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FlaxEngine
FlaxEngine
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647
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More items
Comfortable display density
Compact display density
Read the virtual flag before an asset is deleted
#4381
·
meet-brad-ch
opened
Oct 25, 2026
Contributor
·
·
Do not release managed objects on exit when the runtime never loaded
#4380
·
meet-brad-ch
opened
Oct 25, 2026
Contributor
·
·
Initialise values that are read before they are set
#4379
·
meet-brad-ch
opened
Oct 25, 2026
Contributor
·
·
Add tone mapping looks (AgX Punchy and Golden)
#4376
·
hallister
opened
Oct 24, 2026
Contributor
·
·
Bindings carepakage
enhancement
scripting
tools
#4375
·
cNori
opened
Oct 24, 2026
Contributor
·
2 tasks done
·
·
yet more bugs
editor
fix
#4374
·
cNori
opened
Oct 24, 2026
Contributor
·
·
1
Keep order-independent forward foliage batched
enhancement
graphics
performance
#4373
·
hallister
opened
Oct 23, 2026
Contributor
·
·
4
Support fullscreen mode on Vulkan on Windows
enhancement
graphics
platform
#4365
·
meet-brad-ch
opened
Oct 22, 2026
Contributor
·
·
·
1.14
2
Fix sRGB textures encoded two times on import in Linear color space
#4359
·
meet-brad-ch
opened
Oct 21, 2026
Contributor
·
·
2
Fix the view direction rounding far from the origin
editor
fix
graphics
#4356
·
meet-brad-ch
opened
Oct 21, 2026
Contributor
·
·
·
1.14
1
8
Refill mesh buffers in place when only their data changes
enhancement
graphics
LLM
performance
#4352
·
meet-brad-ch
opened
Oct 20, 2026
Contributor
·
·
·
1.14
4
Reuse DX12 upload pages for uploads of different sizes
#4351
·
meet-brad-ch
opened
Oct 20, 2026
Contributor
·
·
Fix the Vulkan uniform ring wrap during a draw call
#4350
·
meet-brad-ch
opened
Oct 20, 2026
Contributor
·
·
Fix the environment probe bake events for a deleted probe and for a sky light
editor
fix
graphics
LLM
#4344
·
meet-brad-ch
opened
Oct 20, 2026
Contributor
·
·
·
1.14
Fix the node lookups of particle function graphs in the GPU particle generator
#4343
·
meet-brad-ch
opened
Oct 20, 2026
Contributor
·
·
Do not create files in AreFilePathsEqual on Windows
fix
LLM
platform
#4341
·
meet-brad-ch
opened
Oct 20, 2026
Contributor
·
·
·
1.14
Use 32-bit indices for particle ribbons
#4338
·
meet-brad-ch
opened
Oct 20, 2026
Contributor
·
·
Use 32-bit object indices in the Global SDF chunks
#4336
·
meet-brad-ch
opened
Oct 20, 2026
Contributor
·
·
Upload GPUBuffer::SetData data to default buffers outside rendering
#4334
·
meet-brad-ch
opened
Oct 20, 2026
Contributor
·
·
Fix the unordered access views of DirectX 12 texture arrays
#4332
·
meet-brad-ch
opened
Oct 20, 2026
Contributor
·
·
Allow an assembly to import several native libraries
fix
LLM
scripting
#4327
·
meet-brad-ch
opened
Oct 20, 2026
Contributor
·
·
·
1.14
9
Use a 32-bit objects start index for batched draw calls
fix
graphics
LLM
#4325
·
meet-brad-ch
opened
Oct 20, 2026
Contributor
·
·
·
1.14
4
Fix the events of scripts added while a scene loads
#4323
·
meet-brad-ch
opened
Oct 20, 2026
Contributor
·
·
1
Normalize asset paths where they enter the content system
content
fix
LLM
#4321
·
meet-brad-ch
opened
Oct 20, 2026
Contributor
·
·
·
1.14
4
Texture array material parameters
enhancement
graphics
#4318
·
hallister
opened
Oct 20, 2026
Contributor
·
·
·
1.14
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