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debugger-html.js
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270 lines (248 loc) · 4.58 KB
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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at <http://mozilla.org/MPL/2.0/>. */
// @flow
declare module "debugger-html" {
/**
* Breakpoint ID
*
* @memberof types
* @static
*/
declare type BreakpointId = string;
/**
* Source ID
*
* @memberof types
* @static
*/
declare type SourceId = string;
/**
* Actor ID
*
* @memberof types
* @static
*/
declare type ActorId = string;
/**
* Source File Location
*
* @memberof types
* @static
*/
declare type SourceLocation = {|
sourceId: SourceId,
line: number,
column?: number,
sourceUrl?: string
|};
/**
* Breakpoint
*
* @memberof types
* @static
*/
declare type Breakpoint = {
id: BreakpointId,
location: SourceLocation,
loading: boolean,
disabled: boolean,
text: string,
condition: ?string
};
/**
* Breakpoint Result is the return from an add/modify Breakpoint request
*
* @memberof types
* @static
*/
declare type BreakpointResult = {
id: ActorId,
actualLocation: SourceLocation
};
/**
* Source
*
* @memberof types
* @static
*/
declare type Source = {
id: SourceId,
url?: string,
sourceMapURL?: string,
isWasm: boolean,
text?: string,
contentType?: string
};
/**
* Frame ID
*
* @memberof types
* @static
*/
declare type FrameId = string;
/**
* Frame
* @memberof types
* @static
*/
declare type Frame = {
id: FrameId,
displayName: string,
location: SourceLocation,
source?: Source,
scope: Scope,
// FIXME Define this type more clearly
this: Object
};
/**
* Original Frame
*
* @memberof types
* @static
*/
declare type OriginalFrame = {
displayName: string,
location?: SourceLocation,
thread?: string
};
/**
* why
* @memberof types
* @static
*/
declare type Why = {
type: string
};
/**
* Why is the Debugger Paused?
* This is the generic state handling the reason the debugger is paused.
* Reasons are usually related to "breakpoint" or "debuggerStatement"
* and should eventually be specified here as an enum. For now we will
* just offer it as a string.
* @memberof types
* @static
*/
declare type WhyPaused = {
type: string
};
declare type LoadedObject = {
objectId: string,
parentId: string,
name: string,
value: any
};
/**
* Pause
* @memberof types
* @static
*/
declare type Pause = {
frames: Frame[],
why: Why,
getIn: (string[]) => any,
loadedObjects?: LoadedObject[]
};
/**
* Expression
* @memberof types
* @static
*/
declare type Expression = {
id: number,
input: string
};
/**
* Grip
* @memberof types
* @static
*/
declare type Grip = {
actor: string,
class: string,
extensible: boolean,
frozen: boolean,
isGlobal: boolean,
ownPropertyLength: number,
preview: {
kind: string,
url: string
},
sealed: boolean,
type: string
};
/**
* SourceText
* @memberof types
* @static
*/
declare type SourceText = {
id: string,
text: string,
contentType: string
};
/**
* SourceScope
* @memberof types
* @static
*/
declare type SourceScope = {
type: string,
start: SourceLocation,
end: SourceLocation,
bindings: {
[name: string]: SourceLocation[]
}
};
/*
* MappedScopeBindings
* @memberof types
* @static
*/
declare type MappedScopeBindings = {
type: string,
bindings: {
[originalName: string]: string
}
};
/**
* Script
* This describes scripts which are sent to the debug server to be eval'd
* @memberof types
* @static
* FIXME: This needs a real type definition
*/
declare type Script = any;
declare type SyntheticScope = {
type: string,
bindingsNames: string[]
};
/**
* Scope
* @memberof types
* @static
*/
declare type Scope = {
actor: ActorId,
parent: Scope,
bindings: {
// FIXME Define these types more clearly
arguments: Array<Object>,
variables: Object
},
function: {
actor: ActorId,
class: string,
displayName: string,
location: SourceLocation,
// FIXME Define this type more clearly
parameterNames: Array<Object>
},
syntheticScopes?: {
scopes: SyntheticScope[],
groupIndex: number,
groupLength: number
},
type: string
};
}