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// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the License for the
// specific language governing permissions and limitations
// under the License.
#include "benchmark/benchmark.h"
#include "arrow/array.h"
#include "arrow/memory_pool.h"
#include "arrow/test-util.h"
namespace arrow {
namespace {
template <typename ArrayType>
Status MakePrimitive(int64_t length, int64_t null_count, std::shared_ptr<Array>* out) {
auto pool = default_memory_pool();
auto data = std::make_shared<PoolBuffer>(pool);
auto null_bitmap = std::make_shared<PoolBuffer>(pool);
RETURN_NOT_OK(data->Resize(length * sizeof(typename ArrayType::value_type)));
RETURN_NOT_OK(null_bitmap->Resize(BitUtil::BytesForBits(length)));
*out = std::make_shared<ArrayType>(length, data, null_bitmap, null_count);
return Status::OK();
}
} // anonymous namespace
static void BM_BuildInt32ColumnByChunk(
benchmark::State& state) { // NOLINT non-const reference
ArrayVector arrays;
for (int chunk_n = 0; chunk_n < state.range(0); ++chunk_n) {
std::shared_ptr<Array> array;
ABORT_NOT_OK(MakePrimitive<Int32Array>(100, 10, &array));
arrays.push_back(array);
}
const auto INT32 = std::make_shared<Int32Type>();
const auto field = std::make_shared<Field>("c0", INT32);
std::unique_ptr<Column> column;
while (state.KeepRunning()) {
column.reset(new Column(field, arrays));
}
}
BENCHMARK(BM_BuildInt32ColumnByChunk)->Range(5, 50000);
} // namespace arrow