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Copy pathPolygonAlgoBinding.cpp
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104 lines (87 loc) · 3.91 KB
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//////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2008-2010, Image Engine Design Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// * Neither the name of Image Engine Design nor the names of any
// other contributors to this software may be used to endorse or
// promote products derived from this software without specific prior
// written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
// IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////
#include "boost/python.hpp"
#include "IECorePython/PolygonAlgoBinding.h"
#include "IECore/PolygonAlgo.h"
#include "IECore/VectorTypedData.h"
using namespace boost::python;
using namespace Imath;
using namespace IECore;
namespace IECorePython
{
template<typename VecData>
static typename VecData::ValueType::value_type polygonNormalBinding( typename VecData::Ptr p )
{
return polygonNormal( p->readable().begin(), p->readable().end() );
}
template<typename VecData>
static Winding polygonWindingBinding2D( typename VecData::Ptr p )
{
return polygonWinding( p->readable().begin(), p->readable().end() );
}
template<typename VecData>
static Winding polygonWindingBinding3D( typename VecData::Ptr p, const typename VecData::ValueType::value_type &v )
{
return polygonWinding( p->readable().begin(), p->readable().end(), v );
}
template<typename VecData>
static Box<typename VecData::ValueType::value_type> polygonBoundBinding( typename VecData::Ptr p )
{
return polygonBound( p->readable().begin(), p->readable().end() );
}
template<typename VecData>
static typename VecData::ValueType::value_type::BaseType polygonAreaBinding( typename VecData::Ptr p )
{
return polygonArea( p->readable().begin(), p->readable().end() );
}
void bindPolygonAlgo()
{
enum_<Winding>( "Winding" )
.value( "Clockwise", ClockwiseWinding )
.value( "CounterClockwise", CounterClockwiseWinding )
;
def( "polygonNormal", &polygonNormalBinding<V3fVectorData> );
def( "polygonNormal", &polygonNormalBinding<V3dVectorData> );
def( "polygonWinding", &polygonWindingBinding2D<V2fVectorData> );
def( "polygonWinding", &polygonWindingBinding2D<V2dVectorData> );
def( "polygonWinding", &polygonWindingBinding3D<V3fVectorData> );
def( "polygonWinding", &polygonWindingBinding3D<V3dVectorData> );
def( "polygonBound", &polygonBoundBinding<V2fVectorData> );
def( "polygonBound", &polygonBoundBinding<V3fVectorData> );
def( "polygonBound", &polygonBoundBinding<V2dVectorData> );
def( "polygonBound", &polygonBoundBinding<V3dVectorData> );
def( "polygonArea", &polygonAreaBinding<V3fVectorData> );
def( "polygonArea", &polygonAreaBinding<V3dVectorData> );
}
} // namespace IECorePython