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3.NeXT_GFX_Lib_kaleido3d/nextgen_graphics_lib_kaleido3d.md renamed to 3.build_next_gen_gfx_lib/nextgen_graphics_lib_kaleido3d.md

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4.inside_ue4_dyn_gi/distance_field_gi.md

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4.inside_ue4_dyn_gi/lpv_in_ue4.md

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# Unreal Insight:基于距离场的环境光遮蔽(Distance Field Ambient Occlusion)
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4.ue4_insight_gi/lpv.md

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# Unreal Insight:光传播体动态全局光照(Light Propagation Volumes)
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## Reflective Shadow Maps(反射性阴影贴图)
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## Light Propagation Volumes(光传播体算法)
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![](images/lpv/lpv_propagate.png)
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## 参考资料
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* [Cascaded Light Propagation Volumes for Real-Time Indirect Illumination][1]
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* [Tobias Alexander Franke's Blog][2]
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* [Reflective Shadow Maps][3]
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* [Light Propagation Volumes in CryEngine 3][4]
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* [Spherical Harmonic Lighting: The Gritty Details][5]
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* [Eric Polman's Blog][6]
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[1]:https://pdfs.semanticscholar.org/24aa/f35de490996b7d4d43e2cdc63f60a2a00b89.pdf
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[2]:http://www.tobias-franke.eu
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[3]:https://classes.soe.ucsc.edu/cmps160/Spring13/proposal/mijallen/proposal/media/p203-dachsbacher.pdf
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[4]:http://www.crytek.com/download/Light_Propagation_Volumes.pdf
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[5]:http://silviojemma.com/public/papers/lighting/spherical-harmonic-lighting.pdf
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[6]:http://ericpolman.com/light-propagation-volumes/

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