Problem: Rendering one mesh with multiple materials/colors #7014
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I found a way to assign the color to faces of meshes, that can make the final object rendering correctly. |
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Hi all,
I’m trying to render an object that has one mesh but multiple colors/materials.
Example: a window mesh (OBJ) contains both a frame and glass, with two color definitions in JSON. Since the mesh doesn’t align with the material assignments, the rendering is incorrect.
How can I correctly map multiple materials/colors to a single mesh, or split the mesh into parts based on materials?
I noticed that IfcConvert handles this correctly. Does anyone know how it achieves this?
Thanks in advance!
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