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GarrysMod/garrysmod/data/adv_duplicator/GPU/Pamento - Gpu For Drawing/hqdefault.jpg renamed to GarrysMod/garrysmod/data/adv_duplicator/GPU/Pamento - Gpu For Drawing/image1.jpg

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GarrysMod/garrysmod/data/adv_duplicator/GPU/Pamento - Gpu For Drawing/info.md

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@@ -28,4 +28,4 @@ Because of the "special" nature of how I coded this, the actual program probably
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https://www.youtube.com/watch?v=GgcSbabgOqg
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![image1](./hqdefault.jpg)
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![image1](./image1.jpg)

GarrysMod/garrysmod/data/adv_duplicator/buildings/race/Pod Racing Track/hqdefault.jpg renamed to GarrysMod/garrysmod/data/adv_duplicator/buildings/race/Pod Racing Track/image1.jpg

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GarrysMod/garrysmod/data/adv_duplicator/buildings/race/Pod Racing Track/info.md

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A pod Racer track Xro and I (Grumpy Hitler/Hunta) built to race pod racers/ hover vehicles.
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Built for the compedators in the facepunch competiton at: https://web.archive.org/web/20160607074413/http://www.facepunch.com/showthread.php?t=740646
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![image1](./hqdefault.jpg)
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![image1](./image1.jpg)
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Spawn in 2 parts, Huge amount of props, becareful not 2 exit the map, you'll crash
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2 props need removing/colouring when pasted, the big red tube(you'll see it) and the random phx plate in the stadium.

GarrysMod/garrysmod/data/adv_duplicator/cameras/Spy Camera/hqdefault.jpg renamed to GarrysMod/garrysmod/data/adv_duplicator/cameras/Spy Camera/image1.jpg

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GarrysMod/garrysmod/data/adv_duplicator/cameras/Spy Camera/info.md

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@@ -32,4 +32,4 @@ Adv Dupe2: [fullmech v7](https://www.mediafire.com/file/yg9clp2d3l8vu05)
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Video: https://www.youtube.com/watch?v=MbFeWWPMoPU
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![image1](./hqdefault.jpg)
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![image1](./image1.jpg)

GarrysMod/garrysmod/data/adv_duplicator/machines/drones/hqdefault.jpg renamed to GarrysMod/garrysmod/data/adv_duplicator/machines/drones/image1.jpg

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GarrysMod/garrysmod/data/adv_duplicator/machines/drones/info.md

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@@ -37,11 +37,11 @@ This is the HK-Drone V2 Release. I did not intend to release this one yet, so I
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[YouTube - Mike Dude's HK-Drone V2](https://www.youtube.com/watch?v=w78zQ1uqMkY)
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![image1](./hqdefault.jpg)
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![image1](./image1.jpg)
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This version is controlled completely by chat commands. Listed below is a few of the commands:
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### COMMANDS:
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### COMMANDS
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```plaintext
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/on
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You can find out the rest of the commands by checking it out.
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### CREDITS:
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### CREDITS
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```plaintext
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• Gunnanmon for his lead collision code
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• credit to the others that helped but I forgot their names
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```
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### NOTES:
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### NOTES
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If the turrets spaz for you, then use your E2 stool and update the expression. You don't need the E2 code prior, just right click on the expression on the bottom and click upload and it should fix it.
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GarrysMod/garrysmod/data/adv_duplicator/minge&anti-minge/Ironman-Armor E2/info.md

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@@ -25,7 +25,7 @@ The main apply force part is TC Props, but the rest is mine.
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![image1](./image1.jpg)
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### Commands:
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### Commands
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```plaintext
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/off
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also, press 5 to use a LOT of igniters. (use while standing still/moving slow)
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### Dupe File:
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### Dupe File
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[e2_armor_v7.5.txt](https://www.mediafire.com/?zgaly2hqab4a8nq)
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### Side note:
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### Side note
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It's still being worked on, so expect it to be a bit buggy and rough around the edges. Also, enable wire_expression2_concmd 1 for best preformance. Also, I gave this to some people and now some are claiming it as their own, just know which is the original..
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### EDIT:
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### EDIT
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If you attempt to fly, do it at your own risk, I am working with nocolliders, but until then, type `/off`, nocollide the walls, walk back in, and collide them again.

GarrysMod/garrysmod/data/expression2/ACF&ACE/weapons/turrets/Multi Turret/hqdefault.jpg renamed to GarrysMod/garrysmod/data/expression2/ACF&ACE/weapons/turrets/Multi Turret/image1.jpg

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