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/*
* Scratch Project Editor and Player
* Copyright (C) 2014 Massachusetts Institute of Technology
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
// ObjReader.as
// John Maloney, May 2010.
// First version ported from Java by Nick Bushak.
//
// A reader for the serialized object format used to store Scratch projects (.sb file format).
//
// The result of readObjTable() is a table of objects. There are three
// kinds of object records, determined by the 8-bit classID at the
// start of the record:
// a. fixed-format class records (<classID><...data...>), Class ID's 0 to 98
// b. an object reference (an object table index to the target object), ClassID = 99
// c. user-class records (<classID><class version #>[<field>]*), ClassID's 100-255
//
// The process of reading in the object table is:
// a. read all objects
// b. build image and sound objects
// c. instantiate stage, sprite, costume, sound, and watcher objects
// d. dereference object references (Ref objects) in the fields list of
// user-classes and in fixed-format collection objects.
// e. initalize variable and list watchers
// f. initialize costumes and sounds
//
// Typically, the client calls readObjTable(), then scans the processed object table to
// extract the stage, sprites, and watchers that constitute a Scratch project.
package util {
import flash.display.BitmapData;
import flash.errors.IOError;
import flash.geom.Rectangle;
import flash.utils.*;
import blocks.BlockArg;
import scratch.*;
import sound.*;
import watchers.*;
public class ObjReader {
private const OBJ_REF:int = 99;
private var s:IDataInput;
private var objTable:Array = [];
public function ObjReader(s:IDataInput) {
this.s = s;
}
public static function isOldProject(data:ByteArray):Boolean {
if (data.length < 10) return false;
data.position = 0;
var s:String = data.readUTFBytes(10);
data.position = 0;
return ('ScratchV01' == s) || ('ScratchV02' == s);
}
public function readInfo():Object {
var id:String = this.s.readMultiByte(10, 'macintosh');
if (id != 'ScratchV01' && id != 'ScratchV02') {
throw new IOError('Not a valid Scratch file');
}
var infoBytes:int = s.readInt();
readObjTable();
// convert the array of names and values into a dictionary
var infoDict:Object = new Object();
var keysAndValues:Array = objTable[0][0];
for (var i:int = 0; i < (keysAndValues.length - 1); i += 2) {
infoDict[keysAndValues[i]] = keysAndValues[i + 1];
}
return infoDict;
}
public function readObjTable():Array {
var buf:String;
if (s.readMultiByte(4, 'macintosh') != 'ObjS' || s.readByte() != 1) {
throw new IOError();
}
if (s.readMultiByte(4, 'macintosh') != 'Stch' || s.readByte() != 1) {
throw new IOError();
}
objTable = [];
var objCount:int = s.readInt();
for (var i:int = 0; i < objCount; i++) {
objTable[i] = readObj();
}
// post processing
// Note: must decode images and instantiate objects before fixing references
decodeSqueakImages();
instantiateScratchObjects();
fixReferences();
initWatchers();
initListWatchers();
initCostumes();
initSounds();
return objTable;
}
private function readObj():Array {
var result:Array = [];
var classID:int = s.readUnsignedByte();
if (classID < OBJ_REF) {
result[0] = readFixedFormat(classID);
result[1] = classID;
} else {
var classVersion:int = s.readUnsignedByte();
var fieldCount:int = s.readUnsignedByte();
result[0] = null; // placeholder for resulting object
result[1] = classID;
result[2] = classVersion;
for (var i:int = 3; i < 3 + fieldCount; i++) {
result[i] = readField();
}
}
return result;
}
private function readField():Object {
var classID:int = s.readUnsignedByte();
if (classID == OBJ_REF) {
var i:int = s.readUnsignedByte() << 16;
i += s.readUnsignedByte() << 8;
i += s.readUnsignedByte();
return new Ref(i);
}
return readFixedFormat(classID);
}
private function readFixedFormat(classID:int):Object {
var count:int, i:int;
var bytes:ByteArray = new ByteArray();
var objList:Array;
switch (classID) {
case 1:
return null;
case 2:
return true;
case 3:
return false;
case 4:
return s.readInt();
case 5:
return s.readShort();
case 6:
case 7:
var num:Number = 0.0;
var multiplier:Number = 1.0;
count = s.readShort();
for (i = 0; i < count; i++) {
num += multiplier * s.readUnsignedByte();
multiplier *= 256.0;
}
return num;
case 8:
num = s.readDouble();
if (num is int) num += BlockArg.epsilon; // ensure result is a float, even if it has no fractional part
return num;
case 9:
case 10:
count = s.readInt();
return s.readMultiByte(count, 'macintosh');
case 11:
count = s.readInt();
if (count > 0) s.readBytes(bytes, 0, count);
return bytes;
case 12:
count = s.readInt();
if (count > 0) s.readBytes(bytes, 0, 2 * count);
return bytes;
case 13: // bitmap
count = s.readInt();
objList = new Array(count);
for (i = 0; i < count; i++) {
objList[i] = s.readUnsignedInt();
}
return objList;
case 14: // UTF8
count = s.readInt();
return s.readMultiByte(count, 'utf-8');
case 20:
case 21:
case 22:
case 23: // array
count = s.readInt();
objList = new Array(count);
for (i = 0; i < count; i++) {
objList[i] = readField();
}
return objList;
case 24:
case 25: // dictionary
count = s.readInt();
objList = new Array(2 * count);
for (i = 0; i < 2 * count; i++) {
objList[i] = readField();
}
return objList;
case 30:
case 31: // color
var rgb:int = s.readInt();
var alpha:int = (classID == 31) ? s.readUnsignedByte() : 0xFF;
var r:int = (rgb >> 22) & 0xFF;
var g:int = (rgb >> 12) & 0xFF;
var b:int = (rgb >> 2) & 0xFF;
return (alpha << 24) | (r << 16) | (g << 8) | b;
case 32: // point
objList = new Array(2);
objList[0] = readField();
objList[1] = readField();
return objList;
case 33: // rectangle
objList = new Array(4);
objList[0] = readField();
objList[1] = readField();
objList[2] = readField();
objList[3] = readField();
return objList;
case 34:
case 35: // Squeak image
var fields:Array = new Array();
for (i = 0; i < 5; i++) {
fields[i] = readField();
}
if (classID == 35) fields[5] = readField(); // colormap
return fields;
default:
throw new IOError('Unknown fixed-format class ' + classID);
}
}
private function instantiateScratchObjects():void {
for (var i:int = 0; i < objTable.length; i++) {
var classID:int = objTable[i][1];
if (classID == 124) objTable[i][0] = new ScratchSprite();
if (classID == 125) objTable[i][0] = new ScratchStage();
if (classID == 155) objTable[i][0] = new Watcher();
if (classID == 162) objTable[i][0] = new ScratchCostume('uninitialized', null);
if (classID == 164) objTable[i][0] = new ScratchSound('uninitialized', null);
if (classID == 175) objTable[i][0] = new ListWatcher();
}
}
private function decodeSqueakImages():void {
for (var i:int = 0; i < objTable.length; i++) {
var classID:int = objTable[i][1];
if ((classID == 34) || (classID == 35)) { // Squeak Form and ColorForm images
var fields:Array = objTable[i][0];
var w:int = fields[0];
var h:int = fields[1];
var depth:int = fields[2];
var rect:Rectangle = new Rectangle(0, 0, w, h);
var raster:Vector.<uint> = decodePixels(objTable[fields[4].index][0], (depth == 32));
var bmpData:BitmapData = new BitmapData(w, h);
if (depth <= 8) {
var colormap:Vector.<uint> = (depth == 1) ? defaultOneBitColorMap : defaultColorMap;
if (fields[5] != null) {
var colors:Array = objTable[fields[5].index][0];
colormap = buildCustomColormap(depth, colors);
}
bmpData.setVector(rect, unpackPixels(raster, w, h, depth, colormap));
}
if (depth == 16) {
bmpData.setVector(rect, raster16to32(raster, w, h));
}
if (depth == 32) {
bmpData.setVector(rect, raster);
}
objTable[i][0] = bmpData;
}
}
}
private function fixReferences():void {
for (var i:int = 0; i < objTable.length; i++) {
var classID:int = objTable[i][1];
var j:int, el:*;
if ((classID >= 20) && (classID <= 29)) { // process collection elements
var list:Array = objTable[i][0];
for (j = 0; j < list.length; j++) {
el = list[j];
if (el is Ref) list[j] = deRef(el);
}
}
if (classID > OBJ_REF) { // process fields of a user-defined object
for (j = 3; j < objTable[i].length; j++) {
el = objTable[i][j];
if (el is Ref) objTable[i][j] = deRef(el);
}
}
}
}
private function deRef(r:*):Object {
var entry:Array = objTable[Ref(r).index];
return (entry[0] == null) ? entry : entry[0];
}
private function initCostumes():void {
// convert ImageMedia objects to ScratchCostume objects
for each (var entry:Array in objTable) {
if (entry[1] == 162) { // ImageMedia
var costume:ScratchCostume = entry[0];
costume.costumeName = entry[3];
costume.bitmap = entry[4];
costume.rotationCenterX = entry[5][0];
costume.rotationCenterY = entry[5][1];
var textDetails:Array = entry[6];
if ((textDetails != null) && (textDetails.length >= 15)) {
var lines:Array = textDetails[14];
costume.text = '';
for (var i:int = 0; i < lines.length; i++) costume.text += lines[i];
var r:Array = textDetails[3];
costume.textRect = new Rectangle(r[0], r[1], r[2], r[3]);
costume.textColor = textDetails[12];
costume.fontName = textDetails[11][0];
costume.fontSize = textDetails[11][1];
}
if (entry[7] != null) {
costume.baseLayerData = entry[7]; // JPEG data
costume.bitmap = null;
} else {
costume.baseLayerBitmap = costume.bitmap;
}
if (entry[8] != null) costume.bitmap = costume.oldComposite = entry[8];
}
}
}
private function initWatchers():void {
for each (var entry:Array in objTable) {
if (entry[1] == 155) { // Watcher
var w:Watcher = entry[0];
var version:int = entry[2];
var box:Array = entry[3];
var title:Array = entry[16];
var readout:Array = entry[17];
var readoutFrame:Array = entry[18];
var readoutValue:* = readout[11];
var target:* = readout[13];
var cmd:String = readout[14];
var param:String = readout[16];
var color:int = readoutFrame[6];
w.initWatcher(target, cmd, param, color);
w.x = box[0];
w.y = box[1];
// set slider range:
if (version > 3) {
w.setSliderMinMax(entry[23], entry[24], readoutValue);
}
// set the mode:
var slider:* = entry[19];
var readoutBox:Array = readoutFrame[3];
var mode:int;
if (slider == null) {
mode = ((readoutBox [3] - readoutBox[1]) <= 14) ? 1 : 2;
} else {
mode = 3;
}
w.setMode(mode);
}
}
}
private function initListWatchers():void {
for each (var entry:Array in objTable) {
if (entry[1] == 175) { // ListWatcher
var listWatcher:ListWatcher = entry[0];
var box:Array = entry[3];
if (entry[4] == null) {
listWatcher.x = listWatcher.y = 5; // watcher is hidden; use arbitrary position
} else {
listWatcher.x = box[0] + 1;
listWatcher.y = box[1] + 1;
}
listWatcher.setWidthHeight(box[2] - box[0] - 2, box[3] - box[1] - 2);
listWatcher.listName = entry[11];
listWatcher.contents = entry[12];
listWatcher.target = entry[13];
}
}
}
private function initSounds():void {
// Convert SoundMedia objects to ScratchSound objects.
// To speed up reading old Scratch projects, compressed sounds
// are kept in Squeak format until the project is saved.
var cache:Dictionary = new Dictionary(); // used to avoid converting multiple identical copies of a sound to WAV
var sndData:ByteArray;
for each (var entry:Array in objTable) {
if (entry[1] == 164) { // SoundMedia
var snd:ScratchSound = entry[0];
snd.soundName = entry[3];
if (entry[9] == null) {
var uncompressedSound:Array = entry[4];
sndData = uncompressedSound[6];
snd.format = '';
snd.rate = uncompressedSound[7];
snd.bitsPerSample = 16;
snd.sampleCount = sndData.length / 2;
if (cache[sndData] != null) {
snd.soundData = cache[sndData]; // use cached sound data
} else {
snd.soundData = WAVFile.encode(reverseBytes(sndData), snd.sampleCount, snd.rate, false);
cache[sndData] = snd.soundData;
}
} else {
sndData = entry[9];
snd.format = 'squeak';
snd.rate = entry[7];
snd.bitsPerSample = entry[8];
snd.sampleCount = Math.floor((8 * sndData.length) / snd.bitsPerSample);
snd.soundData = sndData;
}
}
}
}
private function reverseBytes(orig:ByteArray):ByteArray {
var out:ByteArray = new ByteArray();
var end:int = orig.length - 1;
for (var i:int = 0; i < end; i += 2) {
out.writeByte(orig[i + 1]);
out.writeByte(orig[i]);
}
out.endian = Endian.LITTLE_ENDIAN;
return out;
}
private function decodePixels(data:Object, addAlpha:Boolean):Vector.<uint> {
var result:Vector.<uint>, i:int, w:uint;
if (data is Array) {
result = Vector.<uint>(data); // already an array (uncompressed pixel data)
if (addAlpha) {
for (i = 0; i < result.length; i++) {
if ((w = result[i]) != 0) result[i] = 0xFF000000 | w;
}
}
return result;
}
var s:ByteArray = ByteArray(data);
var n:uint = decodeInt(s);
result = new Vector.<uint>(n);
i = 0;
while ((s.bytesAvailable > 0) && (i < n)) {
var runLengthAndCode:uint = decodeInt(s);
var runLength:int = runLengthAndCode >> 2;
var code:int = runLengthAndCode & 3;
switch (code) {
case 0:
i += runLength;
break;
case 1:
w = s.readUnsignedByte();
w = (w << 24) | (w << 16) | (w << 8) | w;
if (addAlpha && (w != 0)) w |= 0xFF000000;
for (var j:int = 0; j < runLength; j++) result[i++] = w;
break;
case 2:
w = s.readInt();
if (addAlpha && (w != 0)) w |= 0xFF000000;
for (j = 0; j < runLength; j++) result[i++] = w;
break;
case 3:
for (j = 0; j < runLength; j++) {
w = (s.readUnsignedByte()) << 24;
w |= (s.readUnsignedByte()) << 16;
w |= (s.readUnsignedByte()) << 8;
w |= s.readUnsignedByte();
if (addAlpha && (w != 0)) w |= 0xFF000000;
result[i++] = w;
}
break;
}
}
return result;
}
private function decodeInt(s:ByteArray):uint {
// Decode an integer as follows...
// 0-223 0-223
// 224-254 (0-30)*256 + next byte (0-7935)
// 255 next 4 bytes as big-endian integer
var count:int = s.readUnsignedByte();
if (count <= 223) return count;
if (count <= 254) return ((count - 224) * 256) + (s.readUnsignedByte());
return s.readUnsignedInt();
}
private function unpackPixels(words:Vector.<uint>, w:int, h:int, depth:int, colormap:Vector.<uint>):Vector.<uint> {
var result:Vector.<uint> = new Vector.<uint>(w * h);
var span:int = words.length / h;
var mask:int = (1 << depth) - 1;
var pixels_per_word:int = 32 / depth;
var dst:int = 0;
for (var y:int = 0; y < h; y++) {
var src:int = y * span;
var word:uint, shift:int = -1;
for (var x:int = 0; x < w; x++) {
if (shift < 0) {
shift = depth * (pixels_per_word - 1);
word = words[src++];
}
result[dst++] = colormap[(word >> shift) & mask];
shift -= depth;
}
}
return result;
}
private function raster16to32(raster16:Vector.<uint>, w:int, h:int):Vector.<uint> {
var result:Vector.<uint> = new Vector.<uint>(2 * raster16.length);
var shift:int, word:uint, pix:int;
var src:int, dst:int;
for (var y:int = 0; y < h; y++) {
shift = -1;
for (var x:int = 0; x < w; x++) {
if (shift < 0) {
shift = 16;
word = raster16[src++];
}
pix = (word >> shift) & 0xFFFF;
if (pix != 0) {
var r:int = (pix >> 7) & 0xF8;
var g:int = (pix >> 2) & 0xF8;
var b:int = (pix << 3) & 0xF8;
pix = 0xFF000000 | (r << 16) | (g << 8) | b;
}
result[dst++] = pix;
shift -= 16;
}
}
return result;
}
private function buildCustomColormap(depth:int, colors:Array):Vector.<uint> {
// a colormap is an array of ARGB ints
var result:Vector.<uint> = new Vector.<uint>(1 << depth);
for (var i:int = 0; i < colors.length; i++) {
result[i] = objTable[colors[i].index][0];
}
return result;
}
private const defaultOneBitColorMap:Vector.<uint> = Vector.<uint>([0xFFFFFFFF, 0xFF000000]); // 0 -> white, 1 -> black
private const defaultColorMap:Vector.<uint> = Vector.<uint>([
0x00000000, 0xFF000000, 0xFFFFFFFF, 0xFF808080, 0xFFFF0000, 0xFF00FF00, 0xFF0000FF, 0xFF00FFFF,
0xFFFFFF00, 0xFFFF00FF, 0xFF202020, 0xFF404040, 0xFF606060, 0xFF9F9F9F, 0xFFBFBFBF, 0xFFDFDFDF,
0xFF080808, 0xFF101010, 0xFF181818, 0xFF282828, 0xFF303030, 0xFF383838, 0xFF484848, 0xFF505050,
0xFF585858, 0xFF686868, 0xFF707070, 0xFF787878, 0xFF878787, 0xFF8F8F8F, 0xFF979797, 0xFFA7A7A7,
0xFFAFAFAF, 0xFFB7B7B7, 0xFFC7C7C7, 0xFFCFCFCF, 0xFFD7D7D7, 0xFFE7E7E7, 0xFFEFEFEF, 0xFFF7F7F7,
0xFF000000, 0xFF003300, 0xFF006600, 0xFF009900, 0xFF00CC00, 0xFF00FF00, 0xFF000033, 0xFF003333,
0xFF006633, 0xFF009933, 0xFF00CC33, 0xFF00FF33, 0xFF000066, 0xFF003366, 0xFF006666, 0xFF009966,
0xFF00CC66, 0xFF00FF66, 0xFF000099, 0xFF003399, 0xFF006699, 0xFF009999, 0xFF00CC99, 0xFF00FF99,
0xFF0000CC, 0xFF0033CC, 0xFF0066CC, 0xFF0099CC, 0xFF00CCCC, 0xFF00FFCC, 0xFF0000FF, 0xFF0033FF,
0xFF0066FF, 0xFF0099FF, 0xFF00CCFF, 0xFF00FFFF, 0xFF330000, 0xFF333300, 0xFF336600, 0xFF339900,
0xFF33CC00, 0xFF33FF00, 0xFF330033, 0xFF333333, 0xFF336633, 0xFF339933, 0xFF33CC33, 0xFF33FF33,
0xFF330066, 0xFF333366, 0xFF336666, 0xFF339966, 0xFF33CC66, 0xFF33FF66, 0xFF330099, 0xFF333399,
0xFF336699, 0xFF339999, 0xFF33CC99, 0xFF33FF99, 0xFF3300CC, 0xFF3333CC, 0xFF3366CC, 0xFF3399CC,
0xFF33CCCC, 0xFF33FFCC, 0xFF3300FF, 0xFF3333FF, 0xFF3366FF, 0xFF3399FF, 0xFF33CCFF, 0xFF33FFFF,
0xFF660000, 0xFF663300, 0xFF666600, 0xFF669900, 0xFF66CC00, 0xFF66FF00, 0xFF660033, 0xFF663333,
0xFF666633, 0xFF669933, 0xFF66CC33, 0xFF66FF33, 0xFF660066, 0xFF663366, 0xFF666666, 0xFF669966,
0xFF66CC66, 0xFF66FF66, 0xFF660099, 0xFF663399, 0xFF666699, 0xFF669999, 0xFF66CC99, 0xFF66FF99,
0xFF6600CC, 0xFF6633CC, 0xFF6666CC, 0xFF6699CC, 0xFF66CCCC, 0xFF66FFCC, 0xFF6600FF, 0xFF6633FF,
0xFF6666FF, 0xFF6699FF, 0xFF66CCFF, 0xFF66FFFF, 0xFF990000, 0xFF993300, 0xFF996600, 0xFF999900,
0xFF99CC00, 0xFF99FF00, 0xFF990033, 0xFF993333, 0xFF996633, 0xFF999933, 0xFF99CC33, 0xFF99FF33,
0xFF990066, 0xFF993366, 0xFF996666, 0xFF999966, 0xFF99CC66, 0xFF99FF66, 0xFF990099, 0xFF993399,
0xFF996699, 0xFF999999, 0xFF99CC99, 0xFF99FF99, 0xFF9900CC, 0xFF9933CC, 0xFF9966CC, 0xFF9999CC,
0xFF99CCCC, 0xFF99FFCC, 0xFF9900FF, 0xFF9933FF, 0xFF9966FF, 0xFF9999FF, 0xFF99CCFF, 0xFF99FFFF,
0xFFCC0000, 0xFFCC3300, 0xFFCC6600, 0xFFCC9900, 0xFFCCCC00, 0xFFCCFF00, 0xFFCC0033, 0xFFCC3333,
0xFFCC6633, 0xFFCC9933, 0xFFCCCC33, 0xFFCCFF33, 0xFFCC0066, 0xFFCC3366, 0xFFCC6666, 0xFFCC9966,
0xFFCCCC66, 0xFFCCFF66, 0xFFCC0099, 0xFFCC3399, 0xFFCC6699, 0xFFCC9999, 0xFFCCCC99, 0xFFCCFF99,
0xFFCC00CC, 0xFFCC33CC, 0xFFCC66CC, 0xFFCC99CC, 0xFFCCCCCC, 0xFFCCFFCC, 0xFFCC00FF, 0xFFCC33FF,
0xFFCC66FF, 0xFFCC99FF, 0xFFCCCCFF, 0xFFCCFFFF, 0xFFFF0000, 0xFFFF3300, 0xFFFF6600, 0xFFFF9900,
0xFFFFCC00, 0xFFFFFF00, 0xFFFF0033, 0xFFFF3333, 0xFFFF6633, 0xFFFF9933, 0xFFFFCC33, 0xFFFFFF33,
0xFFFF0066, 0xFFFF3366, 0xFFFF6666, 0xFFFF9966, 0xFFFFCC66, 0xFFFFFF66, 0xFFFF0099, 0xFFFF3399,
0xFFFF6699, 0xFFFF9999, 0xFFFFCC99, 0xFFFFFF99, 0xFFFF00CC, 0xFFFF33CC, 0xFFFF66CC, 0xFFFF99CC,
0xFFFFCCCC, 0xFFFFFFCC, 0xFFFF00FF, 0xFFFF33FF, 0xFFFF66FF, 0xFFFF99FF, 0xFFFFCCFF, 0xFFFFFFFF]);
private function classIDToName(id:int):String {
if (id == 9) return 'String';
if (id == 10) return 'Symbol';
if (id == 11) return 'ByteArray';
if (id == 12) return 'SoundBuffer';
if (id == 13) return 'Bitmap';
if (id == 14) return 'UTF8';
if (id == 20) return 'Array';
if (id == 21) return 'OrderedCollection';
if (id == 22) return 'Set';
if (id == 23) return 'IdentitySet';
if (id == 24) return 'Dictionary';
if (id == 25) return 'IdentityDictionary';
if (id == 30) return 'Color';
if (id == 31) return 'ColorAlpha';
if (id == 32) return 'Point';
if (id == 33) return 'Rectangle';
if (id == 34) return 'Form';
if (id == 35) return 'ColorForm';
if (id == 100) return 'Morph';
if (id == 104) return 'Alignment';
if (id == 105) return 'String';
if (id == 106) return 'UpdatingString';
if (id == 109) return 'SampledSound';
if (id == 110) return 'ImageMorph';
if (id == 124) return 'Sprite';
if (id == 125) return 'Stage';
if (id == 155) return 'Watcher';
if (id == 162) return 'ImageMedia';
if (id == 164) return 'SoundMedia';
if (id == 171) return 'MultilineString';
if (id == 173) return 'WatcherReadoutFrame';
if (id == 174) return 'WatcherSlider';
if (id == 175) return 'ListWatcher';
return 'Unknown(' + id + ')';
}
}}
class Ref {
internal var index:int;
function Ref(i:int) { index = i - 1 }
internal function toString():String { return 'Ref(' + index + ')' }
}