-
Notifications
You must be signed in to change notification settings - Fork 67
Brand new P2P Custom ID (Local) (Early access) #1814
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
base: main
Are you sure you want to change the base?
Conversation
|
Hello man can you explain your extension. Sounds like what I need! |
Hey I love too help and sorry for the late reply. What it does it overrides an P2P ID by custom IDs giving in the Extension. This allows for easy connecting with friends not like the long ID this extension only works for LAN not Public server's because it is not recommended by me and "MaxRBLX1" the coder who code the extension. He says that people can leak IP addresses on the public server so feel free to use it on LAN |
Thank you, is this like auto connect player to player? |
Thank you for messaging us unfortunately No you need to use the default p2p things to make it this extension is only used for overwriting an P2P ID with custom one and if another player joins late it will display your error you add |
Cool, all respects don't give up! |
Hello thank you for your message we will and we wish you will be a great coder |
Description
What it adds
Actions:
Change the name of Manual ID with custom ID Room1
Change the name of Manual ID with custom ID Room2
Change the name of Manual ID with custom ID Room3
Conditions:
If player owns the ID
If player does not own the ID
This extension is at version 0.0.0 it requires work But I will give the early access to all users :)
Note: if the 2 to 4th scene don't get the Id after the player leave make sure to restart the game on that scenes to fix the issue 👍
Changelog's: Fixed players don't get the ID after the player leave who own the ID be sure to check this using your other devices to work amazingly
100% working
Tested successfully on 4 devices (laptop, two phones, and a PC). IDs are assigned correctly in normal network conditions. On unstable networks, if the 3rd or 4th player does not receive an ID, restarting the scene on the host usually resolves the issue
How to use the extension
It's easy you can do it
to override a custom ID use "Change the name of Manual ID with custom ID Room1" at the beginning of the scene and don't add connect to a default broker because it already have everything in
To check if player owns the ID just add the condition "If player owns the ID at a new event and their you go no need for actions
same as "If player did not own the ID" Condition you don't need an action for this
You successfully learn the basic's of my extension Congratulations
Checklist
What tier of review do you aim for your extension?
Reviewed
Example file
P2PCustomIDLocalGameExample.zip
Extension file
P2PCustomIDLocal.zip
Extension by @irshadsaab-ai
You can update the extension on this "Pull Request" by commenting the update command: in the comment field, type
!update, then drag and drop a zip file with your extension file in the commenting field, like how you initially submitted the extension. It should look like this:It can take a few seconds for the file to fully upload and show as the above. Once it is like shown above, click "Comment" and let the bot do the rest!