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scene_renderGradientSplit.nim
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183 lines (170 loc) · 6.68 KB
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# This file is autogenerated
{.warning[UnusedImport]: off.}
import pixie, json, times, strformat, strutils, sequtils, options, algorithm
import std/monotimes
import frameos/values
import frameos/types
import frameos/channels
import frameos/utils/image
import frameos/utils/url
import frameos/utils/time
import apps/render/split/app as render_splitApp
import apps/render/gradient/app as render_gradientApp
import apps/render/image/app as render_imageApp
import apps/data/newImage/app as data_newImageApp
const DEBUG = false
let PUBLIC_STATE_FIELDS*: seq[StateField] = @[]
let PERSISTED_STATE_KEYS*: seq[string] = @[]
type Scene* = ref object of FrameScene
node1: render_splitApp.App
node2: render_gradientApp.App
node3: render_imageApp.App
node4: render_imageApp.App
node5: render_gradientApp.App
node6: render_gradientApp.App
node7: data_newImageApp.App
{.push hint[XDeclaredButNotUsed]: off.}
var cache0: Option[Image] = none(Image)
proc runNode*(self: Scene, nodeId: NodeId, context: ExecutionContext, asDataNode = false): Value =
result = VNone()
let scene = self
let frameConfig = scene.frameConfig
let state = scene.state
var nextNode = nodeId
var currentNode = nodeId
var timer = epochTime()
while nextNode != -1.NodeId:
currentNode = nextNode
timer = epochTime()
case nextNode:
of 1.NodeId: # render/split
self.node1.run(context)
nextNode = -1.NodeId
of 2.NodeId: # render/gradient
self.node2.run(context)
nextNode = -1.NodeId
of 3.NodeId: # render/image
self.node3.appConfig.image = block:
self.node5.get(context)
self.node3.run(context)
nextNode = -1.NodeId
of 4.NodeId: # render/image
self.node4.appConfig.image = block:
self.node6.appConfig.inputImage = some(block:
if cache0.isNone():
cache0 = some(block:
self.node7.get(context))
cache0.get())
self.node6.get(context)
self.node4.run(context)
nextNode = -1.NodeId
else:
nextNode = -1.NodeId
if DEBUG:
self.logger.log(%*{"event": "debug:scene", "node": currentNode, "ms": (-timer + epochTime()) * 1000})
proc runEvent*(self: Scene, context: ExecutionContext) =
case context.event:
of "render":
context.image.fill(Scene(self).backgroundColor)
try: discard self.runNode(1.NodeId, context)
except Exception as e: self.logger.log(%*{"event": "render:error", "node": 1, "error": $e.msg, "stacktrace": e.getStackTrace()})
of "setSceneState":
if context.payload.hasKey("state") and context.payload["state"].kind == JObject:
let payload = context.payload["state"]
for field in PUBLIC_STATE_FIELDS:
let key = field.name
if payload.hasKey(key) and payload[key] != self.state{key}:
self.state[key] = copy(payload[key])
if context.payload.hasKey("render"):
sendEvent("render", %*{})
of "setCurrentScene":
if context.payload.hasKey("state") and context.payload["state"].kind == JObject:
let payload = context.payload["state"]
for field in PUBLIC_STATE_FIELDS:
let key = field.name
if payload.hasKey(key) and payload[key] != self.state{key}:
self.state[key] = copy(payload[key])
else: discard
proc runEvent*(self: FrameScene, context: ExecutionContext) =
runEvent(Scene(self), context)
proc render*(self: FrameScene, context: ExecutionContext): Image =
runEvent(self, context)
return context.image
proc init*(sceneId: SceneId, frameConfig: FrameConfig, logger: Logger, persistedState: JsonNode): FrameScene =
var state = %*{}
if persistedState.kind == JObject:
for key in persistedState.keys:
state[key] = persistedState[key]
let scene = Scene(id: sceneId, frameConfig: frameConfig, state: state, logger: logger, refreshInterval: 300.0, backgroundColor: parseHtmlColor("#000000"))
let self = scene
result = scene
var context = ExecutionContext(scene: scene, event: "init", payload: state, hasImage: false, loopIndex: 0, loopKey: ".")
scene.execNode = (proc(nodeId: NodeId, context: ExecutionContext) = discard scene.runNode(nodeId, context))
scene.getDataNode = (proc(nodeId: NodeId, context: ExecutionContext): Value = scene.getDataNode(nodeId, context))
scene.node1 = render_splitApp.App(nodeName: "render/split", nodeId: 1.NodeId, scene: scene.FrameScene, frameConfig: scene.frameConfig, appConfig: render_splitApp.AppConfig(
columns: 3,
gap: "10",
inputImage: none(Image),
rows: 1,
hideEmpty: false,
render_functions: @[
@[
2.NodeId,
3.NodeId,
4.NodeId,
],
],
render_function: 0.NodeId,
))
scene.node2 = render_gradientApp.App(nodeName: "render/gradient", nodeId: 2.NodeId, scene: scene.FrameScene, frameConfig: scene.frameConfig, appConfig: render_gradientApp.AppConfig(
startColor: parseHtmlColor("#05a2d6"),
endColor: parseHtmlColor("#eff312"),
angle: 90.0,
inputImage: none(Image),
))
scene.node3 = render_imageApp.App(nodeName: "render/image", nodeId: 3.NodeId, scene: scene.FrameScene, frameConfig: scene.frameConfig, appConfig: render_imageApp.AppConfig(
placement: "center",
inputImage: none(Image),
offsetX: 0,
offsetY: 0,
blendMode: "normal",
))
scene.node5 = render_gradientApp.App(nodeName: "render/gradient", nodeId: 5.NodeId, scene: scene.FrameScene, frameConfig: scene.frameConfig, appConfig: render_gradientApp.AppConfig(
inputImage: none(Image),
startColor: parseHtmlColor("#800080"),
endColor: parseHtmlColor("#ffc0cb"),
angle: 45.0,
))
scene.node4 = render_imageApp.App(nodeName: "render/image", nodeId: 4.NodeId, scene: scene.FrameScene, frameConfig: scene.frameConfig, appConfig: render_imageApp.AppConfig(
placement: "center",
inputImage: none(Image),
offsetX: 0,
offsetY: 0,
blendMode: "normal",
))
scene.node7 = data_newImageApp.App(nodeName: "data/newImage", nodeId: 7.NodeId, scene: scene.FrameScene, frameConfig: scene.frameConfig, appConfig: data_newImageApp.AppConfig(
width: 40,
height: 40,
color: parseHtmlColor("#ffffff"),
opacity: 1.0,
renderNext: 0.NodeId,
))
scene.node6 = render_gradientApp.App(nodeName: "render/gradient", nodeId: 6.NodeId, scene: scene.FrameScene, frameConfig: scene.frameConfig, appConfig: render_gradientApp.AppConfig(
startColor: parseHtmlColor("#2f8d1c"),
endColor: parseHtmlColor("#04390a"),
inputImage: some(block:
if cache0.isNone():
cache0 = some(block:
self.node7.get(context))
cache0.get()),
angle: 45.0,
))
runEvent(self, context)
{.pop.}
var exportedScene* = ExportedScene(
publicStateFields: PUBLIC_STATE_FIELDS,
persistedStateKeys: PERSISTED_STATE_KEYS,
init: init,
runEvent: runEvent,
render: render
)