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Bug in HMM_Perspecive #100

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@pingpongcat

Values in projection matrix are in the wrong places, apart from that if we decided to use tangens instead of cotangents in the [0][0] position aspect ratio also have to be inverted so:

float TanThetaOver2 = HMM_TanF(FOV * (HMM_PI32 / 360.0f));

Result.Elements[0][0] = 1.0f / AspectRatio / TanThetaOver2;
Result.Elements[1][1] = 1.0f / TanThetaOver2;

Or just compute cotangent up front:

float CoTanThetaOver2 = 1.0f / HMM_TanF(FOV * (HMM_PI32 / 360.0f));

Result.Elements[0][0] = CoTanThetaOver2 / AspectRatio;
Result.Elements[1][1] = CoTanThetaOver2;

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