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sqlite.h
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65 lines (56 loc) · 1.56 KB
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/**
* @file sqlite.h
* @brief SQLite DB access layer
*
* (c) 2013-2014 by Mega Limited, Auckland, New Zealand
*
* This file is part of the MEGA SDK - Client Access Engine.
*
* Applications using the MEGA API must present a valid application key
* and comply with the the rules set forth in the Terms of Service.
*
* The MEGA SDK is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* @copyright Simplified (2-clause) BSD License.
*
* You should have received a copy of the license along with this
* program.
*/
#ifdef USE_SQLITE
#ifndef DBACCESS_CLASS
#define DBACCESS_CLASS SqliteDbAccess
#include <sqlite3.h>
namespace mega {
class MEGA_API SqliteDbAccess : public DbAccess
{
string dbpath;
public:
DbTable* open(PrnGen &rng, FileSystemAccess*, string*, bool recycleLegacyDB, bool checkAlwaysTransacted) override;
SqliteDbAccess(string* = NULL);
~SqliteDbAccess();
};
class MEGA_API SqliteDbTable : public DbTable
{
sqlite3* db;
sqlite3_stmt* pStmt;
string dbfile;
FileSystemAccess *fsaccess;
public:
void rewind();
bool next(uint32_t*, string*);
bool get(uint32_t, string*);
bool put(uint32_t, char*, unsigned);
bool del(uint32_t);
void truncate();
void begin();
void commit();
void abort();
void remove();
SqliteDbTable(PrnGen &rng, sqlite3*, FileSystemAccess *fs, string *filepath, bool checkAlwaysTransacted);
~SqliteDbTable();
};
} // namespace
#endif
#endif