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| 1 | +// Copyright 2020 the V8 project authors. All rights reserved. |
| 2 | +// Use of this source code is governed by a BSD-style license that can be |
| 3 | +// found in the LICENSE file. |
| 4 | + |
| 5 | +#ifndef V8_CODEGEN_ALIGNED_SLOT_ALLOCATOR_H_ |
| 6 | +#define V8_CODEGEN_ALIGNED_SLOT_ALLOCATOR_H_ |
| 7 | + |
| 8 | +#include "src/base/macros.h" |
| 9 | +#include "src/base/platform/platform.h" |
| 10 | +#include "src/common/globals.h" |
| 11 | + |
| 12 | +namespace v8 { |
| 13 | +namespace internal { |
| 14 | + |
| 15 | +// An aligned slot allocator. Allocates groups of 1, 2, or 4 slots such that the |
| 16 | +// first slot of the group is aligned to the group size. The allocator can also |
| 17 | +// allocate unaligned groups of arbitrary size, and an align the number of slots |
| 18 | +// to 1, 2, or 4 slots. The allocator tries to be as thrifty as possible by |
| 19 | +// reusing alignment padding slots in subsequent smaller slot allocations. |
| 20 | +class V8_EXPORT_PRIVATE AlignedSlotAllocator { |
| 21 | + public: |
| 22 | + // Slots are always multiples of pointer-sized units. |
| 23 | + static constexpr int kSlotSize = kSystemPointerSize; |
| 24 | + |
| 25 | + static int NumSlotsForWidth(int bytes) { |
| 26 | + DCHECK_GT(bytes, 0); |
| 27 | + return (bytes + kSlotSize - 1) / kSlotSize; |
| 28 | + } |
| 29 | + |
| 30 | + AlignedSlotAllocator() = default; |
| 31 | + |
| 32 | + // Allocates |n| slots, where |n| must be 1, 2, or 4. Padding slots may be |
| 33 | + // inserted for alignment. |
| 34 | + // Returns the starting index of the slots, which is evenly divisible by |n|. |
| 35 | + int Allocate(int n); |
| 36 | + |
| 37 | + // Gets the starting index of the slots that would be returned by Allocate(n). |
| 38 | + int NextSlot(int n) const; |
| 39 | + |
| 40 | + // Allocates the given number of slots at the current end of the slot area, |
| 41 | + // and returns the starting index of the slots. This resets any fragment |
| 42 | + // slots, so subsequent allocations will be after the end of this one. |
| 43 | + // AllocateUnaligned(0) can be used to partition the slot area, for example |
| 44 | + // to make sure tagged values follow untagged values on a Frame. |
| 45 | + int AllocateUnaligned(int n); |
| 46 | + |
| 47 | + // Aligns the slot area so that future allocations begin at the alignment. |
| 48 | + // Returns the number of slots needed to align the slot area. |
| 49 | + int Align(int n); |
| 50 | + |
| 51 | + // Returns the size of the slot area, in slots. This will be greater than any |
| 52 | + // already allocated slot index. |
| 53 | + int Size() const { return size_; } |
| 54 | + |
| 55 | + private: |
| 56 | + static constexpr int kInvalidSlot = -1; |
| 57 | + |
| 58 | + static bool IsValid(int slot) { return slot > kInvalidSlot; } |
| 59 | + |
| 60 | + int next1_ = kInvalidSlot; |
| 61 | + int next2_ = kInvalidSlot; |
| 62 | + int next4_ = 0; |
| 63 | + int size_ = 0; |
| 64 | + |
| 65 | + DISALLOW_NEW_AND_DELETE() |
| 66 | +}; |
| 67 | + |
| 68 | +} // namespace internal |
| 69 | +} // namespace v8 |
| 70 | + |
| 71 | +#endif // V8_CODEGEN_ALIGNED_SLOT_ALLOCATOR_H_ |
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