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| 1 | +package be.isach.ultracosmetics.cosmetics; |
| 2 | + |
| 3 | +import be.isach.ultracosmetics.UltraCosmetics; |
| 4 | +import be.isach.ultracosmetics.config.MessageManager; |
| 5 | +import be.isach.ultracosmetics.cosmetics.suits.ArmorSlot; |
| 6 | +import be.isach.ultracosmetics.cosmetics.type.CosmeticType; |
| 7 | +import be.isach.ultracosmetics.player.UltraPlayer; |
| 8 | + |
| 9 | +import org.bukkit.inventory.ItemStack; |
| 10 | + |
| 11 | +public abstract class ArmorCosmetic<T extends CosmeticType<?>> extends Cosmetic<T> { |
| 12 | + protected boolean success = false; |
| 13 | + public ArmorCosmetic(UltraCosmetics ultraCosmetics, Category category, UltraPlayer owner, T type) { |
| 14 | + super(ultraCosmetics, category, owner, type); |
| 15 | + } |
| 16 | + |
| 17 | + @Override |
| 18 | + public void clear() { |
| 19 | + super.clear(); |
| 20 | + setArmorItem(null); |
| 21 | + } |
| 22 | + |
| 23 | + @Override |
| 24 | + protected boolean tryEquip() { |
| 25 | + return trySetSlot(); |
| 26 | + } |
| 27 | + |
| 28 | + protected boolean trySetSlot() { |
| 29 | + // Remove current equipped armor piece |
| 30 | + getOwner().removeSuit(getArmorSlot()); |
| 31 | + |
| 32 | + if (getArmorSlot() == ArmorSlot.HELMET) { |
| 33 | + getOwner().removeHat(); |
| 34 | + getOwner().removeEmote(); |
| 35 | + } |
| 36 | + |
| 37 | + // If the user's armor slot is still occupied after we've removed all related cosmetics, |
| 38 | + // give up and ask the user to free up the slot. |
| 39 | + if (getArmorItem() != null) { |
| 40 | + getOwner().sendMessage(MessageManager.getMessage(getOccupiedSlotKey())); |
| 41 | + return false; |
| 42 | + } |
| 43 | + setArmorItem(getType().getItemStack()); |
| 44 | + success = true; |
| 45 | + return true; |
| 46 | + } |
| 47 | + |
| 48 | + protected ItemStack getArmorItem() { |
| 49 | + switch (getArmorSlot()) { |
| 50 | + case BOOTS: |
| 51 | + return getPlayer().getInventory().getBoots(); |
| 52 | + case LEGGINGS: |
| 53 | + return getPlayer().getInventory().getLeggings(); |
| 54 | + case CHESTPLATE: |
| 55 | + return getPlayer().getInventory().getChestplate(); |
| 56 | + case HELMET: |
| 57 | + return getPlayer().getInventory().getHelmet(); |
| 58 | + default: |
| 59 | + return null; |
| 60 | + } |
| 61 | + } |
| 62 | + |
| 63 | + protected void setArmorItem(ItemStack item) { |
| 64 | + switch (getArmorSlot()) { |
| 65 | + case BOOTS: |
| 66 | + getPlayer().getInventory().setBoots(item); |
| 67 | + break; |
| 68 | + case LEGGINGS: |
| 69 | + getPlayer().getInventory().setLeggings(item); |
| 70 | + break; |
| 71 | + case CHESTPLATE: |
| 72 | + getPlayer().getInventory().setChestplate(item); |
| 73 | + break; |
| 74 | + case HELMET: |
| 75 | + getPlayer().getInventory().setHelmet(item); |
| 76 | + break; |
| 77 | + } |
| 78 | + } |
| 79 | + |
| 80 | + protected abstract ArmorSlot getArmorSlot(); |
| 81 | + protected abstract String getOccupiedSlotKey(); |
| 82 | +} |
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