = AsyncTaskScheduler::Task;
void Push(std::unique_ptr<Task> task) {
queue_.push(static_cast<TaskWithPriority*>(task.release()));
}
std::unique_ptr<Task> Pop() {
TaskWithPriority* top = queue_.top();
queue_.pop();
return std::unique_ptr<Task>(top);
}
const Task& Peek() { return *queue_.top(); }
bool Empty() { return queue_.empty(); }
void Purge() {
while (!queue_.empty()) {
queue_.pop();
}
}
private:
std::priority_queue<TaskWithPriority*, std::vector<TaskWithPriority*>,
TaskWithPriorityCompare>
queue_;
};
TEST(AsyncTaskScheduler, Priority) {
constexpr int kNumTasks = 32;
constexpr int kNumConcurrentTasks = 8;
std::shared_ptr<GatingTask> gate = GatingTask::Make();
int submit_order[kNumTasks];
std::atomic<int> order_index{0};
Future<> finished = AsyncTaskScheduler::Make([&](AsyncTaskScheduler* scheduler) {
std::shared_ptr<ThrottledAsyncTaskScheduler> throttled =
ThrottledAsyncTaskScheduler::Make(scheduler, kNumConcurrentTasks,
std::make_unique<PriorityQueue>());
for (int task_idx = 0; task_idx < kNumTasks; task_idx++) {
int priority = task_idx;
std::function<Result<Future<>>()> task_exec = [&, priority]() -> Result<Future<>> {
submit_order[order_index++] = priority;
return gate->AsyncTask();
};
auto task = std::make_unique<TaskWithPriority>(task_exec, priority);
throttled->AddTask(std::move(task));
}
return Status::OK();
});
AssertNotFinished(finished);
ASSERT_OK(gate->WaitForRunning(kNumConcurrentTasks));
ASSERT_OK(gate->Unlock());
for (int i = 0; i < kNumConcurrentTasks; i++) {
// The first tasks will be submitted immediately since the queue is empty
ASSERT_EQ(submit_order[i], i);
}
// After that the remaining tasks will run in LIFO order because of the priority
for (int i = kNumConcurrentTasks; i < kNumTasks; i++) {
ASSERT_EQ(submit_order[i], kNumTasks - i - 1 + kNumConcurrentTasks);
}
}
} // namespace util
} // namespace arrow