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GarrysMod/garrysmod/data/expression2/games&movies/Fallout/mr handy/info.md

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@@ -20,3 +20,5 @@ posted here now
2020
ignore the stupid way i do holos i know i know
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it is a product of a prop2holo e2
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no way would i do that one up by hand
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![image1](./image1.jpg)
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GarrysMod/garrysmod/data/expression2/games&movies/Marble Blast Gold/Marble Blast Gold/info.md

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@@ -28,3 +28,5 @@ Wire to a Adv. Pod and a Cam Controller. Make sure you have already spawned a "m
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Please use responsibly. :D
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Hope you enjoy my first E2 pack!
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![image1](./image1.jpg)

GarrysMod/garrysmod/data/expression2/games&movies/Pikmin/Blue-Pikmin-Flower.txt

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@@ -270,7 +270,8 @@ if((E:pos()-Target:pos()):length()>1000){E:applyForce((E:pos()-E:pos())*3-E:vel(
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if(Target:isOnGround()==0){E:applyForce((E:pos()-E:pos())*3-E:vel()*E:mass())}
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if(E:isOnFire()){E:applyForce((E:pos()-E:pos()+vec(10,0,-10))*3-E:vel()*E:mass()),timer("fire",3000)}
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if(clk("fire")){holoDeleteAll(),soundStop(1,100),soundPlay(1,2000,"pikmin/pikmin_die.wav"),timer("dead",500dead")){selfDestruct()}
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if(clk("fire")){holoDeleteAll(),soundStop(1,100),soundPlay(1,2000,"pikmin/pikmin_die.wav"),timer("dead",500)}
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if(clk("dead")){selfDestruct()}
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if(Target:keyAttack2()&Target:isCrouch()==0){applyForce(((Target2:pos()-E:pos())*3-E:vel())*E:mass())}

GarrysMod/garrysmod/data/expression2/games&movies/Pikmin/Red-Pikmin-Flower.txt

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@@ -269,7 +269,8 @@ if(Target:isOnGround()==0){E:applyForce((E:pos()-E:pos())*3-E:vel()*E:mass())}
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if(E:isUnderWater()){E:applyForce((E:pos()-E:pos()+vec(0,0,-10))*3-E:vel()*E:mass()),timer("drowning",3000)}
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if(clk("drowning")){soundPlay(1,100,"ambient/water_splash1.wav"),timer("drown",7000)}
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if(clk("drown")&E:isUnderWater()){holoDeleteAll(),soundStop(1,100),soundPlay(1,2000,"pikmin/pikmin_die.wav"),timer("dead",500dead")){selfDestruct()}
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if(clk("drown")&E:isUnderWater()){holoDeleteAll(),soundStop(1,100),soundPlay(1,2000,"pikmin/pikmin_die.wav"),timer("dead",500)}
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if(clk("dead")){selfDestruct()}
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if(Target:keyAttack2()&Target:isCrouch()==0){applyForce(((Target2:pos()-E:pos())*3-E:vel())*E:mass())}
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if(Target:keyAttack2()&Target:isCrouch()){applyForce(((Target:aimPos()-E:pos())*3-E:vel())*E:mass())}

GarrysMod/garrysmod/data/expression2/games&movies/Pikmin/Yellow-Pikmin-Flower.txt

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@@ -297,10 +297,11 @@ if((E:pos()-owner():pos()):length()>1000){E:applyForce((E:pos()-E:pos())*3-E:vel
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if(Target:isOnGround()==0){E:applyForce((E:pos()-E:pos())*3-E:vel()*E:mass())}
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if(E:isUnderWater()){E:applyForce((E:pos()-E:pos()+vec(0,0,-10))*3-E:vel()*E:mass()),timer("drowning",3000)}
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if(clk("drowning")){soundPlay(1,100,"ambient/water_splash1.wav"),timer("drown",7000)}
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if(clk("drown")&E:isUnderWater()){holoDeleteAll(),soundStop(1,100),soundPlay(1,2000,"pikmin/pikmin_die.wav"),timer("dead",500dead")){selfDestruct()}
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if(clk("drown")&E:isUnderWater()){holoDeleteAll(),soundStop(1,100),soundPlay(1,2000,"pikmin/pikmin_die.wav"),timer("dead",500)}
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if(clk("dead")){selfDestruct()}
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if(E:isOnFire()){E:applyForce((E:pos()-E:pos()+vec(10,0,-10))*3-E:vel()*E:mass()),timer("fire",3000)}
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if(clk("fire")){holoDeleteAll(),soundStop(1,100),soundPlay(1,2000,"pikmin/pikmin_die.wav"),timer("dead",500dead")){selfDestruct()}
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if(clk("fire")){holoDeleteAll(),soundStop(1,100),soundPlay(1,2000,"pikmin/pikmin_die.wav"),timer("dead",500)}
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if(clk("dead")){selfDestruct()}
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if(owner():keyAttack2()&Target:isCrouch()==0){applyForce(((Target2:pos()-E:pos())*5-E:vel())*E:mass())}
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GarrysMod/garrysmod/data/expression2/games&movies/Pikmin/info.md

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## Description
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![image1](./image1.jpg)
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Ever used the Pikmin mod before? That's essentially what this is, but all it requires is SProps, working holos, and obviously wiremod.(pikmin mod for death sound.) The holo pikmin will follow you anywhere you go, but they cannot follow you if you noclip, jump, or go through water. The pikmin can also drown and burn, so be careful!
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The way you make them follow you properly is by spawning the yellow, blue, then red, and wiring Pikmin to E to mark who follows who. Yellow, being the leader, does not need to be wired, for he is at the front, following you. Right clicking will cause the Pikmin to rush at the nearest player you look at. If you crouch and right click, they will go to your cursor. Don't use the CTRL-M2 to cheat the disband feature because that defeats the purpose of it being in there.
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I am still majorly working on this chip, but here's a little demo until I finish. Each Pikmin runs about 500 ops, so be careful...
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