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GarrysMod/garrysmod/data/expression2/algorithm/artificial intelligence/Aquarium/info.md

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And now An aquarium
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Instructions:spawn and wait for all fish to spawn (changeable amount in chip)
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also the fish like bug bait, throw one into the tank and watch em nom it.
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GarrysMod/garrysmod/data/expression2/algorithm/artificial intelligence/Engine Bird/info.md

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First is engine bird
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Instructions:spawn chip
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GarrysMod/garrysmod/data/expression2/algorithm/artificial intelligence/Holo Roaches/info.md

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Instructions: spawn in a place with walls or obstructions, try capturing the roaches or squishing them
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GarrysMod/garrysmod/data/expression2/algorithm/artificial intelligence/Kamikaze Cars/info.md

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Instructions: spawn e2 and watch the cars
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GarrysMod/garrysmod/data/expression2/algorithm/artificial intelligence/Tribbles/info.md

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## Description
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These are tribbles, they are tiny workers that's only goal is to travel to a tree, collect some wood, and deliver it to the mill.
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mostly this project has given me something to do, but i like it, and i plan to improve it.
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### requirements:
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### requirements
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```plaintext
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• wire extras, and prop core turned on.
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note: you need to spawn tribbles for it to work, their model is (the tiny sphere in phx misc.)
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"models/hunter/misc/sphere025x025.mdl"
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### Features:
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### Features
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```plaintext
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• tribbles will goto a tree, and take a piece of wood.
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• (they look kinda like round ants from above ^^)
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```
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**New features from V2(actually v6, but w/e)**
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**New features from V2(actually v6, but w/e)**
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```plaintext
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• There is now 3 materials, wood, metal, and rocks.-
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Other things can be made using the materials
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Cleaner code perhaps, maybe not hitting 3500 ops with 10 resources and tribbles
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### Notes:
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### Notes
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Dont spawn more then 20 of them for your own safety.(e2 crash)
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the code isnt very well optimized.

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