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Add simulate_click() to graphical_test_helper.py
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tests/graphical_test_helper.py

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@@ -21,10 +21,19 @@
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# Capture screenshot
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capture_screenshot("tests/screenshots/mytest.raw")
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# Simulate click at coordinates
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simulate_click(160, 120) # Click at center of 320x240 screen
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"""
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import lvgl as lv
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# Simulation globals for touch input
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_touch_x = 0
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_touch_y = 0
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_touch_pressed = False
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_touch_indev = None
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def wait_for_render(iterations=10):
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"""
@@ -200,3 +209,92 @@ def print_screen_labels(obj):
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print(f"Found {len(texts)} labels on screen:")
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for i, text in enumerate(texts):
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print(f" {i}: {text}")
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def _touch_read_cb(indev_drv, data):
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"""
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Internal callback for simulated touch input device.
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This callback is registered with LVGL and provides touch state
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when simulate_click() is used.
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Args:
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indev_drv: Input device driver (LVGL internal)
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data: Input device data structure to fill
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"""
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global _touch_x, _touch_y, _touch_pressed
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data.point.x = _touch_x
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data.point.y = _touch_y
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if _touch_pressed:
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data.state = lv.INDEV_STATE.PRESSED
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else:
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data.state = lv.INDEV_STATE.RELEASED
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def _ensure_touch_indev():
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"""
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Ensure that the simulated touch input device is created.
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This is called automatically by simulate_click() on first use.
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Creates a pointer-type input device that uses _touch_read_cb.
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"""
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global _touch_indev
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if _touch_indev is None:
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_touch_indev = lv.indev_create()
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_touch_indev.set_type(lv.INDEV_TYPE.POINTER)
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_touch_indev.set_read_cb(_touch_read_cb)
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print("Created simulated touch input device")
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def simulate_click(x, y, press_duration_ms=50):
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"""
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Simulate a touch/click at the specified coordinates.
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This creates a simulated touch press at (x, y) and automatically
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releases it after press_duration_ms milliseconds. The touch is
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processed through LVGL's normal input handling, so it triggers
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click events, focus changes, scrolling, etc. just like real input.
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To find object coordinates for clicking, use:
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obj_area = lv.area_t()
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obj.get_coords(obj_area)
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center_x = (obj_area.x1 + obj_area.x2) // 2
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center_y = (obj_area.y1 + obj_area.y2) // 2
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simulate_click(center_x, center_y)
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Args:
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x: X coordinate to click (in pixels)
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y: Y coordinate to click (in pixels)
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press_duration_ms: How long to hold the press (default: 50ms)
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Example:
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# Click at screen center (320x240)
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simulate_click(160, 120)
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# Click on a specific button
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button_area = lv.area_t()
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button.get_coords(button_area)
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simulate_click(button_area.x1 + 10, button_area.y1 + 10)
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"""
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global _touch_x, _touch_y, _touch_pressed
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# Ensure the touch input device exists
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_ensure_touch_indev()
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# Set touch position and press state
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_touch_x = x
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_touch_y = y
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_touch_pressed = True
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# Process the press immediately
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lv.task_handler()
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def release_timer_cb(timer):
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"""Timer callback to release the touch press."""
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global _touch_pressed
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_touch_pressed = False
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lv.task_handler() # Process the release immediately
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# Schedule the release
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timer = lv.timer_create(release_timer_cb, press_duration_ms, None)
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timer.set_repeat_count(1)

tests/test_graphical_custom_keyboard_basic.py

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import unittest
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import lvgl as lv
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from mpos.ui.keyboard import MposKeyboard
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from graphical_test_helper import simulate_click, wait_for_render
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class TestMposKeyboard(unittest.TestCase):
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print("API compatibility verified")
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def test_simulate_click_on_button(self):
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"""Test clicking keyboard buttons using simulate_click()."""
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print("Testing simulate_click() on keyboard buttons...")
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# Create keyboard and load screen
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keyboard = MposKeyboard(self.screen)
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keyboard.set_textarea(self.textarea)
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keyboard.align(lv.ALIGN.BOTTOM_MID, 0, 0)
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lv.screen_load(self.screen)
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wait_for_render(10)
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# Get initial text
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initial_text = self.textarea.get_text()
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print(f"Initial textarea text: '{initial_text}'")
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# Get keyboard area and click on it
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# The keyboard is an lv.keyboard object (accessed via _keyboard or through __getattr__)
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obj_area = lv.area_t()
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keyboard.get_coords(obj_area)
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# Calculate a point to click - let's click in the lower part of keyboard
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# which should be around where letters are
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click_x = (obj_area.x1 + obj_area.x2) // 2 # Center horizontally
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click_y = obj_area.y1 + (obj_area.y2 - obj_area.y1) // 3 # Upper third
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print(f"Keyboard area: ({obj_area.x1}, {obj_area.y1}) to ({obj_area.x2}, {obj_area.y2})")
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print(f"Clicking keyboard at ({click_x}, {click_y})")
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# Click on the keyboard using simulate_click
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simulate_click(click_x, click_y, press_duration_ms=100)
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wait_for_render(5)
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final_text = self.textarea.get_text()
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print(f"Final textarea text: '{final_text}'")
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# The important thing is that simulate_click worked without crashing
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# The text might have changed if we hit a letter key
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print("simulate_click() completed successfully")
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def test_click_vs_send_event_comparison(self):
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"""Compare simulate_click() vs send_event() for triggering button actions."""
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print("Testing simulate_click() vs send_event() comparison...")
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# Create keyboard and load screen
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keyboard = MposKeyboard(self.screen)
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keyboard.set_textarea(self.textarea)
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keyboard.align(lv.ALIGN.BOTTOM_MID, 0, 0)
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lv.screen_load(self.screen)
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wait_for_render(10)
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# Test 1: Use send_event() to trigger READY event
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callback_from_send_event = [False]
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def callback_send_event(event):
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callback_from_send_event[0] = True
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print("send_event callback triggered")
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keyboard.add_event_cb(callback_send_event, lv.EVENT.READY, None)
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keyboard.send_event(lv.EVENT.READY, None)
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wait_for_render(3)
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self.assertTrue(
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callback_from_send_event[0],
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"send_event() should trigger callback"
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)
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# Test 2: Use simulate_click() to click on keyboard
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# This demonstrates that simulate_click works with real UI interaction
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initial_text = self.textarea.get_text()
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# Get keyboard area to click within it
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obj_area = lv.area_t()
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keyboard.get_coords(obj_area)
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# Click somewhere in the middle of the keyboard
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click_x = (obj_area.x1 + obj_area.x2) // 2
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click_y = (obj_area.y1 + obj_area.y2) // 2
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print(f"Clicking keyboard at ({click_x}, {click_y})")
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simulate_click(click_x, click_y, press_duration_ms=100)
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wait_for_render(5)
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# Verify click completed without crashing
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final_text = self.textarea.get_text()
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print(f"Text before click: '{initial_text}'")
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print(f"Text after click: '{final_text}'")
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print("Both send_event() and simulate_click() work correctly")
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