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GarrysMod/garrysmod/data/adv_duplicator/vehicles/Zeus Hovertank/info.md

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### Advanced Dupe
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<!-- Download this
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http://www.100paperclips.com/files/zeusHovertank2.txt -->
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download and save this to your advanced duplicator folder:
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C:\Program Files\Steam\steamapps\<username>\garrysmod\garrysm od\data\adv_duplicator
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Download this https://gmods.org/view/33681 <!-- http://www.100paperclips.com/files/zeusHovertank2.txt --> and save this to your advanced duplicator folder:
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C:\Program Files\Steam\steamapps\<username>\garrysmod\garrysm od\data\adv_duplicator
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# Expression 2 - Boom's HoloShip
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## Details
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### Author
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- Author: Boom
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<!-- -->
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### Publication Info
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- Title: A few of my E2s
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- Date (dd-mm-yyyy): 22-08-2010
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- Source: https://web.archive.org/web/20150306042629/http://www.wiremod.com:80/forum/finished-contraptions/22176-few-my-e2s.html
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- Source Accessed (dd-mm-yyyy): 02-09-2025
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## Boom's HoloShip
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## Description
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(Part of pack)
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First I have my Holo Ship
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**Edits to the Holoship***
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1) Added holo bullets.
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2) Removed chat commands.
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3) Lasers are now an electric material.
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4) Random COOL color each spawn.
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**Known Bugs**
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1) If you press two keys that both play a sound, the sound will shut off.
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2) If you spam bullets the bullet sound will shut off for a couple seconds. I tried to fix that by putting a one second delay into shooting the bullets.
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**Controls**
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1) Mouse controls angles (Mouse Aimed)
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2) WSAD (Self Explanatory)
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3) Space/Alt (Up/Down)
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4) Shift uses boost (Forward Only)
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5) Mouse1/Mouse2 (Shoots Lasers/Bullets)
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### Edits to the Holoship
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1. Added holo bullets.
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2. Removed chat commands.
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3. Lasers are now an electric material.
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4. Random COOL color each spawn.
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### Known Bugs
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1. If you press two keys that both play a sound, the sound will shut off.
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2. If you spam bullets the bullet sound will shut off for a couple seconds. I tried to fix that by putting a one second delay into shooting the bullets.
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### Controls
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1. Mouse controls angles (Mouse Aimed)
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2. WSAD (Self Explanatory)
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3. Space/Alt (Up/Down)
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4. Shift uses boost (Forward Only)
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5. Mouse1/Mouse2 (Shoots Lasers/Bullets)
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# Expression 2 - Hologram Dogfighter
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## Details
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### Author
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- Author: darksie
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<!-- -->
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### Publication Info
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- Title: Hologram Dogfighter
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- Date (dd-mm-yyyy): 23-01-2010
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- Source: https://web.archive.org/web/20110220205320/http://www.wiremod.com:80/forum/finished-contraptions/17570-hologram-dogfighter.html
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- Source Accessed (dd-mm-yyyy): 11-08-2025
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## Hologram Dogfighter
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## Description
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Hey guys, finally got round to making my first release.
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It's a Holo mini flying spaceship Techni and a few of my friends inspired me to create my own version...it uses Applyforce to fly.
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Just going to cover the controls and how to set it up...it requires Spacebuild2 Materials to see what it truly looks like.
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Controls:
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### Controls:
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```
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W = Forward
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A = Strife Left
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S = Backwards
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Alt = Fly Down
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Space = Fly Up
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Mouse2 = Fly Slowly (the input name is called Rinput)
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```
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As for turning it's mouse controlled.
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Everything else you should be able to do.
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### Instructions
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Now for putting it together..
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Spawn a small plate, place a Adv pod controller on it and then a cam controller..
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wire all of the above to the Adv pod..then Activated from the Cam to the pod on "active" and finally Position Vector / Direction Vector to the E2 Chip which is inside the hologram don't mind pos vector.
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Feel free to comment or critisize me :P
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### Credits & Feedback
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Feel free to comment or critisize me :P
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Credit to BI0H@ZrD for his inspiration

GarrysMod/garrysmod/data/expression2/vehicles/RC/Holographic Drone/V1/info.md

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# Expression 2 - Holographic Drone V1
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## Details
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### Author
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- Author: 31337 (Excidium De Corona)
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- Steam Profile: STEAM_0:1:7175408 (Deleted Account)
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<!-- -->
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### Publication Info
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- Title: Holographic Drone V1
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- Date (dd-mm-yyyy): 15-10-2015
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- Source: https://web.archive.org/web/20160121155020/http://www.wiremod.com:80/forum/finished-contraptions/35192-holographic-drone-v1.html
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- Source Accessed (dd-mm-yyyy): 04-09-2025
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## Holographic Drone V1
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## Description
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How to use :
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As usual, WASD Controls. Space Moves drone up, alt moves drone down.

GarrysMod/garrysmod/data/expression2/vehicles/RC/Holographic Drone/V2/info.md

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# Expression 2 - DroneV2
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## Details
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### Author
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- Author: 31337 (Excidium De Corona)
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- Steam Profile: STEAM_0:1:7175408 (Deleted Account)
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<!-- -->
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### Publication Info
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- Title: DroneV2
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- Date (dd-mm-yyyy): 26-26-2015
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- Source: https://web.archive.org/web/20160301105204/http://www.wiremod.com:80/forum/finished-contraptions/35225-dronev2.html
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- Source Accessed (dd-mm-yyyy): 04-09-2025
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## DroneV2
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## Description
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You will want pictures no doubt:
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see 2015-10-26_00016.jpg
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Dupe file is attached, place in advanced dupe 2 directory. (C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\d ata\advdupe2)
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The drone, now has a health system with death animations, a !home function to return it to the controller's posistion, animated rings, heat seeking rockets etc I am still improving this, V3 will be the final and most polished version.
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The drone, now has a health system with death animations, a `!home` function to return it to the controller's posistion, animated rings, heat seeking rockets etc. I am still improving this, V3 will be the final and most polished version.
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Often times there's a bug that hints "Error opening file" or "Already opening file" repeatedly, to fix this:
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# Expression 2 - Mr. Keating's RC car - Public Release
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## Details
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### Author
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- Author: KUKA
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<!-- -->
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### Publication Info
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- Title: Mr. Keating's RC car - Public Release
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- Date (dd-mm-yyyy): 02-11-2019
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- Source: Wiremod Discord: Contraptions Archived
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- Source Accessed (dd-mm-yyyy): 03-09-2025
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## Mr. Keating's RC car - Public Release
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## Description
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have a free RC car

GarrysMod/garrysmod/data/expression2/vehicles/Universal vehicles codes/info.md

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# Expression 2 - Universal Tank, Heli, and Plane codes
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## Details
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### Author
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- Author: Versus (Badger130)
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- Steam Profile: https://steamcommunity.com/profiles/76561197990481035
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- YouTube: https://www.youtube.com/@badger13013
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<!-- -->
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### Publication Info
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- Title: Universal Tank, Heli, and Plane codes
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- Date (dd-mm-yyyy): 22-12-2013
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- Source: https://web.archive.org/web/20150504214508/http://www.wiremod.com/forum/finished-contraptions/32523-universal-tank-heli-plane-codes.html
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- Source: https://www.dropbox.com/s/pud7yutbfuben5s/Universal%20plane%20chip.txt
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- Source Accessed (dd-mm-yyyy): 23-08-2025
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## Universal Tank, Heli, and Plane codes
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## Description
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so I dont like updating the codes on the wiremod forum, becasue dragging the txt files into my dropbox is so much easier, i'll only update those from now on, and this thread is for those links, to keep them all together, and to allow me to do minimal work.
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GarrysMod/garrysmod/data/expression2/vehicles/drones/Raveos Vtol/Raveos-Vtol.txt renamed to GarrysMod/garrysmod/data/expression2/vehicles/aircraft/Raveos Vtol/Raveos-Vtol.txt

File renamed without changes.

GarrysMod/garrysmod/data/expression2/vehicles/drones/Raveos Vtol/info.md renamed to GarrysMod/garrysmod/data/expression2/vehicles/aircraft/Raveos Vtol/info.md

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# Expression 2 - Raveos Vtol
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## Details
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### Author
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- Author: Raveo (Chey)
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### Publication Info
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- Title: Raveos Vtol
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- Date (dd-mm-yyyy): 25-02-2013
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- Source: https://web.archive.org/web/20150318001034/http://www.wiremod.com:80/forum/finished-contraptions/31438-raveos-vtol.html
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- Source Accessed (dd-mm-yyyy): 04-09-2025
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## Raveos Vtol
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## Description
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Needs a Chair, the E2, A CamController and an Adv Pod Contoller.
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GarrysMod/garrysmod/data/expression2/vehicles/chassis/Instant Chassis Quacker Edition/info.md

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# Expression 2 - E2 Instant Chassis Quacker Edition
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## Details
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### Author
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- Author: Cipher_Ultra
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- YouTube: https://www.youtube.com/user/CipherUltra
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- Steam Profile: https://steamcommunity.com/profiles/76561197978513282
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<!-- -->
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### Edited
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- Edited: [NQMB] Noorquacker
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- Steam Profile: https://steamcommunity.com/profiles/76561198116712825
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- Github: https://github.com/Noorquacker
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<!-- -->
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### Publication Info
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- Title: E2 Instant Chassis Quacker Edition
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- Date (mm-yyyy): 07-03-2015
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## E2 Instant Chassis Quacker Edition
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Yes, there's an Instant Chassis and a V2, but I got ahold of the 2011 edition of this a long time ago before I knew about this and often used it. I've made some heavy updating, including:
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```
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EGP HUD showing MPH and Throttle(1080p monitors only)
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Pressing Shift for Speed Boost
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Making the car work underwater
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New engine sound, now it isn't so annoying at 1400 throttle
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Disabling the car itself for transportation and elevators. Change the code first!
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```
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I think I got them all, and I'll continue updating it a lot. Currently it's software version 5.1. You guys can post bugs and for you other coders, there's an entire new section called Noorquacker's Coding for editing and changing all of the stuff in there. You don't wanna mess with some important stuff, though. And here's an additional note:
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I think I got them all, and I'll continue updating it a lot. Currently it's software version 5.1. You guys can post bugs and for you other coders, there's an entire new section called Noorquacker's Coding for editing and changing all of the stuff in there. You don't wanna mess with some important stuff, though. And here's an additional note: I can't change the EGP HUD for 720p or lower settings. Why? It took me a long time to make the HUD, and doing the 0 to 512 EGP HUD variable streches everything to your monitor ratio. Even if I could make the circles not strechy, the pointer wouldn't work because it's using sine and cosine.
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- I can't change the EGP HUD for 720p or lower settings. Why? It took me a long time to make the HUD, and doing the 0 to 512 EGP HUD variable streches everything to your monitor ratio. Even if I could make the circles not strechy, the pointer wouldn't work because it's using sine and cosine.
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Here's the entire code!
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You also should change a lot of stuff for your own usage
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You also should change a lot of stuff for your own usage.

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