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ObjectGUIState.bindings.cs
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46 lines (38 loc) · 1.03 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEngine
{
[NativeHeader("Modules/IMGUI/GUIState.h")]
[VisibleToOtherModules("UnityEngine.UIElementsModule")]
internal class ObjectGUIState : IDisposable
{
internal IntPtr m_Ptr;
public ObjectGUIState()
{
m_Ptr = Internal_Create();
}
public void Dispose()
{
Destroy();
GC.SuppressFinalize(this);
}
~ObjectGUIState()
{
Destroy();
}
void Destroy()
{
if (m_Ptr != IntPtr.Zero)
{
Internal_Destroy(m_Ptr);
m_Ptr = IntPtr.Zero;
}
}
private static extern IntPtr Internal_Create();
[NativeMethod(IsThreadSafe = true)]
private static extern void Internal_Destroy(IntPtr ptr);
}
}