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The conflict issues were previously caused by Unity's official System.Runtime.CompilerServices.Unsafe, and currently there isn't a good solution. |
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Hi there, I'm about to ship a unity tool that make use of MessagePack. Since I'm willing to release the package to the public, I'm demanding what would be the best approach to embed MessagePack.
My idea so far:
Another potential issue is users may have installed other unity packages that uses MessagePack, so conflicts can occurs in these cases and I don't know how I could mitigate this
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