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GarrysMod/garrysmod/data/expression2/ACF&ACE/vehicles/aircraft/info.md

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- Author: NinjaDanzer
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### Publivation Info
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### Publication Info
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- Title: [E2] Simple ACF helicopter chip
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- Date (dd-mm-yyyy): 07-01-2015

GarrysMod/garrysmod/data/expression2/weapons and protection/weapons/explosives & ordnance/C4-Timed Explosive/info.md

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### HOW TO USE:
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```
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```plaintext
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-- Spawning C4
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There are 2 ways of planting the C4, they are:
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-Pressing the P key
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# Expression 2 - Creeper GPU
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## Details
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### Author
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- Author: [BOSS] Slayer
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<!-- -->
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### Publication Info
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- Title: Creeper GPU
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- Date (dd-mm-yyyy): 15-10-2013
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- Source: https://web.archive.org/web/20150304043640/http://www.wiremod.com:80/forum/finished-contraptions/32311-creeper-gpu.html
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- Source Accessed (dd-mm-yyyy): 13-08-2025
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## Creeper GPU
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## Description
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\<No Description\>

GarrysMod/garrysmod/data/gpuchip/generators/procedural terrain generator/info.md

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# Expression 2 - Procedural Terrain Generator
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## Details
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### Author
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- Author: Drunkie
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<!-- -->
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### Publication Info
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- Title: Re: Official WIP Thread - What are you working on?
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- Date (dd-mm-yyyy): 01-02-2012
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- Source: https://web.archive.org/web/20121113114618/http://www.wiremod.com/forum/finished-contraptions/28120-official-wip-thread-what-you-working-2.html
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- Source: https://pastebin.com/BbtDg9y5
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- Source Accessed (dd-mm-yyyy): 23-08-2025
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## Procedural Terrain Generator
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## Description
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Working on a procedural terrain generator in GPU.
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Details:
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### Details:
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Written in C with the GL driver.
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Rendered in the sprite buffer by iteratively drawing one quad at a time. #nolag
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# Expression 2 - Extremely Fast Image Loader [HL-ZASM]
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## Details
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### Author
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- Author: Drunkie
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<!-- -->
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### Publication Info
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- Title: Extremely Fast Image Loader [HL-ZASM]
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- Date (dd-mm-yyyy): 09-03-2011
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- Source: https://web.archive.org/web/20150427194916/http://www.wiremod.com/forum/cpu-gpu-hi-speed-discussion-help/25143-extremely-fast-image-loader-hl-zasm.html
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- Source Accessed (dd-mm-yyyy): 24-08-2025
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## Extremely Fast Image Loader [HL-ZASM]
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## Description
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I present to you... The fastest image loader ever made in Gmod.
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Many image loaders have been made. But none of them utilize the raw power of the GPU. Digital screens are slow, laggy devices. So I thought, why not use something that will get the job done efficiently? Behold, the new GPU with **blazing fast performance**. This baby loads a 256x256 image in under 30 seconds (At 50fps, varies by client) with absolutely no network choke or bottleneck on clients or server.
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And wait till BP figures out how to over-clock this thing. Then we'll be talking.
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The process:
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### The process:
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```plaintext
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1. Visit my site, use the PHP interface to upload a PNG image.
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2. Retrieve the link to the newly created text file (contains pixel data in base 16 (Hex))
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3. Configure the E2 to set resolution size and Http link to text file with pixel data.
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4. Let the E2 download the string, parse it, and writeArray() to GPU. (Takes less than 10 seconds)
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5. Refresh the GPU so that it renders the image by looping through internal memory addresses.
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6. ???
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7. Profit!
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```
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Features:
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### Features:
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```plaintext
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1. Once uploaded to GPU's internal memory, you can redraw as many times as you like without having to reupload the image over the network (like with the digital screen). Original image will always remain in memory.
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2. Once upoaded, you can do any transformations to it (scale, rotate, translate) as many times as you like without losing the quality of the original image
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3. Once finished drawing, image stays on screen and all rendering functions are halted to boost fps
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4. Compressed hex format allows for faster parsing (Hex converted to base 10, bitwise operations performed on every pixel to extract R,G,B)
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5. Draw speed can be modified to go faster or slower depending on client preferences
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```
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Thanks to Omicron for helping out with E2 optimizations. His server is at 71.183.233.66:27017. You can beta test HL-ZASM there; BP has uploaded a recent version there.
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Thanks to Omicron for helping out with E2 optimizations. <!-- His server is at 71.183.233.66:27017. You can beta test HL-ZASM there; BP has uploaded a recent version there. -->

GarrysMod/garrysmod/data/gpuchip/radars/Gpu Mts Radar/info.md

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# Expression 2 - Gpu Mts Radar
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## Details
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### Author
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- Author: d3cr1pt0r
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- Steam Profile: https://steamcommunity.com/profiles/76561197998898990
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- YouTube: https://www.youtube.com/@d3cr1pt0r
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<!-- -->
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### Publication Info
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- Title: Gpu Mts Radar
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- Date (dd-mm-yyyy): 04-11-2008
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Hi,
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I decided to make like a super cool radar with GPU. So this is what I made. It is very useful for bases. You can put it on a car or anywhere you want.
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Functions:
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### Functions:
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- Fancy looking radar
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- Mts (Multiple targeting system)
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- Tracking up to 10 targets
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- Displays distance of each target
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Well here is a little movie for all of you.
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<!-- Well here is a little movie for all of you.
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[ame=http://www.wegame.com/watch/GPU_Radar/]GPU->Radar[/ame]
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[GPU->Radar](https://web.archive.org/web/20081207204508/http://www.wegame.com/watch/GPU_Radar/)
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I hope you like it, and if you want I can release it.
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I hope you like it, and if you want I can release it. -->
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EDIT: Added the advanced dup file. Yar I released it lol.
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EDIT2: When you spawn the radar, update the Expression gate!
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---
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### Re: Gpu Mts Radar
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Ok. Here is the GPU code. I don't want to hear coments like "You could make this with less code or anything similar.
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My egate2 is outputing X and Y position of every target. And the GPU sets the position of each circle acording to expressions output. Well. Just take a look at the code.
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# Expression 2 - iPod v2 [Release]
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## Details
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### Author
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- Author: Drunkie
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<!-- -->
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### Publication Info
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- Title: iPod v2 [Release]
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- Source: https://gmods.org/view/21602
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## iPod v2 [Release]
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## Description
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I decided to re-make my really old iPod that everyone seemed to like. This version uses a GPU instead of Console screen.
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(Alternate download available below)
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<!-- (Alternate download available below) -->
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iPod v2 has:
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```plaintext
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Clean GUI
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Custom menu for adding your own music
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Multiple-menu switching
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```
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# Expression 2 - Bouncing Ball
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## Details
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### Author
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<!-- -->
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### Publication Info
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- Title: Bouncing Ball
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- Date (dd-mm-yyyy): 23-06-2010
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- Source: https://web.archive.org/web/20150524004521/https://wiremod.com/forum/finished-contraptions/20965-bounce.html
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## Bouncing Ball
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## Description
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Video:
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[YouTube - Miley Cyrus in The Terminator](https://www.youtube.com/watch?v=B1gF8--HNq0)
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https://www.youtube.com/watch?v=B1gF8--HNq0
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### Description:
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**Description:**
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Imagine BP's bounce gpu example. Now imagine editing which surfaces the ball can collide with. This gpu accomplishes that by looping up to 512 distinct points in the memory. Video-visible error occurs when the ball's velocity actually skips my dot product check and instead flies through a line.
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**Code**
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And now, all 411 lines of commented code. Enjoy, and feel free to use this in any manner.
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### Code
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And now, all 411 lines of commented code. Enjoy, and feel free to use this in any manner.
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*see bouncing-ball.txt*
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# Expression 2 - [GPU] Perpetual Pong v1.0
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## Details
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### Author
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- Author: IronManhood
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- Steam Profile: https://steamcommunity.com/profiles/76561198055869357
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- YouTube: https://www.youtube.com/channel/UCfynRS2GwIwrOjcoj5_j3Eg
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- Github: https://github.com/IronManhood
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<!-- -->
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### Publication Info
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- Title: [GPU] Perpetual Pong v1.0
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- Date (dd-mm-yyyy): 09-06-2014
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- Source: https://web.archive.org/web/20150501093409/http://www.wiremod.com:80/forum/finished-contraptions/33147-gpu-perpetual-pong-v1-0-a.html
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## [GPU] Perpetual Pong v1.0
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## Description
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I've been messing around with gpu and come up with this

GarrysMod/garrysmod/data/pac3/player collections/ArARico137/Arthas Ver1/info.md

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# PAC3 - GMod pac 3 Arthas Ver.1 +Download
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## Details
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### Author
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- Author: ArARico137
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- Steam Profile: http://steamcommunity.com/profiles/76561198144839158
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- YouTube: https://www.youtube.com/@ArARico137
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<!-- -->
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### Publication Info
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- Title: GMod pac 3 Arthas Ver.1 +Download
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- Date (dd-mm-yyyy): 09-03-2020
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- Source: https://www.youtube.com/watch?v=u9uqY-c_vf8
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- Source: https://www.dropbox.com/scl/fi/rjbfvyl4zc1oz3zv6cdy1/ArthasYT.txt?rlkey=jksmr762izlf0bruzzonmje2v&e=1&dl=0
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- Source Accessed (dd-mm-yyyy): 19-06-2025
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## GMod pac 3 Arthas Ver.1 +Download
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## Description
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---------------------------------------------------------------------------------------------------------------------------------------------------------------
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После перерыва решил начать лепить Артаса. Но т.к не знаю какие у него там были перки, заделал пока то что есть. Почему давно не было видео? Был в отъезде, попытаемся нагнать))

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