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/**
* =============================================================================
* Source Python
* Copyright (C) 2012 Source Python Development Team. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, the Source Python Team gives you permission
* to link the code of this program (as well as its derivative works) to
* "Half-Life 2," the "Source Engine," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, the Source.Python
* Development Team grants this exception to all derivative works.
*/
#ifndef _VECMATH_WRAP_H
#define _VECMATH_WRAP_H
#include "mathlib/vector.h"
#include "boost/python.hpp"
using namespace boost::python;
class CVector
{
public:
CVector(float x, float y, float z);
CVector();
CVector(Vector vec);
operator Vector();
operator Vector() const;
float get_x();
void set_x(float fValue);
float get_y();
void set_y(float fValue);
float get_z();
void set_z(float fValue);
float get_item(int iIndex);
void set_item(int iIndex, float fValue);
bool is_valid();
void invalidate();
void random(float fMin, float fMax);
void zero();
bool operator==(CVector* pOther);
bool operator!=(CVector* pOther);
CVector* operator+(object value);
CVector* operator-(object value);
CVector* operator*(object value);
CVector* operator/(object value);
void negate();
float get_length();
float get_length_sqr();
bool is_zero(float fTolerance = 0.01f);
float normalize();
bool is_within_box(CVector* pMins, CVector* pMaxs);
float get_distance(CVector* pOther);
float get_distance_sqr(CVector* pOther);
void mul_add(CVector* pA, CVector* pB, float fScalar);
float dot(CVector* pOther);
float get_length_2D();
float get_length_2D_sqr();
CVector* cross(CVector* pOther);
CVector* get_min(CVector* pOther);
CVector* get_max(CVector* pOther);
private:
Vector m_Vector;
};
#endif // _VECMATH_WRAP_H