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GarrysMod/garrysmod/data/expression2/buildings/doors/UltiMultiDoor/info.md

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(Part of pack)
2020

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Here is a small collection of E2s I've been working on.
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Here is a small collection of E2s I've been working on.
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None of these are very complicated, but I use them all the time.
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### UltiMultiDoor
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The UltiMultiDoor! (Pls, I'm terrible at names)
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Shoot it in the corner of of a doorway and wham, instant automatic door! Or maybe you already have a prop there, shoot the E2 on it and wham, instant automatic door! Or if you like keeping chips in a separate spot, wire it to an entity marker and wham, instant automatic door!
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There are variables for model, material, range, speed and one called "All" that you can enable to let anyone use the door (It default to opening for just you) There is also an array you can add players to for allowing them to use it as well, but there is currently no built-in way to add people (Sorry). Also, look at it and type ".lock" to lock it, so it stays down!
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There are variables for model, material, range, speed and one called "All" that you can enable to let anyone use the door (It default to opening for just you) There is also an array you can add players to for allowing them to use it as well, but there is currently no built-in way to add people (Sorry). Also, look at it and type "`.lock`" to lock it, so it stays down!
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By the way, you have to change the model variable to something that fits your doorway! It also has inputs for Keypads and/or buttons!
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GarrysMod/garrysmod/data/expression2/gamemodes/roleplay_RP/base/FreezeEverything/info.md

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(Part of pack)
2020

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Here is a small collection of E2s I've been working on.
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Here is a small collection of E2s I've been working on.
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None of these are very complicated, but I use them all the time.
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### FreezeEverything

GarrysMod/garrysmod/data/expression2/gamemodes/roleplay_RP/detection/RoomDetector/info.md

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(Part of pack)
2020

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Here is a small collection of E2s I've been working on.
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Here is a small collection of E2s I've been working on.
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None of these are very complicated, but I use them all the time.
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### RoomDetector

GarrysMod/garrysmod/data/expression2/tools/Postman Physgun/info.md

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Crouch + E throws it (let go of holding at the right time)
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*I know its glitchy, i know it has issues, i know it sucks, but its cool to say the least.*
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<!-- Picture: -->

GarrysMod/garrysmod/data/expression2/tools/UnfrozenPropFinder/info.md

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(Part of pack)
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Here is a small collection of E2s I've been working on.
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Here is a small collection of E2s I've been working on.
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None of these are very complicated, but I use them all the time.
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### UnfrozenPropFinder
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Have you ever been building something, then you hear the nasty shuffling sound of colliding props? Or do you just need to check that all of the props in your contraption are frozen? Then this is for you!
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The UnfrozenPropFinder!
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The UnfrozenPropFinder!
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Spawn in near your base and it highlight all the unfrozen props for you so you can easily locate and freeze them! It has variables for range, and if you need to check for unfrozen wire gates or something, it has a variable for searching for anything! (You might have to tweak the interval depending on your contraption)
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### Final Note

GarrysMod/garrysmod/data/expression2/vehicles/aircraft/MPFC - Multipurpose Flight Chip/MPFC V7.2 + SCRL/info.md

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### Publisher
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- Publisher: trainchase
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- Edited: trainchase
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- Steam Profile: https://steamcommunity.com/profiles/76561198168553509
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### Publication Info

GarrysMod/garrysmod/data/expression2/vehicles/aircraft/MPFC - Multipurpose Flight Chip/MPFC v7.1/original/info.md

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## Description
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about time, a near-total recode of MPFC6. A good deal easier on the servers, more tightly integrated features, and way better structure.
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Video:
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[YouTube - [RELEASE] MPFC7](https://www.youtube.com/watch?v=AcCaPFeNKpc)
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About time, a near-total recode of MPFC6. A good deal easier on the servers, more tightly integrated features, and way better structure.
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Overdue download:
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https://www.dropbox.com/scl/fi/7mj93h0jul5pojr2uk3er/MPFC_v7.txt?rlkey=ow67ombblq2hkk30d9wfs3dr8&e=1&dl=0

GarrysMod/garrysmod/data/expression2/vehicles/aircraft/MPFC - Multipurpose Flight Chip/MPFC v7.2/info.md

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## Description
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Download MPFC 7.1:
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Videos:
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[YouTube - RELEASE - MPFC 7.1](https://www.youtube.com/watch?v=Y0Ksok9W-9E)
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[YouTube - TUTORIAL - How to dogfight with MFPC](https://www.youtube.com/watch?v=8dT43tQBuiA)
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Download MPFC v7.2:
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https://www.dropbox.com/scl/fi/7vigqa3bn6mq2mioqgf2o/MPFC_v7.txt?rlkey=y64nrwccfyn0e6rbjiowobx94&e=1&dl=0
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> [!NOTE]

GarrysMod/garrysmod/data/expression2/vehicles/aircraft/MPFC - Multipurpose Flight Chip/SCRL/info.md

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# Expression 2 - MPFC V7.2 + SCRL
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# Expression 2 - SCRL
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## Details
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GarrysMod/garrysmod/data/expression2/vehicles/tanks/Reds Track Chip/[BETA] Track Chip v7/info.md

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Current Known Issues:
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Op count is absurdly high due to wire counting indexing an array as 10 ops. I have no idea why wire counts it as that, but indexing a var as 1 op. That has nothing to do with actual lag or performance, CPU load isn't that high.
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It occasionally spams a "function undefined at runtime" error on dupe, just reset the chip. That's e2 for ya.
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"Static" chat command is basically non-functional, it will be fixed in near future. Don't use it or the var yet. Just change int to like 50000
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"`Static`" chat command is basically non-functional, it will be fixed in near future. Don't use it or the var yet. Just change int to like 50000
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If you link over 20 wheels it'll argue with you, as it should. Turdlord.
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Technical mumbo-jumbo for people who mod e2s: this is a lot easier to use, I switched to calling functions and using array indexes instead of direct hard-coding. About time. I have a list of the holo indexes too, it should support in theory about 48 wheels and 24 return rollers per track. I optimized the slack-track run, to if applicable copy track angling via persistence to save op load.

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