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const buttons = document.querySelectorAll('.button');
// console.log(buttons);
const body = document.querySelector('body');
buttons.forEach((button) => {
button.addEventListener('click', function (e) {
if (e.target.id === 'grey') {
body.style.backgroundColor = 'grey';
} else if (e.target.id === 'yellow') {
body.style.backgroundColor = 'yellow';
} else if (e.target.id === 'blue') {
body.style.backgroundColor = 'blue';
} else {
body.style.backgroundColor = 'white';
}
});
});
const form = document.querySelector('form');
form.addEventListener('submit', function (e) {
e.preventDefault();
const height = parseInt(document.querySelector('#height').value);
const weight = parseInt(document.querySelector('#weight').value);
const result = document.querySelector('#results');
if (height === '' || height < 0) {
results.innerHTML = 'Please give a valid height';
}
if (weight === '' || weight < 0) {
results.innerHTML = 'Please give a valid weight';
}
const bmi = (weight / ((height * height) / 10000)).toFixed(2);
results.innerHTML = `<span>${bmi}</span>`;
});
const currentTime = document.querySelector('#clock');
setInterval(function () {
let date = new Date();
currentTime.innerHTML = date.toLocaleTimeString();
}, 1000);
const randomNumber = parseInt(Math.random() * 100 + 1);
const submit = document.querySelector('#subt');
const userInput = document.querySelector('#guessField');
const guessSlot = document.querySelector('.guesses');
const remaining = document.querySelector('.lastResult');
const lowOrHigh = document.querySelector('.lowOrHi');
const startOver = document.querySelector('.resultParas');
const p = document.createElement('p');
let prevGuess = [];
let numGuess = 1;
let playGame = true;
if (playGame) {
submit.addEventListener('click', function (e) {
e.preventDefault();
const guess = parseInt(userInput.value);
validateGuess(guess);
});
}
function validateGuess(guess) {
if (isNaN(guess)) {
alert('Please enter a valid number');
} else if (guess < 1 || guess > 100) {
alert('Please enter a number between 1 and 100');
} else {
prevGuess.push(guess);
if (numGuess >= 10) {
displayGuess(guess);
displayMessage(`Game Over! The Random number was ${randomNumber}`);
endGame();
} else {
displayGuess(guess);
checkGuess(guess);
}
}
}
function checkGuess(guess) {
if (guess === randomNumber) {
displayMessage(`You guessed it right!`);
endGame();
} else if (guess < randomNumber) {
displayMessage(`Number is too Low`);
} else {
displayMessage(`Number is too High`);
}
}
function displayMessage(message) {
lowOrHigh.innerHTML = `<h2>${message}</h2>`;
}
function displayGuess(guess) {
guessSlot.innerHTML += `${guess} `;
numGuess++;
remaining.innerHTML = `${10 - numGuess}`;
userInput.value = ''; // Reset input value after each guess
}
function newGame() {
randomNumber = parseInt(Math.random() * 100 + 1); // Generate new random number for next game
prevGuess = [];
numGuess = 1;
guessSlot.innerHTML = ''; // Clear previous guesses
remaining.innerHTML = '10';
lowOrHigh.innerHTML = '';
playGame = true;
userInput.removeAttribute('disabled'); // Enable input field for new game
p.innerHTML = ''; // Remove the "New Game" button
}
function endGame() {
userInput.setAttribute('disabled', '');
p.classList.add('button');
p.innerHTML = `<h1 id="newGame">Start a New Game</h1>`;
startOver.appendChild(p);
p.addEventListener('click', function () {
newGame();
});
playGame = false;
}
function newGame() {
const newGameButton = document.querySelector('#newGame');
newGameButton.addEventListener('click', function (e) {
randomNumber = parseInt(Math.floor(Math.random() * 100 + 1));
prevGuess = [];
numGuess = 1;
guessSlot.innerHTML = '';
remaining.innerHTML = `${10 - numGuess}`;
userInput.removeAttribute('disabled');
startOver.removeChild(p);
playGame = true;
});
}