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GarrysMod/garrysmod/data/adv_duplicator/vehicles/Heavy Weapon Combat Suit/info.md

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@@ -36,14 +36,12 @@ General Controls
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Walking Controls
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• W,A,S,D: Walks around.
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• Space: Jump, the longer you hold it, the higher the suit will jump.
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If you press it while walking forwards, it will jump forwards.
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• Space: Jump, the longer you hold it, the higher the suit will jump. If you press it while walking forwards, it will jump forwards.
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• Alt: Pressing this turns on the jetpack.
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Jetpack Controls
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• W,A,S,D: Controls pitch and roll.
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• Space: Increases the thrust. You do not need to hold this down, just hold this down
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when you need more thrust.
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• Space: Increases the thrust. You do not need to hold this down, just hold this down when you need more thrust.
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• Mouse: Controls the yaw. ie. looking around will turn the suit to where you are looking.
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```
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Music:
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• 10 Miles High by Nine Inch Nails (Version remixed by Keith Hillebrandt)
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The remix is available here: Remix - remix.nin.com
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```
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<!-- The remix is available here: Remix - remix.nin.com -->
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### CODE
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There is quite a lot of code in this combat suit, all in a single e2 chip:

GarrysMod/garrysmod/data/expression2/algorithm/artificial intelligence/AI Buggy Driver/info.md

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@@ -27,8 +27,7 @@ I want to show off my new contraption. It's uses an expression to drive the bugg
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• Designed specifically for the buggy, but can drive any WSAD car (though it can't steer the airboat well yet)
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• Uses the new E-Gate concommand functionality to control the vehicle (Thanks, Syranide ).
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• There's no need to add anything to the car; the "control panel" is autonomous and can be anywhere on the map.
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• It uses only the player's and the target's world positions
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(X & Y coords; I recommend Beacon Sensors + Target Finder to get them)
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• It uses only the player's and the target's world positions (X & Y coords; I recommend Beacon Sensors + Target Finder to get them)
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```
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The save is attached below. I have already placed some NPCs for you. Get in the car (or spawn your own) and press the numpad "-" symbol to engage the system.

GarrysMod/garrysmod/data/expression2/algorithm/artificial intelligence/bugz/K7W3q.jpg renamed to GarrysMod/garrysmod/data/expression2/algorithm/artificial intelligence/bugz/images/K7W3q.jpg

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GarrysMod/garrysmod/data/expression2/algorithm/artificial intelligence/bugz/obp9s.jpg renamed to GarrysMod/garrysmod/data/expression2/algorithm/artificial intelligence/bugz/images/obp9s.jpg

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GarrysMod/garrysmod/data/expression2/algorithm/artificial intelligence/bugz/info.md

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@@ -71,9 +71,9 @@ And anything else i can think of.
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see images
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### Video
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<!-- ### Video
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[E2 Bugs - Xfire Video](https://web.archive.org/web/20110809084016/http://www.xfire.com/video/37ab73/)
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[E2 Bugs - Xfire Video](https://web.archive.org/web/20110809084016/http://www.xfire.com/video/37ab73/) -->
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### Whats new in 2.4?
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GarrysMod/garrysmod/data/expression2/gamemodes/spacebuild/frigate-class carrier chips/info.md

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@@ -87,13 +87,13 @@ Then use the Adv. Dupe Tool in-game to upload it to the server and paste it.
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***Thanks to opponent spaceship commanders D4RK3_54B3R.dat and Katelyn*** :)
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Newest Video:
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https://www.youtube.com/watch?v=48gGbpWWWrM
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[YouTube - Spacebuild Battle #3, Carrier versus titan (Diaspora spacebuild server)](https://www.youtube.com/watch?v=48gGbpWWWrM)
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Somewhat New Video:
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https://www.youtube.com/watch?v=8eaJpYEybpw
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[YouTube - Spacebuild Battle #2, Carrier versus carrier 2 (Diaspora servers)](https://www.youtube.com/watch?v=8eaJpYEybpw)
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Old Video:
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https://www.youtube.com/watch?v=SE7PfgocE6o
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[YouTube - Spacebuild Battle #1, Carrier versus carrier short clip](https://www.youtube.com/watch?v=SE7PfgocE6o)
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### E2 Code
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GarrysMod/garrysmod/data/expression2/graphics/GmodPaint/info.md

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@@ -52,10 +52,8 @@ The lightblue thing is me filling the black space with lightblue color. It's fil
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3. Press the Save button on the screen
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4. Wait untill the progress says 100 and you've gotten a hint about that it's saved.
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5. Save done!
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6. Loading: write !load \<filename>, e.g, !load testpicture, to load the picture. Wait until
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progress gets to 100% and log says that it's done.
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7. Saving goes twice the speed of loading, couse it saves at 2 points at same time. Loading prints
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in 66.7 cells/second, and saving saves in 133.4 cells/second.
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6. Loading: write !load \<filename>, e.g, !load testpicture, to load the picture. Wait until progress gets to 100% and log says that it's done.
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7. Saving goes twice the speed of loading, couse it saves at 2 points at same time. Loading prints in 66.7 cells/second, and saving saves in 133.4 cells/second.
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```
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My saving compression I got is, `<EndChunkCell>-<ChunkColorInBase32>#`

GarrysMod/garrysmod/data/expression2/holograms/static/prop2holos/Chaquators Prop-To-Holo/Prop-to-Holo_Release3/info.md

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@@ -24,14 +24,13 @@ ZeroG sent me a PM a week or two back that inspired me to do better in my chips
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```
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Originally Posted by ZeroG:
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To show you why that chip you threw together has such great potential, I'd like to show you two
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contraptions me and an admin of my server made.
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To show you why that chip you threw together has such great potential, I'd like to show you two contraptions me and an admin of my server made.
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- First, a working ACF hovertank using the chip as a base:
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see izz8Ifv.jpg
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see izz8Ifv.jpg
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- And second, a better version of the hoverbike I showed on the thread:
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see 7nNOVra.jpg and yQlc3DM.jpg
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see 7nNOVra.jpg and yQlc3DM.jpg
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```
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This guy deserves a lot of props for that.

GarrysMod/garrysmod/data/expression2/map/scanning/GTMP Gmod Topographical Mapping Project/GTMP2/GTMP2_Lib.txt renamed to GarrysMod/garrysmod/data/expression2/map/scanning/GTMP - Gmod Topographical Mapping Project/GTMP2/GTMP2_Lib.txt

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